-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassTextureUnitState.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreTextureUnitState.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassTextureUnitState where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.ColourValue import HGamer3D.Data.Radian import HGamer3D.Data.Degree import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureType {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumBindingType {-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumContentType {-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumPixelFormat {-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureAddressingMode {-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.TypeColourValue {-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumLayerBlendOperationEx {-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumLayerBlendSource {-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumSceneBlendFactor {-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumEnvMapType {-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureFilterOptions {-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumFilterType {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumFilterOptions {-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} cTusGetTextureName :: HG3DClass -> IO (String) cTusGetTextureName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTusGetTextureName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureName :: HG3DClass -> String -> EnumTextureType -> IO () cTusSetTextureName a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = cIntFromEnum a3} in cTusSetTextureName'_ a1' a2' a3' >>= \res -> return () {-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetCubicTextureName :: HG3DClass -> String -> Bool -> IO () cTusSetCubicTextureName a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in cTusSetCubicTextureName'_ a1' a2' a3' >>= \res -> return () {-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetAnimatedTextureName :: HG3DClass -> String -> Int -> Float -> IO () cTusSetAnimatedTextureName a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromIntegral a3} in let {a4' = realToFrac a4} in cTusSetAnimatedTextureName'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetCurrentFrame :: HG3DClass -> Int -> IO () cTusSetCurrentFrame a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTusSetCurrentFrame'_ a1' a2' >>= \res -> return () {-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetCurrentFrame :: HG3DClass -> IO (Int) cTusGetCurrentFrame a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetCurrentFrame'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetFrameTextureName :: HG3DClass -> Int -> IO (String) cTusGetFrameTextureName a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloc64k $ \a3' -> cTusGetFrameTextureName'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') {-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetFrameTextureName :: HG3DClass -> String -> Int -> IO () cTusSetFrameTextureName a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromIntegral a3} in cTusSetFrameTextureName'_ a1' a2' a3' >>= \res -> return () {-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusAddFrameTextureName :: HG3DClass -> String -> IO () cTusAddFrameTextureName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cTusAddFrameTextureName'_ a1' a2' >>= \res -> return () {-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusDeleteFrameTextureName :: HG3DClass -> Int -> IO () cTusDeleteFrameTextureName a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTusDeleteFrameTextureName'_ a1' a2' >>= \res -> return () {-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetNumFrames :: HG3DClass -> IO (Int) cTusGetNumFrames a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetNumFrames'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetBindingType :: HG3DClass -> EnumBindingType -> IO () cTusSetBindingType a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTusSetBindingType'_ a1' a2' >>= \res -> return () {-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetBindingType :: HG3DClass -> IO (EnumBindingType) cTusGetBindingType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetBindingType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetContentType :: HG3DClass -> EnumContentType -> IO () cTusSetContentType a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTusSetContentType'_ a1' a2' >>= \res -> return () {-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetContentType :: HG3DClass -> IO (EnumContentType) cTusGetContentType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetContentType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsCubic :: HG3DClass -> IO (Bool) cTusIsCubic a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusIsCubic'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIs3D :: HG3DClass -> IO (Bool) cTusIs3D a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusIs3D'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 146 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureType :: HG3DClass -> IO (EnumTextureType) cTusGetTextureType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetDesiredFormat :: HG3DClass -> EnumPixelFormat -> IO () cTusSetDesiredFormat a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTusSetDesiredFormat'_ a1' a2' >>= \res -> return () {-# LINE 154 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetDesiredFormat :: HG3DClass -> IO (EnumPixelFormat) cTusGetDesiredFormat a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetDesiredFormat'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetNumMipmaps :: HG3DClass -> Int -> IO () cTusSetNumMipmaps a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTusSetNumMipmaps'_ a1' a2' >>= \res -> return () {-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetNumMipmaps :: HG3DClass -> IO (Int) cTusGetNumMipmaps a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetNumMipmaps'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetIsAlpha :: HG3DClass -> Bool -> IO () cTusSetIsAlpha a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cTusSetIsAlpha'_ a1' a2' >>= \res -> return () {-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetIsAlpha :: HG3DClass -> IO (Bool) cTusGetIsAlpha a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetIsAlpha'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetHardwareGammaEnabled :: HG3DClass -> Bool -> IO () cTusSetHardwareGammaEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cTusSetHardwareGammaEnabled'_ a1' a2' >>= \res -> return () {-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsHardwareGammaEnabled :: HG3DClass -> IO (Bool) cTusIsHardwareGammaEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusIsHardwareGammaEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureCoordSet :: HG3DClass -> IO (Int) cTusGetTextureCoordSet a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureCoordSet'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 186 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureCoordSet :: HG3DClass -> Int -> IO () cTusSetTextureCoordSet a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTusSetTextureCoordSet'_ a1' a2' >>= \res -> return () {-# LINE 190 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureScroll :: HG3DClass -> Float -> Float -> IO () cTusSetTextureScroll a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cTusSetTextureScroll'_ a1' a2' a3' >>= \res -> return () {-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureUScroll :: HG3DClass -> Float -> IO () cTusSetTextureUScroll a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTusSetTextureUScroll'_ a1' a2' >>= \res -> return () {-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureUScroll :: HG3DClass -> IO (Float) cTusGetTextureUScroll a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureUScroll'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureVScroll :: HG3DClass -> Float -> IO () cTusSetTextureVScroll a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTusSetTextureVScroll'_ a1' a2' >>= \res -> return () {-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureVScroll :: HG3DClass -> IO (Float) cTusGetTextureVScroll a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureVScroll'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureUScale :: HG3DClass -> Float -> IO () cTusSetTextureUScale a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTusSetTextureUScale'_ a1' a2' >>= \res -> return () {-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureUScale :: HG3DClass -> IO (Float) cTusGetTextureUScale a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureUScale'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 219 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureVScale :: HG3DClass -> Float -> IO () cTusSetTextureVScale a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTusSetTextureVScale'_ a1' a2' >>= \res -> return () {-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureVScale :: HG3DClass -> IO (Float) cTusGetTextureVScale a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureVScale'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 227 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureScale :: HG3DClass -> Float -> Float -> IO () cTusSetTextureScale a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cTusSetTextureScale'_ a1' a2' a3' >>= \res -> return () {-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureRotate :: HG3DClass -> Radian -> IO () cTusSetTextureRotate a1 a2 = withHG3DClass a1 $ \a1' -> withRadian a2 $ \a2' -> cTusSetTextureRotate'_ a1' a2' >>= \res -> return () {-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureRotate :: HG3DClass -> IO (Radian) cTusGetTextureRotate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureRotate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureAddressingMode :: HG3DClass -> EnumTextureAddressingMode -> IO () cTusSetTextureAddressingMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTusSetTextureAddressingMode'_ a1' a2' >>= \res -> return () {-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureAddressingMode2 :: HG3DClass -> EnumTextureAddressingMode -> EnumTextureAddressingMode -> EnumTextureAddressingMode -> IO () cTusSetTextureAddressingMode2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = cIntFromEnum a3} in let {a4' = cIntFromEnum a4} in cTusSetTextureAddressingMode2'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 250 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureBorderColour :: HG3DClass -> ColourValue -> IO () cTusSetTextureBorderColour a1 a2 = withHG3DClass a1 $ \a1' -> withColourValue a2 $ \a2' -> cTusSetTextureBorderColour'_ a1' a2' >>= \res -> return () {-# LINE 254 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureBorderColour :: HG3DClass -> IO (ColourValue) cTusGetTextureBorderColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureBorderColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 258 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetColourOperationEx :: HG3DClass -> EnumLayerBlendOperationEx -> EnumLayerBlendSource -> EnumLayerBlendSource -> ColourValue -> ColourValue -> Float -> IO () cTusSetColourOperationEx a1 a2 a3 a4 a5 a6 a7 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = cIntFromEnum a3} in let {a4' = cIntFromEnum a4} in withColourValue a5 $ \a5' -> withColourValue a6 $ \a6' -> let {a7' = realToFrac a7} in cTusSetColourOperationEx'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () {-# LINE 267 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetColourBlendFallbackSrc :: HG3DClass -> IO (EnumSceneBlendFactor) cTusGetColourBlendFallbackSrc a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetColourBlendFallbackSrc'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 271 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetColourBlendFallbackDest :: HG3DClass -> IO (EnumSceneBlendFactor) cTusGetColourBlendFallbackDest a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetColourBlendFallbackDest'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 275 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetAlphaOperation :: HG3DClass -> EnumLayerBlendOperationEx -> EnumLayerBlendSource -> EnumLayerBlendSource -> Float -> Float -> Float -> IO () cTusSetAlphaOperation a1 a2 a3 a4 a5 a6 a7 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = cIntFromEnum a3} in let {a4' = cIntFromEnum a4} in let {a5' = realToFrac a5} in let {a6' = realToFrac a6} in let {a7' = realToFrac a7} in cTusSetAlphaOperation'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () {-# LINE 284 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetEnvironmentMap :: HG3DClass -> Bool -> EnumEnvMapType -> IO () cTusSetEnvironmentMap a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = cIntFromEnum a3} in cTusSetEnvironmentMap'_ a1' a2' a3' >>= \res -> return () {-# LINE 289 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetScrollAnimation :: HG3DClass -> Float -> Float -> IO () cTusSetScrollAnimation a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cTusSetScrollAnimation'_ a1' a2' a3' >>= \res -> return () {-# LINE 294 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetRotateAnimation :: HG3DClass -> Float -> IO () cTusSetRotateAnimation a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTusSetRotateAnimation'_ a1' a2' >>= \res -> return () {-# LINE 298 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusRemoveAllEffects :: HG3DClass -> IO () cTusRemoveAllEffects a1 = withHG3DClass a1 $ \a1' -> cTusRemoveAllEffects'_ a1' >>= \res -> return () {-# LINE 301 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsBlank :: HG3DClass -> IO (Bool) cTusIsBlank a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusIsBlank'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 305 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetBlank :: HG3DClass -> IO () cTusSetBlank a1 = withHG3DClass a1 $ \a1' -> cTusSetBlank'_ a1' >>= \res -> return () {-# LINE 308 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsTextureLoadFailing :: HG3DClass -> IO (Bool) cTusIsTextureLoadFailing a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusIsTextureLoadFailing'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 312 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusRetryTextureLoad :: HG3DClass -> IO () cTusRetryTextureLoad a1 = withHG3DClass a1 $ \a1' -> cTusRetryTextureLoad'_ a1' >>= \res -> return () {-# LINE 315 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetAnimationDuration :: HG3DClass -> IO (Float) cTusGetAnimationDuration a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetAnimationDuration'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 319 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureFiltering :: HG3DClass -> EnumTextureFilterOptions -> IO () cTusSetTextureFiltering a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTusSetTextureFiltering'_ a1' a2' >>= \res -> return () {-# LINE 323 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureFiltering2 :: HG3DClass -> EnumFilterType -> EnumFilterOptions -> IO () cTusSetTextureFiltering2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = cIntFromEnum a3} in cTusSetTextureFiltering2'_ a1' a2' a3' >>= \res -> return () {-# LINE 328 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureFiltering3 :: HG3DClass -> EnumFilterOptions -> EnumFilterOptions -> EnumFilterOptions -> IO () cTusSetTextureFiltering3 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = cIntFromEnum a3} in let {a4' = cIntFromEnum a4} in cTusSetTextureFiltering3'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 334 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureFiltering :: HG3DClass -> EnumFilterType -> IO (EnumFilterOptions) cTusGetTextureFiltering a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in alloca $ \a3' -> cTusGetTextureFiltering'_ a1' a2' a3' >>= \res -> peekEnumUtil a3'>>= \a3'' -> return (a3'') {-# LINE 339 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureAnisotropy :: HG3DClass -> Int -> IO () cTusSetTextureAnisotropy a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTusSetTextureAnisotropy'_ a1' a2' >>= \res -> return () {-# LINE 343 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureAnisotropy :: HG3DClass -> IO (Int) cTusGetTextureAnisotropy a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureAnisotropy'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 347 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureMipmapBias :: HG3DClass -> Float -> IO () cTusSetTextureMipmapBias a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTusSetTextureMipmapBias'_ a1' a2' >>= \res -> return () {-# LINE 351 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureMipmapBias :: HG3DClass -> IO (Float) cTusGetTextureMipmapBias a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureMipmapBias'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 355 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetCompositorReference :: HG3DClass -> String -> String -> Int -> IO () cTusSetCompositorReference a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> let {a4' = fromIntegral a4} in cTusSetCompositorReference'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 361 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetReferencedCompositorName :: HG3DClass -> IO (String) cTusGetReferencedCompositorName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTusGetReferencedCompositorName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 365 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetReferencedTextureName :: HG3DClass -> IO (String) cTusGetReferencedTextureName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTusGetReferencedTextureName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 369 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetReferencedMRTIndex :: HG3DClass -> IO (Int) cTusGetReferencedMRTIndex a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetReferencedMRTIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 373 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetParent :: HG3DClass -> IO (HG3DClass) cTusGetParent a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 377 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusPrepare :: HG3DClass -> IO () cTusPrepare a1 = withHG3DClass a1 $ \a1' -> cTusPrepare'_ a1' >>= \res -> return () {-# LINE 380 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusUnprepare :: HG3DClass -> IO () cTusUnprepare a1 = withHG3DClass a1 $ \a1' -> cTusUnprepare'_ a1' >>= \res -> return () {-# LINE 383 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusLoad :: HG3DClass -> IO () cTusLoad a1 = withHG3DClass a1 $ \a1' -> cTusLoad'_ a1' >>= \res -> return () {-# LINE 386 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusUnload :: HG3DClass -> IO () cTusUnload a1 = withHG3DClass a1 $ \a1' -> cTusUnload'_ a1' >>= \res -> return () {-# LINE 389 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusHasViewRelativeTextureCoordinateGeneration :: HG3DClass -> IO (Bool) cTusHasViewRelativeTextureCoordinateGeneration a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusHasViewRelativeTextureCoordinateGeneration'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 393 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsLoaded :: HG3DClass -> IO (Bool) cTusIsLoaded a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusIsLoaded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 397 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusNotifyNeedsRecompile :: HG3DClass -> IO () cTusNotifyNeedsRecompile a1 = withHG3DClass a1 $ \a1' -> cTusNotifyNeedsRecompile'_ a1' >>= \res -> return () {-# LINE 400 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetName :: HG3DClass -> String -> IO () cTusSetName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cTusSetName'_ a1' a2' >>= \res -> return () {-# LINE 404 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetName :: HG3DClass -> IO (String) cTusGetName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTusGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 408 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureNameAlias :: HG3DClass -> String -> IO () cTusSetTextureNameAlias a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cTusSetTextureNameAlias'_ a1' a2' >>= \res -> return () {-# LINE 412 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureNameAlias :: HG3DClass -> IO (String) cTusGetTextureNameAlias a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTusGetTextureNameAlias'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 416 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusNotifyParent :: HG3DClass -> HG3DClass -> IO () cTusNotifyParent a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cTusNotifyParent'_ a1' a2' >>= \res -> return () {-# LINE 420 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureName_c" cTusGetTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureName_c" cTusSetTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setCubicTextureName_c" cTusSetCubicTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setAnimatedTextureName_c" cTusSetAnimatedTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CUInt -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setCurrentFrame_c" cTusSetCurrentFrame'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getCurrentFrame_c" cTusGetCurrentFrame'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getFrameTextureName_c" cTusGetFrameTextureName'_ :: ((HG3DClassPtr) -> (CUInt -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setFrameTextureName_c" cTusSetFrameTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CUInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_addFrameTextureName_c" cTusAddFrameTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_deleteFrameTextureName_c" cTusDeleteFrameTextureName'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getNumFrames_c" cTusGetNumFrames'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setBindingType_c" cTusSetBindingType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getBindingType_c" cTusGetBindingType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setContentType_c" cTusSetContentType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getContentType_c" cTusGetContentType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isCubic_c" cTusIsCubic'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_is3D_c" cTusIs3D'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureType_c" cTusGetTextureType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setDesiredFormat_c" cTusSetDesiredFormat'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getDesiredFormat_c" cTusGetDesiredFormat'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setNumMipmaps_c" cTusSetNumMipmaps'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getNumMipmaps_c" cTusGetNumMipmaps'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setIsAlpha_c" cTusSetIsAlpha'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getIsAlpha_c" cTusGetIsAlpha'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setHardwareGammaEnabled_c" cTusSetHardwareGammaEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isHardwareGammaEnabled_c" cTusIsHardwareGammaEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureCoordSet_c" cTusGetTextureCoordSet'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureCoordSet_c" cTusSetTextureCoordSet'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureScroll_c" cTusSetTextureScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureUScroll_c" cTusSetTextureUScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureUScroll_c" cTusGetTextureUScroll'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureVScroll_c" cTusSetTextureVScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureVScroll_c" cTusGetTextureVScroll'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureUScale_c" cTusSetTextureUScale'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureUScale_c" cTusGetTextureUScale'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureVScale_c" cTusSetTextureVScale'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureVScale_c" cTusGetTextureVScale'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureScale_c" cTusSetTextureScale'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureRotate_c" cTusSetTextureRotate'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureRotate_c" cTusGetTextureRotate'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureAddressingMode_c" cTusSetTextureAddressingMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureAddressingMode2_c" cTusSetTextureAddressingMode2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureBorderColour_c" cTusSetTextureBorderColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureBorderColour_c" cTusGetTextureBorderColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setColourOperationEx_c" cTusSetColourOperationEx'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> ((ColourValuePtr) -> ((ColourValuePtr) -> (CFloat -> (IO ())))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getColourBlendFallbackSrc_c" cTusGetColourBlendFallbackSrc'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getColourBlendFallbackDest_c" cTusGetColourBlendFallbackDest'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setAlphaOperation_c" cTusSetAlphaOperation'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setEnvironmentMap_c" cTusSetEnvironmentMap'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setScrollAnimation_c" cTusSetScrollAnimation'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setRotateAnimation_c" cTusSetRotateAnimation'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_removeAllEffects_c" cTusRemoveAllEffects'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isBlank_c" cTusIsBlank'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setBlank_c" cTusSetBlank'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isTextureLoadFailing_c" cTusIsTextureLoadFailing'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_retryTextureLoad_c" cTusRetryTextureLoad'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getAnimationDuration_c" cTusGetAnimationDuration'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureFiltering_c" cTusSetTextureFiltering'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureFiltering2_c" cTusSetTextureFiltering2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureFiltering3_c" cTusSetTextureFiltering3'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureFiltering_c" cTusGetTextureFiltering'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureAnisotropy_c" cTusSetTextureAnisotropy'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureAnisotropy_c" cTusGetTextureAnisotropy'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureMipmapBias_c" cTusSetTextureMipmapBias'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureMipmapBias_c" cTusGetTextureMipmapBias'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setCompositorReference_c" cTusSetCompositorReference'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getReferencedCompositorName_c" cTusGetReferencedCompositorName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getReferencedTextureName_c" cTusGetReferencedTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getReferencedMRTIndex_c" cTusGetReferencedMRTIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getParent_c" cTusGetParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__prepare_c" cTusPrepare'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__unprepare_c" cTusUnprepare'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__load_c" cTusLoad'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__unload_c" cTusUnload'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_hasViewRelativeTextureCoordinateGeneration_c" cTusHasViewRelativeTextureCoordinateGeneration'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isLoaded_c" cTusIsLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__notifyNeedsRecompile_c" cTusNotifyNeedsRecompile'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setName_c" cTusSetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getName_c" cTusGetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureNameAlias_c" cTusSetTextureNameAlias'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureNameAlias_c" cTusGetTextureNameAlias'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__notifyParent_c" cTusNotifyParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))