-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassResourceGroupManager.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreResourceGroupManager.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassResourceGroupManager where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} cRgmCreateResourceGroup :: HG3DClass -> String -> Bool -> IO () cRgmCreateResourceGroup a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in cRgmCreateResourceGroup'_ a1' a2' a3' >>= \res -> return () {-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmInitialiseResourceGroup :: HG3DClass -> String -> IO () cRgmInitialiseResourceGroup a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmInitialiseResourceGroup'_ a1' a2' >>= \res -> return () {-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmInitialiseAllResourceGroups :: HG3DClass -> IO () cRgmInitialiseAllResourceGroups a1 = withHG3DClass a1 $ \a1' -> cRgmInitialiseAllResourceGroups'_ a1' >>= \res -> return () {-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmPrepareResourceGroup :: HG3DClass -> String -> Bool -> Bool -> IO () cRgmPrepareResourceGroup a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in let {a4' = fromBool a4} in cRgmPrepareResourceGroup'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmLoadResourceGroup :: HG3DClass -> String -> Bool -> Bool -> IO () cRgmLoadResourceGroup a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in let {a4' = fromBool a4} in cRgmLoadResourceGroup'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUnloadResourceGroup :: HG3DClass -> String -> Bool -> IO () cRgmUnloadResourceGroup a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in cRgmUnloadResourceGroup'_ a1' a2' a3' >>= \res -> return () {-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUnloadUnreferencedResourcesInGroup :: HG3DClass -> String -> Bool -> IO () cRgmUnloadUnreferencedResourcesInGroup a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in cRgmUnloadUnreferencedResourcesInGroup'_ a1' a2' a3' >>= \res -> return () {-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmClearResourceGroup :: HG3DClass -> String -> IO () cRgmClearResourceGroup a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmClearResourceGroup'_ a1' a2' >>= \res -> return () {-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmDestroyResourceGroup :: HG3DClass -> String -> IO () cRgmDestroyResourceGroup a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmDestroyResourceGroup'_ a1' a2' >>= \res -> return () {-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmIsResourceGroupInitialised :: HG3DClass -> String -> IO (Bool) cRgmIsResourceGroupInitialised a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRgmIsResourceGroupInitialised'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmIsResourceGroupLoaded :: HG3DClass -> String -> IO (Bool) cRgmIsResourceGroupLoaded a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRgmIsResourceGroupLoaded'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmResourceGroupExists :: HG3DClass -> String -> IO (Bool) cRgmResourceGroupExists a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRgmResourceGroupExists'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmAddResourceLocation :: HG3DClass -> String -> String -> String -> Bool -> IO () cRgmAddResourceLocation a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> let {a5' = fromBool a5} in cRgmAddResourceLocation'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmRemoveResourceLocation :: HG3DClass -> String -> String -> IO () cRgmRemoveResourceLocation a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> cRgmRemoveResourceLocation'_ a1' a2' a3' >>= \res -> return () {-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmResourceLocationExists :: HG3DClass -> String -> String -> IO (Bool) cRgmResourceLocationExists a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> cRgmResourceLocationExists'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') {-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUndeclareResource :: HG3DClass -> String -> String -> IO () cRgmUndeclareResource a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> cRgmUndeclareResource'_ a1' a2' a3' >>= \res -> return () {-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmResourceExists :: HG3DClass -> String -> String -> IO (Bool) cRgmResourceExists a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> cRgmResourceExists'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') {-# LINE 144 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmResourceExistsInAnyGroup :: HG3DClass -> String -> IO (Bool) cRgmResourceExistsInAnyGroup a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRgmResourceExistsInAnyGroup'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmFindGroupContainingResource :: HG3DClass -> String -> IO (String) cRgmFindGroupContainingResource a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloc64k $ \a3' -> cRgmFindGroupContainingResource'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') {-# LINE 154 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmDeleteResource :: HG3DClass -> String -> String -> String -> IO () cRgmDeleteResource a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> cRgmDeleteResource'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmDeleteMatchingResources :: HG3DClass -> String -> String -> String -> IO () cRgmDeleteMatchingResources a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> cRgmDeleteMatchingResources'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmAddResourceGroupListener :: HG3DClass -> HG3DClass -> IO () cRgmAddResourceGroupListener a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRgmAddResourceGroupListener'_ a1' a2' >>= \res -> return () {-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmRemoveResourceGroupListener :: HG3DClass -> HG3DClass -> IO () cRgmRemoveResourceGroupListener a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRgmRemoveResourceGroupListener'_ a1' a2' >>= \res -> return () {-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmSetWorldResourceGroupName :: HG3DClass -> String -> IO () cRgmSetWorldResourceGroupName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmSetWorldResourceGroupName'_ a1' a2' >>= \res -> return () {-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmGetWorldResourceGroupName :: HG3DClass -> IO (String) cRgmGetWorldResourceGroupName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cRgmGetWorldResourceGroupName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmLinkWorldGeometryToResourceGroup :: HG3DClass -> String -> String -> HG3DClass -> IO () cRgmLinkWorldGeometryToResourceGroup a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withHG3DClass a4 $ \a4' -> cRgmLinkWorldGeometryToResourceGroup'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 188 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUnlinkWorldGeometryFromResourceGroup :: HG3DClass -> String -> IO () cRgmUnlinkWorldGeometryFromResourceGroup a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmUnlinkWorldGeometryFromResourceGroup'_ a1' a2' >>= \res -> return () {-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmIsResourceGroupInGlobalPool :: HG3DClass -> String -> IO (Bool) cRgmIsResourceGroupInGlobalPool a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRgmIsResourceGroupInGlobalPool'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmShutdownAll :: HG3DClass -> IO () cRgmShutdownAll a1 = withHG3DClass a1 $ \a1' -> cRgmShutdownAll'_ a1' >>= \res -> return () {-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUnregisterResourceManager :: HG3DClass -> String -> IO () cRgmUnregisterResourceManager a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmUnregisterResourceManager'_ a1' a2' >>= \res -> return () {-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmNotifyWorldGeometryStageStarted :: HG3DClass -> String -> IO () cRgmNotifyWorldGeometryStageStarted a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmNotifyWorldGeometryStageStarted'_ a1' a2' >>= \res -> return () {-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmNotifyWorldGeometryStageEnded :: HG3DClass -> IO () cRgmNotifyWorldGeometryStageEnded a1 = withHG3DClass a1 $ \a1' -> cRgmNotifyWorldGeometryStageEnded'_ a1' >>= \res -> return () {-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; -- created constructor function from default constructor cRgmGetSingletonPtr :: IO (HG3DClass) cRgmGetSingletonPtr = alloca $ \a1' -> cRgmGetSingletonPtr'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_createResourceGroup_c" cRgmCreateResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_initialiseResourceGroup_c" cRgmInitialiseResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_initialiseAllResourceGroups_c" cRgmInitialiseAllResourceGroups'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_prepareResourceGroup_c" cRgmPrepareResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_loadResourceGroup_c" cRgmLoadResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_unloadResourceGroup_c" cRgmUnloadResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_unloadUnreferencedResourcesInGroup_c" cRgmUnloadUnreferencedResourcesInGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_clearResourceGroup_c" cRgmClearResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_destroyResourceGroup_c" cRgmDestroyResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_isResourceGroupInitialised_c" cRgmIsResourceGroupInitialised'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_isResourceGroupLoaded_c" cRgmIsResourceGroupLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_resourceGroupExists_c" cRgmResourceGroupExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_addResourceLocation_c" cRgmAddResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_removeResourceLocation_c" cRgmRemoveResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_resourceLocationExists_c" cRgmResourceLocationExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_undeclareResource_c" cRgmUndeclareResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_resourceExists_c" cRgmResourceExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_resourceExistsInAnyGroup_c" cRgmResourceExistsInAnyGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_findGroupContainingResource_c" cRgmFindGroupContainingResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_deleteResource_c" cRgmDeleteResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_deleteMatchingResources_c" cRgmDeleteMatchingResources'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_addResourceGroupListener_c" cRgmAddResourceGroupListener'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_removeResourceGroupListener_c" cRgmRemoveResourceGroupListener'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_setWorldResourceGroupName_c" cRgmSetWorldResourceGroupName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_getWorldResourceGroupName_c" cRgmGetWorldResourceGroupName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_linkWorldGeometryToResourceGroup_c" cRgmLinkWorldGeometryToResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_unlinkWorldGeometryFromResourceGroup_c" cRgmUnlinkWorldGeometryFromResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_isResourceGroupInGlobalPool_c" cRgmIsResourceGroupInGlobalPool'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_shutdownAll_c" cRgmShutdownAll'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__unregisterResourceManager_c" cRgmUnregisterResourceManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__notifyWorldGeometryStageStarted_c" cRgmNotifyWorldGeometryStageStarted'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__notifyWorldGeometryStageEnded_c" cRgmNotifyWorldGeometryStageEnded'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_getSingletonPtr_c" cRgmGetSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))