-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassRoot.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreRoot.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassRoot where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} import HGamer3D.Bindings.Ogre.TypeColourValue {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} cRSaveConfig :: HG3DClass -> IO () cRSaveConfig a1 = withHG3DClass a1 $ \a1' -> cRSaveConfig'_ a1' >>= \res -> return () {-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRestoreConfig :: HG3DClass -> IO (Bool) cRRestoreConfig a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRRestoreConfig'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRShowConfigDialog :: HG3DClass -> IO (Bool) cRShowConfigDialog a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRShowConfigDialog'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRInitialise :: HG3DClass -> Bool -> String -> String -> IO (HG3DClass) cRInitialise a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in withCString a3 $ \a3' -> withCString a4 $ \a4' -> alloca $ \a5' -> cRInitialise'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') {-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRIsInitialised :: HG3DClass -> IO (Bool) cRIsInitialised a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRIsInitialised'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetRemoveRenderQueueStructuresOnClear :: HG3DClass -> IO (Bool) cRGetRemoveRenderQueueStructuresOnClear a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRGetRemoveRenderQueueStructuresOnClear'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRSetRemoveRenderQueueStructuresOnClear :: HG3DClass -> Bool -> IO () cRSetRemoveRenderQueueStructuresOnClear a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cRSetRemoveRenderQueueStructuresOnClear'_ a1' a2' >>= \res -> return () {-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRAddSceneManagerFactory :: HG3DClass -> HG3DClass -> IO () cRAddSceneManagerFactory a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRAddSceneManagerFactory'_ a1' a2' >>= \res -> return () {-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRemoveSceneManagerFactory :: HG3DClass -> HG3DClass -> IO () cRRemoveSceneManagerFactory a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRRemoveSceneManagerFactory'_ a1' a2' >>= \res -> return () {-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRCreateSceneManager :: HG3DClass -> String -> String -> IO (HG3DClass) cRCreateSceneManager a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> cRCreateSceneManager'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRCreateSceneManager2 :: HG3DClass -> Int -> String -> IO (HG3DClass) cRCreateSceneManager2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in withCString a3 $ \a3' -> alloca $ \a4' -> cRCreateSceneManager2'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroySceneManager :: HG3DClass -> HG3DClass -> IO () cRDestroySceneManager a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRDestroySceneManager'_ a1' a2' >>= \res -> return () {-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetSceneManager :: HG3DClass -> String -> IO (HG3DClass) cRGetSceneManager a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRGetSceneManager'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRHasSceneManager :: HG3DClass -> String -> IO (Bool) cRHasSceneManager a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRHasSceneManager'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetTextureManager :: HG3DClass -> IO (HG3DClass) cRGetTextureManager a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRGetTextureManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRQueueEndRendering :: HG3DClass -> IO () cRQueueEndRendering a1 = withHG3DClass a1 $ \a1' -> cRQueueEndRendering'_ a1' >>= \res -> return () {-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRStartRendering :: HG3DClass -> IO () cRStartRendering a1 = withHG3DClass a1 $ \a1' -> cRStartRendering'_ a1' >>= \res -> return () {-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRenderOneFrame :: HG3DClass -> IO (Bool) cRRenderOneFrame a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRRenderOneFrame'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRenderOneFrame2 :: HG3DClass -> Float -> IO (Bool) cRRenderOneFrame2 a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in alloca $ \a3' -> cRRenderOneFrame2'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRShutdown :: HG3DClass -> IO () cRShutdown a1 = withHG3DClass a1 $ \a1' -> cRShutdown'_ a1' >>= \res -> return () {-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRAddResourceLocation :: HG3DClass -> String -> String -> String -> Bool -> IO () cRAddResourceLocation a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> let {a5' = fromBool a5} in cRAddResourceLocation'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRemoveResourceLocation :: HG3DClass -> String -> String -> IO () cRRemoveResourceLocation a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> cRRemoveResourceLocation'_ a1' a2' a3' >>= \res -> return () {-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRConvertColourValue :: HG3DClass -> ColourValue -> IO (Int) cRConvertColourValue a1 a2 = withHG3DClass a1 $ \a1' -> withColourValue a2 $ \a2' -> alloca $ \a3' -> cRConvertColourValue'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') {-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetAutoCreatedWindow :: HG3DClass -> IO (HG3DClass) cRGetAutoCreatedWindow a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRGetAutoCreatedWindow'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDetachRenderTarget :: HG3DClass -> HG3DClass -> IO () cRDetachRenderTarget a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRDetachRenderTarget'_ a1' a2' >>= \res -> return () {-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDetachRenderTarget2 :: HG3DClass -> String -> IO () cRDetachRenderTarget2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRDetachRenderTarget2'_ a1' a2' >>= \res -> return () {-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroyRenderTarget :: HG3DClass -> HG3DClass -> IO () cRDestroyRenderTarget a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRDestroyRenderTarget'_ a1' a2' >>= \res -> return () {-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroyRenderTarget2 :: HG3DClass -> String -> IO () cRDestroyRenderTarget2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRDestroyRenderTarget2'_ a1' a2' >>= \res -> return () {-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetRenderTarget :: HG3DClass -> String -> IO (HG3DClass) cRGetRenderTarget a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRGetRenderTarget'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRLoadPlugin :: HG3DClass -> String -> IO () cRLoadPlugin a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRLoadPlugin'_ a1' a2' >>= \res -> return () {-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRUnloadPlugin :: HG3DClass -> String -> IO () cRUnloadPlugin a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRUnloadPlugin'_ a1' a2' >>= \res -> return () {-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRFireFrameStarted2 :: HG3DClass -> IO (Bool) cRFireFrameStarted2 a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRFireFrameStarted2'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRFireFrameRenderingQueued2 :: HG3DClass -> IO (Bool) cRFireFrameRenderingQueued2 a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRFireFrameRenderingQueued2'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRFireFrameEnded2 :: HG3DClass -> IO (Bool) cRFireFrameEnded2 a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRFireFrameEnded2'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetCurrentSceneManager :: HG3DClass -> IO (HG3DClass) cRGetCurrentSceneManager a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRGetCurrentSceneManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRPushCurrentSceneManager :: HG3DClass -> HG3DClass -> IO () cRPushCurrentSceneManager a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRPushCurrentSceneManager'_ a1' a2' >>= \res -> return () {-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRPopCurrentSceneManager :: HG3DClass -> HG3DClass -> IO () cRPopCurrentSceneManager a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRPopCurrentSceneManager'_ a1' a2' >>= \res -> return () {-# LINE 219 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRUpdateAllRenderTargets :: HG3DClass -> IO (Bool) cRUpdateAllRenderTargets a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRUpdateAllRenderTargets'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRCreateRenderQueueInvocationSequence :: HG3DClass -> String -> IO (HG3DClass) cRCreateRenderQueueInvocationSequence a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRCreateRenderQueueInvocationSequence'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetRenderQueueInvocationSequence :: HG3DClass -> String -> IO (HG3DClass) cRGetRenderQueueInvocationSequence a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRGetRenderQueueInvocationSequence'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 233 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroyRenderQueueInvocationSequence :: HG3DClass -> String -> IO () cRDestroyRenderQueueInvocationSequence a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRDestroyRenderQueueInvocationSequence'_ a1' a2' >>= \res -> return () {-# LINE 237 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroyAllRenderQueueInvocationSequences :: HG3DClass -> IO () cRDestroyAllRenderQueueInvocationSequences a1 = withHG3DClass a1 $ \a1' -> cRDestroyAllRenderQueueInvocationSequences'_ a1' >>= \res -> return () {-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRClearEventTimes :: HG3DClass -> IO () cRClearEventTimes a1 = withHG3DClass a1 $ \a1' -> cRClearEventTimes'_ a1' >>= \res -> return () {-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRSetFrameSmoothingPeriod :: HG3DClass -> Float -> IO () cRSetFrameSmoothingPeriod a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cRSetFrameSmoothingPeriod'_ a1' a2' >>= \res -> return () {-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetFrameSmoothingPeriod :: HG3DClass -> IO (Float) cRGetFrameSmoothingPeriod a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRGetFrameSmoothingPeriod'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRAddMovableObjectFactory :: HG3DClass -> HG3DClass -> Bool -> IO () cRAddMovableObjectFactory a1 a2 a3 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = fromBool a3} in cRAddMovableObjectFactory'_ a1' a2' a3' >>= \res -> return () {-# LINE 256 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRemoveMovableObjectFactory :: HG3DClass -> HG3DClass -> IO () cRRemoveMovableObjectFactory a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRRemoveMovableObjectFactory'_ a1' a2' >>= \res -> return () {-# LINE 260 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRHasMovableObjectFactory :: HG3DClass -> String -> IO (Bool) cRHasMovableObjectFactory a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRHasMovableObjectFactory'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 265 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetMovableObjectFactory :: HG3DClass -> String -> IO (HG3DClass) cRGetMovableObjectFactory a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRGetMovableObjectFactory'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 270 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRAllocateNextMovableObjectTypeFlag :: HG3DClass -> IO (Int) cRAllocateNextMovableObjectTypeFlag a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRAllocateNextMovableObjectTypeFlag'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 274 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetDisplayMonitorCount :: HG3DClass -> IO (Int) cRGetDisplayMonitorCount a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRGetDisplayMonitorCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 278 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; -- created constructor function from default constructor cRNew :: IO (HG3DClass) cRNew = alloca $ \a1' -> cRNew'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 282 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_saveConfig_c" cRSaveConfig'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_restoreConfig_c" cRRestoreConfig'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_showConfigDialog_c" cRShowConfigDialog'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_initialise_c" cRInitialise'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_isInitialised_c" cRIsInitialised'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getRemoveRenderQueueStructuresOnClear_c" cRGetRemoveRenderQueueStructuresOnClear'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_setRemoveRenderQueueStructuresOnClear_c" cRSetRemoveRenderQueueStructuresOnClear'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_addSceneManagerFactory_c" cRAddSceneManagerFactory'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_removeSceneManagerFactory_c" cRRemoveSceneManagerFactory'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_createSceneManager_c" cRCreateSceneManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_createSceneManager2_c" cRCreateSceneManager2'_ :: ((HG3DClassPtr) -> (CUInt -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_destroySceneManager_c" cRDestroySceneManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getSceneManager_c" cRGetSceneManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_hasSceneManager_c" cRHasSceneManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getTextureManager_c" cRGetTextureManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_queueEndRendering_c" cRQueueEndRendering'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_startRendering_c" cRStartRendering'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_renderOneFrame_c" cRRenderOneFrame'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_renderOneFrame2_c" cRRenderOneFrame2'_ :: ((HG3DClassPtr) -> (CFloat -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_shutdown_c" cRShutdown'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_addResourceLocation_c" cRAddResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_removeResourceLocation_c" cRRemoveResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_convertColourValue_c" cRConvertColourValue'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> ((Ptr CUInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getAutoCreatedWindow_c" cRGetAutoCreatedWindow'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_detachRenderTarget_c" cRDetachRenderTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_detachRenderTarget2_c" cRDetachRenderTarget2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_destroyRenderTarget_c" cRDestroyRenderTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_destroyRenderTarget2_c" cRDestroyRenderTarget2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getRenderTarget_c" cRGetRenderTarget'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_loadPlugin_c" cRLoadPlugin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_unloadPlugin_c" cRUnloadPlugin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__fireFrameStarted2_c" cRFireFrameStarted2'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__fireFrameRenderingQueued2_c" cRFireFrameRenderingQueued2'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__fireFrameEnded2_c" cRFireFrameEnded2'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__getCurrentSceneManager_c" cRGetCurrentSceneManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__pushCurrentSceneManager_c" cRPushCurrentSceneManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__popCurrentSceneManager_c" cRPopCurrentSceneManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__updateAllRenderTargets_c" cRUpdateAllRenderTargets'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_createRenderQueueInvocationSequence_c" cRCreateRenderQueueInvocationSequence'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getRenderQueueInvocationSequence_c" cRGetRenderQueueInvocationSequence'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_destroyRenderQueueInvocationSequence_c" cRDestroyRenderQueueInvocationSequence'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_destroyAllRenderQueueInvocationSequences_c" cRDestroyAllRenderQueueInvocationSequences'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_clearEventTimes_c" cRClearEventTimes'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_setFrameSmoothingPeriod_c" cRSetFrameSmoothingPeriod'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getFrameSmoothingPeriod_c" cRGetFrameSmoothingPeriod'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_addMovableObjectFactory_c" cRAddMovableObjectFactory'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_removeMovableObjectFactory_c" cRRemoveMovableObjectFactory'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_hasMovableObjectFactory_c" cRHasMovableObjectFactory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getMovableObjectFactory_c" cRGetMovableObjectFactory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__allocateNextMovableObjectTypeFlag_c" cRAllocateNextMovableObjectTypeFlag'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getDisplayMonitorCount_c" cRGetDisplayMonitorCount'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_newRoot_c" cRNew'_ :: ((HG3DClassPtr) -> (IO ()))