-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassOverlay.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreOverlay.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassOverlay where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} cOGetName :: HG3DClass -> IO (String) cOGetName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cOGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOIsVisible :: HG3DClass -> IO (Bool) cOIsVisible a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOIsVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOIsInitialised :: HG3DClass -> IO (Bool) cOIsInitialised a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOIsInitialised'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOShow :: HG3DClass -> IO () cOShow a1 = withHG3DClass a1 $ \a1' -> cOShow'_ a1' >>= \res -> return () {-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOHide :: HG3DClass -> IO () cOHide a1 = withHG3DClass a1 $ \a1' -> cOHide'_ a1' >>= \res -> return () {-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOAdd2D :: HG3DClass -> HG3DClass -> IO () cOAdd2D a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cOAdd2D'_ a1' a2' >>= \res -> return () {-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cORemove2D :: HG3DClass -> HG3DClass -> IO () cORemove2D a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cORemove2D'_ a1' a2' >>= \res -> return () {-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOAdd3D :: HG3DClass -> HG3DClass -> IO () cOAdd3D a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cOAdd3D'_ a1' a2' >>= \res -> return () {-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cORemove3D :: HG3DClass -> HG3DClass -> IO () cORemove3D a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cORemove3D'_ a1' a2' >>= \res -> return () {-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOClear :: HG3DClass -> IO () cOClear a1 = withHG3DClass a1 $ \a1' -> cOClear'_ a1' >>= \res -> return () {-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOSetScroll :: HG3DClass -> Float -> Float -> IO () cOSetScroll a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cOSetScroll'_ a1' a2' a3' >>= \res -> return () {-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetScrollX :: HG3DClass -> IO (Float) cOGetScrollX a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOGetScrollX'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetScrollY :: HG3DClass -> IO (Float) cOGetScrollY a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOGetScrollY'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOScroll :: HG3DClass -> Float -> Float -> IO () cOScroll a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cOScroll'_ a1' a2' a3' >>= \res -> return () {-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOSetRotate :: HG3DClass -> Radian -> IO () cOSetRotate a1 a2 = withHG3DClass a1 $ \a1' -> withRadian a2 $ \a2' -> cOSetRotate'_ a1' a2' >>= \res -> return () {-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetRotate :: HG3DClass -> IO (Radian) cOGetRotate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOGetRotate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cORotate :: HG3DClass -> Radian -> IO () cORotate a1 a2 = withHG3DClass a1 $ \a1' -> withRadian a2 $ \a2' -> cORotate'_ a1' a2' >>= \res -> return () {-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOSetScale :: HG3DClass -> Float -> Float -> IO () cOSetScale a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cOSetScale'_ a1' a2' a3' >>= \res -> return () {-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetScaleX :: HG3DClass -> IO (Float) cOGetScaleX a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOGetScaleX'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetScaleY :: HG3DClass -> IO (Float) cOGetScaleY a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOGetScaleY'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetOrigin :: HG3DClass -> IO (String) cOGetOrigin a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cOGetOrigin'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cONotifyOrigin :: HG3DClass -> String -> IO () cONotifyOrigin a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cONotifyOrigin'_ a1' a2' >>= \res -> return () {-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getName_c" cOGetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_isVisible_c" cOIsVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_isInitialised_c" cOIsInitialised'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_show_c" cOShow'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_hide_c" cOHide'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_add2D_c" cOAdd2D'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_remove2D_c" cORemove2D'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_add3D_c" cOAdd3D'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_remove3D_c" cORemove3D'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_clear_c" cOClear'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_setScroll_c" cOSetScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getScrollX_c" cOGetScrollX'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getScrollY_c" cOGetScrollY'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_scroll_c" cOScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_setRotate_c" cOSetRotate'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getRotate_c" cOGetRotate'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_rotate_c" cORotate'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_setScale_c" cOSetScale'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getScaleX_c" cOGetScaleX'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getScaleY_c" cOGetScaleY'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getOrigin_c" cOGetOrigin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO__notifyOrigin_c" cONotifyOrigin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))