-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\TypeVector4.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- TypeVector4.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.TypeVector4 where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import Data.Bits import HGamer3D.Data.Vector4 instance Storable Vector4 where alignment _ = alignment (undefined :: CDouble) sizeOf _ = 16 {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\TypeVector4.chs" #-} peek p = do x <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p y <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p z <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p w <- (\ptr -> do {peekByteOff ptr 12 ::IO CFloat}) p let v = Vector4 (realToFrac x) (realToFrac y) (realToFrac z) (realToFrac w) return v poke p (Vector4 x y z w) = do (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac x) (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac y) (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac z) (\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac w) type Vector4Ptr = Ptr (Vector4) {-# LINE 67 "HGamer3D\\Bindings\\Ogre\\TypeVector4.chs" #-} withVector4 :: Vector4 -> (Vector4Ptr -> IO b) -> IO b withVector4 = with