-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- ClassPtr.chs module HGamer3D.Bindings.Ogre.ClassPtr where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) {- class ClassItemIdentityException -} type ClassItemIdentityException = Ptr (()) {-# LINE 35 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassResourceGroupManager -} type ClassResourceGroupManager = Ptr (()) {-# LINE 37 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMultiRenderTarget -} type ClassMultiRenderTarget = Ptr (()) {-# LINE 39 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassTempBlendedBufferInfo -} type ClassTempBlendedBufferInfo = Ptr (()) {-# LINE 41 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassCompositor -} type ClassCompositor = Ptr (()) {-# LINE 43 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassTransformKeyFrame -} type ClassTransformKeyFrame = Ptr (()) {-# LINE 45 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSceneManager -} type ClassSceneManager = Ptr (()) {-# LINE 47 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderTarget -} type ClassRenderTarget = Ptr (()) {-# LINE 49 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassInvalidStateException -} type ClassInvalidStateException = Ptr (()) {-# LINE 51 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassBillboardSet -} type ClassBillboardSet = Ptr (()) {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSimpleRenderable -} type ClassSimpleRenderable = Ptr (()) {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMovableObjectFactory -} type ClassMovableObjectFactory = Ptr (()) {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassParticleSystemFactory -} type ClassParticleSystemFactory = Ptr (()) {-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassWindowEventListener -} type ClassWindowEventListener = Ptr (()) {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassHardwareBufferLicensee -} type ClassHardwareBufferLicensee = Ptr (()) {-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassGpuProgramPtr -} type ClassGpuProgramPtr = Ptr (()) {-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassFileStreamDataStream -} type ClassFileStreamDataStream = Ptr (()) {-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMaterialPtr -} type ClassMaterialPtr = Ptr (()) {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassPatchMesh -} type ClassPatchMesh = Ptr (()) {-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderQueueInvocation -} type ClassRenderQueueInvocation = Ptr (()) {-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassDefaultRaySceneQuery -} type ClassDefaultRaySceneQuery = Ptr (()) {-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassTextureManager -} type ClassTextureManager = Ptr (()) {-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassHardwareBufferManagerBase -} type ClassHardwareBufferManagerBase = Ptr (()) {-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSubMesh -} type ClassSubMesh = Ptr (()) {-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassHardwarePixelBufferSharedPtr -} type ClassHardwarePixelBufferSharedPtr = Ptr (()) {-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassBillboardChain -} type ClassBillboardChain = Ptr (()) {-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMeshPtr -} type ClassMeshPtr = Ptr (()) {-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassParticleAffector -} type ClassParticleAffector = Ptr (()) {-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMesh -} type ClassMesh = Ptr (()) {-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassHighLevelGpuProgramFactory -} type ClassHighLevelGpuProgramFactory = Ptr (()) {-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMaterialBucket -} type ClassMaterialBucket = Ptr (()) {-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassElement -} type ClassElement = Ptr (()) {-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassCompositorInstance -} type ClassCompositorInstance = Ptr (()) {-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassInvalidParametersException -} type ClassInvalidParametersException = Ptr (()) {-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassParticleEmitter -} type ClassParticleEmitter = Ptr (()) {-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassDefaultSphereSceneQuery -} type ClassDefaultSphereSceneQuery = Ptr (()) {-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassException -} type ClassException = Ptr (()) {-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassHardwareBufferManager -} type ClassHardwareBufferManager = Ptr (()) {-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassKeyFrame -} type ClassKeyFrame = Ptr (()) {-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassOverlayManager -} type ClassOverlayManager = Ptr (()) {-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassDefaultSceneManagerFactory -} type ClassDefaultSceneManagerFactory = Ptr (()) {-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassLogManager -} type ClassLogManager = Ptr (()) {-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassCompositionTechnique -} type ClassCompositionTechnique = Ptr (()) {-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassFrustum -} type ClassFrustum = Ptr (()) {-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMaterial -} type ClassMaterial = Ptr (()) {-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassFileHandleDataStream -} type ClassFileHandleDataStream = Ptr (()) {-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassDefaultSceneManager -} type ClassDefaultSceneManager = Ptr (()) {-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassGpuProgram -} type ClassGpuProgram = Ptr (()) {-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassCompositorChain -} type ClassCompositorChain = Ptr (()) {-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassBillboardSetFactory -} type ClassBillboardSetFactory = Ptr (()) {-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMovableObject -} type ClassMovableObject = Ptr (()) {-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassIOException -} type ClassIOException = Ptr (()) {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassLODBucket -} type ClassLODBucket = Ptr (()) {-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassBone -} type ClassBone = Ptr (()) {-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassFileNotFoundException -} type ClassFileNotFoundException = Ptr (()) {-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassArchive -} type ClassArchive = Ptr (()) {-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassBillboardChainFactory -} type ClassBillboardChainFactory = Ptr (()) {-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassInternalErrorException -} type ClassInternalErrorException = Ptr (()) {-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassStringConverter -} type ClassStringConverter = Ptr (()) {-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassVertexPoseKeyFrame -} type ClassVertexPoseKeyFrame = Ptr (()) {-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassBillboard -} type ClassBillboard = Ptr (()) {-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassStringUtil -} type ClassStringUtil = Ptr (()) {-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassResourceGroupListener -} type ClassResourceGroupListener = Ptr (()) {-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassPatchMeshPtr -} type ClassPatchMeshPtr = Ptr (()) {-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassAnimation -} type ClassAnimation = Ptr (()) {-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSceneNode -} type ClassSceneNode = Ptr (()) {-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassTimeIndex -} type ClassTimeIndex = Ptr (()) {-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassAnimationTrack -} type ClassAnimationTrack = Ptr (()) {-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassHighLevelGpuProgram -} type ClassHighLevelGpuProgram = Ptr (()) {-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassLightFactory -} type ClassLightFactory = Ptr (()) {-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassLiSPSMShadowCameraSetup -} type ClassLiSPSMShadowCameraSetup = Ptr (()) {-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassPass -} type ClassPass = Ptr (()) {-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassTextureUnitState -} type ClassTextureUnitState = Ptr (()) {-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassNumericAnimationTrack -} type ClassNumericAnimationTrack = Ptr (()) {-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassCmdManualNamedConstsFile -} type ClassCmdManualNamedConstsFile = Ptr (()) {-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSkeletonInstance -} type ClassSkeletonInstance = Ptr (()) {-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMeshSerializer -} type ClassMeshSerializer = Ptr (()) {-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassAnimationState -} type ClassAnimationState = Ptr (()) {-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSceneManagerEnumerator -} type ClassSceneManagerEnumerator = Ptr (()) {-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderingAPIException -} type ClassRenderingAPIException = Ptr (()) {-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassCmdPose -} type ClassCmdPose = Ptr (()) {-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassTechnique -} type ClassTechnique = Ptr (()) {-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassManualObjectSectionShadowRenderable -} type ClassManualObjectSectionShadowRenderable = Ptr (()) {-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassEntity -} type ClassEntity = Ptr (()) {-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSceneManagerFactory -} type ClassSceneManagerFactory = Ptr (()) {-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassPlaneOptimalShadowCameraSetup -} type ClassPlaneOptimalShadowCameraSetup = Ptr (()) {-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderWindow -} type ClassRenderWindow = Ptr (()) {-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassShadowCameraSetup -} type ClassShadowCameraSetup = Ptr (()) {-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRuntimeAssertionException -} type ClassRuntimeAssertionException = Ptr (()) {-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRibbonTrailFactory -} type ClassRibbonTrailFactory = Ptr (()) {-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSkeletonPtr -} type ClassSkeletonPtr = Ptr (()) {-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSubEntity -} type ClassSubEntity = Ptr (()) {-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassCompositorPtr -} type ClassCompositorPtr = Ptr (()) {-# LINE 219 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassManualObject -} type ClassManualObject = Ptr (()) {-# LINE 221 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassHardwareIndexBufferSharedPtr -} type ClassHardwareIndexBufferSharedPtr = Ptr (()) {-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassHardwareIndexBuffer -} type ClassHardwareIndexBuffer = Ptr (()) {-# LINE 225 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassGpuProgramManager -} type ClassGpuProgramManager = Ptr (()) {-# LINE 227 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassOverlay -} type ClassOverlay = Ptr (()) {-# LINE 229 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassStaticGeometry -} type ClassStaticGeometry = Ptr (()) {-# LINE 231 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRibbonTrail -} type ClassRibbonTrail = Ptr (()) {-# LINE 233 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassManualObjectSection -} type ClassManualObjectSection = Ptr (()) {-# LINE 235 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassVertexAnimationTrack -} type ClassVertexAnimationTrack = Ptr (()) {-# LINE 237 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassArchiveManager -} type ClassArchiveManager = Ptr (()) {-# LINE 239 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSkeleton -} type ClassSkeleton = Ptr (()) {-# LINE 241 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSkeletonSerializer -} type ClassSkeletonSerializer = Ptr (()) {-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassConfigFile -} type ClassConfigFile = Ptr (()) {-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRoot -} type ClassRoot = Ptr (()) {-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassHardwarePixelBuffer -} type ClassHardwarePixelBuffer = Ptr (()) {-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRegion -} type ClassRegion = Ptr (()) {-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassOverlayContainer -} type ClassOverlayContainer = Ptr (()) {-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassWindowEventUtilities -} type ClassWindowEventUtilities = Ptr (()) {-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassControllerManager -} type ClassControllerManager = Ptr (()) {-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMaterialSerializer -} type ClassMaterialSerializer = Ptr (()) {-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassNodeAnimationTrack -} type ClassNodeAnimationTrack = Ptr (()) {-# LINE 261 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassLight -} type ClassLight = Ptr (()) {-# LINE 263 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassDefaultShadowCameraSetup -} type ClassDefaultShadowCameraSetup = Ptr (()) {-# LINE 265 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassCompositionTargetPass -} type ClassCompositionTargetPass = Ptr (()) {-# LINE 267 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderTexture -} type ClassRenderTexture = Ptr (()) {-# LINE 269 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassCompositorManager -} type ClassCompositorManager = Ptr (()) {-# LINE 271 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassEntityFactory -} type ClassEntityFactory = Ptr (()) {-# LINE 273 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMemoryDataStream -} type ClassMemoryDataStream = Ptr (()) {-# LINE 275 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassHardwareOcclusionQuery -} type ClassHardwareOcclusionQuery = Ptr (()) {-# LINE 277 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassPSSMShadowCameraSetup -} type ClassPSSMShadowCameraSetup = Ptr (()) {-# LINE 279 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassVertexMorphKeyFrame -} type ClassVertexMorphKeyFrame = Ptr (()) {-# LINE 281 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassNode -} type ClassNode = Ptr (()) {-# LINE 283 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassPatchSurface -} type ClassPatchSurface = Ptr (()) {-# LINE 285 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassManualObjectFactory -} type ClassManualObjectFactory = Ptr (()) {-# LINE 287 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassNumericKeyFrame -} type ClassNumericKeyFrame = Ptr (()) {-# LINE 289 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassDataStream -} type ClassDataStream = Ptr (()) {-# LINE 291 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderObjectListener -} type ClassRenderObjectListener = Ptr (()) {-# LINE 293 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassGeometryBucket -} type ClassGeometryBucket = Ptr (()) {-# LINE 295 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassViewport -} type ClassViewport = Ptr (()) {-# LINE 297 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassDefaultPlaneBoundedVolumeListSceneQuery -} type ClassDefaultPlaneBoundedVolumeListSceneQuery = Ptr (()) {-# LINE 299 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassCompositionPass -} type ClassCompositionPass = Ptr (()) {-# LINE 301 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSceneMgrQueuedRenderableVisitor -} type ClassSceneMgrQueuedRenderableVisitor = Ptr (()) {-# LINE 303 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderSystemOperation -} type ClassRenderSystemOperation = Ptr (()) {-# LINE 305 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassHighLevelGpuProgramPtr -} type ClassHighLevelGpuProgramPtr = Ptr (()) {-# LINE 307 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassUnimplementedException -} type ClassUnimplementedException = Ptr (()) {-# LINE 309 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderQueueInvocationSequence -} type ClassRenderQueueInvocationSequence = Ptr (()) {-# LINE 311 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassDefaultAxisAlignedBoxSceneQuery -} type ClassDefaultAxisAlignedBoxSceneQuery = Ptr (()) {-# LINE 313 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMaterialManager -} type ClassMaterialManager = Ptr (()) {-# LINE 315 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassCamera -} type ClassCamera = Ptr (()) {-# LINE 317 "HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-}