-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassSceneNode.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreSceneNode.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassSceneNode where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.TypeQuaternion {-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian {-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.EnumTransformSpace {-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} cSnAttachObject :: HG3DClass -> HG3DClass -> IO () cSnAttachObject a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cSnAttachObject'_ a1' a2' >>= \res -> return () {-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnNumAttachedObjects :: HG3DClass -> IO (Int) cSnNumAttachedObjects a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnNumAttachedObjects'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAttachedObject :: HG3DClass -> Int -> IO (HG3DClass) cSnGetAttachedObject a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cSnGetAttachedObject'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAttachedObject2 :: HG3DClass -> String -> IO (HG3DClass) cSnGetAttachedObject2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cSnGetAttachedObject2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnDetachObject :: HG3DClass -> Int -> IO (HG3DClass) cSnDetachObject a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cSnDetachObject'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnDetachObject2 :: HG3DClass -> HG3DClass -> IO () cSnDetachObject2 a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cSnDetachObject2'_ a1' a2' >>= \res -> return () {-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnDetachObject3 :: HG3DClass -> String -> IO (HG3DClass) cSnDetachObject3 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cSnDetachObject3'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnDetachAllObjects :: HG3DClass -> IO () cSnDetachAllObjects a1 = withHG3DClass a1 $ \a1' -> cSnDetachAllObjects'_ a1' >>= \res -> return () {-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnIsInSceneGraph :: HG3DClass -> IO (Bool) cSnIsInSceneGraph a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnIsInSceneGraph'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnNotifyRootNode :: HG3DClass -> IO () cSnNotifyRootNode a1 = withHG3DClass a1 $ \a1' -> cSnNotifyRootNode'_ a1' >>= \res -> return () {-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnUpdate :: HG3DClass -> Bool -> Bool -> IO () cSnUpdate a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = fromBool a3} in cSnUpdate'_ a1' a2' a3' >>= \res -> return () {-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnUpdateBounds :: HG3DClass -> IO () cSnUpdateBounds a1 = withHG3DClass a1 $ \a1' -> cSnUpdateBounds'_ a1' >>= \res -> return () {-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetCreator :: HG3DClass -> IO (HG3DClass) cSnGetCreator a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnGetCreator'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnRemoveAndDestroyChild :: HG3DClass -> String -> IO () cSnRemoveAndDestroyChild a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cSnRemoveAndDestroyChild'_ a1' a2' >>= \res -> return () {-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnRemoveAndDestroyChild2 :: HG3DClass -> Int -> IO () cSnRemoveAndDestroyChild2 a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cSnRemoveAndDestroyChild2'_ a1' a2' >>= \res -> return () {-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnRemoveAndDestroyAllChildren :: HG3DClass -> IO () cSnRemoveAndDestroyAllChildren a1 = withHG3DClass a1 $ \a1' -> cSnRemoveAndDestroyAllChildren'_ a1' >>= \res -> return () {-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnShowBoundingBox :: HG3DClass -> Bool -> IO () cSnShowBoundingBox a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cSnShowBoundingBox'_ a1' a2' >>= \res -> return () {-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnHideBoundingBox :: HG3DClass -> Bool -> IO () cSnHideBoundingBox a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cSnHideBoundingBox'_ a1' a2' >>= \res -> return () {-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetShowBoundingBox :: HG3DClass -> IO (Bool) cSnGetShowBoundingBox a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnGetShowBoundingBox'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnCreateChildSceneNode :: HG3DClass -> Vector3 -> Quaternion -> IO (HG3DClass) cSnCreateChildSceneNode a1 a2 a3 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> withQuaternion a3 $ \a3' -> alloca $ \a4' -> cSnCreateChildSceneNode'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnCreateChildSceneNode2 :: HG3DClass -> String -> Vector3 -> Quaternion -> IO (HG3DClass) cSnCreateChildSceneNode2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withVector3 a3 $ \a3' -> withQuaternion a4 $ \a4' -> alloca $ \a5' -> cSnCreateChildSceneNode2'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') {-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetFixedYawAxis :: HG3DClass -> Bool -> Vector3 -> IO () cSnSetFixedYawAxis a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in withVector3 a3 $ \a3' -> cSnSetFixedYawAxis'_ a1' a2' a3' >>= \res -> return () {-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnYaw :: HG3DClass -> Radian -> EnumTransformSpace -> IO () cSnYaw a1 a2 a3 = withHG3DClass a1 $ \a1' -> withRadian a2 $ \a2' -> let {a3' = cIntFromEnum a3} in cSnYaw'_ a1' a2' a3' >>= \res -> return () {-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetDirection :: HG3DClass -> Float -> Float -> Float -> EnumTransformSpace -> Vector3 -> IO () cSnSetDirection a1 a2 a3 a4 a5 a6 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = cIntFromEnum a5} in withVector3 a6 $ \a6' -> cSnSetDirection'_ a1' a2' a3' a4' a5' a6' >>= \res -> return () {-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetDirection2 :: HG3DClass -> Vector3 -> EnumTransformSpace -> Vector3 -> IO () cSnSetDirection2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> let {a3' = cIntFromEnum a3} in withVector3 a4 $ \a4' -> cSnSetDirection2'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnLookAt :: HG3DClass -> Vector3 -> EnumTransformSpace -> Vector3 -> IO () cSnLookAt a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> let {a3' = cIntFromEnum a3} in withVector3 a4 $ \a4' -> cSnLookAt'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetAutoTracking :: HG3DClass -> Bool -> HG3DClass -> Vector3 -> Vector3 -> IO () cSnSetAutoTracking a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in withHG3DClass a3 $ \a3' -> withVector3 a4 $ \a4' -> withVector3 a5 $ \a5' -> cSnSetAutoTracking'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAutoTrackTarget :: HG3DClass -> IO (HG3DClass) cSnGetAutoTrackTarget a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnGetAutoTrackTarget'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAutoTrackOffset :: HG3DClass -> IO (Vector3) cSnGetAutoTrackOffset a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnGetAutoTrackOffset'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAutoTrackLocalDirection :: HG3DClass -> IO (Vector3) cSnGetAutoTrackLocalDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnGetAutoTrackLocalDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnAutoTrack :: HG3DClass -> IO () cSnAutoTrack a1 = withHG3DClass a1 $ \a1' -> cSnAutoTrack'_ a1' >>= \res -> return () {-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetParentSceneNode :: HG3DClass -> IO (HG3DClass) cSnGetParentSceneNode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnGetParentSceneNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetVisible :: HG3DClass -> Bool -> Bool -> IO () cSnSetVisible a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = fromBool a3} in cSnSetVisible'_ a1' a2' a3' >>= \res -> return () {-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnFlipVisibility :: HG3DClass -> Bool -> IO () cSnFlipVisibility a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cSnFlipVisibility'_ a1' a2' >>= \res -> return () {-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetDebugDisplayEnabled :: HG3DClass -> Bool -> Bool -> IO () cSnSetDebugDisplayEnabled a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = fromBool a3} in cSnSetDebugDisplayEnabled'_ a1' a2' a3' >>= \res -> return () {-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_attachObject_c" cSnAttachObject'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_numAttachedObjects_c" cSnNumAttachedObjects'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getAttachedObject_c" cSnGetAttachedObject'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getAttachedObject2_c" cSnGetAttachedObject2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_detachObject_c" cSnDetachObject'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_detachObject2_c" cSnDetachObject2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_detachObject3_c" cSnDetachObject3'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_detachAllObjects_c" cSnDetachAllObjects'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_isInSceneGraph_c" cSnIsInSceneGraph'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn__notifyRootNode_c" cSnNotifyRootNode'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn__update_c" cSnUpdate'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn__updateBounds_c" cSnUpdateBounds'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getCreator_c" cSnGetCreator'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_removeAndDestroyChild_c" cSnRemoveAndDestroyChild'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_removeAndDestroyChild2_c" cSnRemoveAndDestroyChild2'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_removeAndDestroyAllChildren_c" cSnRemoveAndDestroyAllChildren'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_showBoundingBox_c" cSnShowBoundingBox'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_hideBoundingBox_c" cSnHideBoundingBox'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getShowBoundingBox_c" cSnGetShowBoundingBox'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_createChildSceneNode_c" cSnCreateChildSceneNode'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> ((QuaternionPtr) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_createChildSceneNode2_c" cSnCreateChildSceneNode2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Vector3Ptr) -> ((QuaternionPtr) -> ((HG3DClassPtr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setFixedYawAxis_c" cSnSetFixedYawAxis'_ :: ((HG3DClassPtr) -> (CInt -> ((Vector3Ptr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_yaw_c" cSnYaw'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setDirection_c" cSnSetDirection'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CInt -> ((Vector3Ptr) -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setDirection2_c" cSnSetDirection2'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (CInt -> ((Vector3Ptr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_lookAt_c" cSnLookAt'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (CInt -> ((Vector3Ptr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setAutoTracking_c" cSnSetAutoTracking'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> ((Vector3Ptr) -> ((Vector3Ptr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getAutoTrackTarget_c" cSnGetAutoTrackTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getAutoTrackOffset_c" cSnGetAutoTrackOffset'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getAutoTrackLocalDirection_c" cSnGetAutoTrackLocalDirection'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn__autoTrack_c" cSnAutoTrack'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getParentSceneNode_c" cSnGetParentSceneNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setVisible_c" cSnSetVisible'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_flipVisibility_c" cSnFlipVisibility'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setDebugDisplayEnabled_c" cSnSetDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))