// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassBillboard.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreBillboard.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" #include "TypeRadian.h" #include "TypeVector3.h" #include "TypeColourValue.h" // original function: const Radian& getRotation(); void cBb_getRotation_c(struct hg3dclass_struct *classptr_c, struct radian_struct * result_c); // original function: void setRotation(const Radian& rotation); void cBb_setRotation_c(struct hg3dclass_struct *classptr_c, struct radian_struct * rotation_c); // original function: void setPosition(const Vector3& position); void cBb_setPosition_c(struct hg3dclass_struct *classptr_c, struct vector3_struct * position_c); // original function: void setPosition(Real x, Real y, Real z); void cBb_setPosition2_c(struct hg3dclass_struct *classptr_c, float x_c, float y_c, float z_c); // original function: const Vector3& getPosition(); void cBb_getPosition_c(struct hg3dclass_struct *classptr_c, struct vector3_struct * result_c); // original function: void setDimensions(Real width, Real height); void cBb_setDimensions_c(struct hg3dclass_struct *classptr_c, float width_c, float height_c); // original function: void resetDimensions(); void cBb_resetDimensions_c(struct hg3dclass_struct *classptr_c); // original function: void setColour(const ColourValue& colour); void cBb_setColour_c(struct hg3dclass_struct *classptr_c, struct colourvalue_struct * colour_c); // original function: const ColourValue& getColour(); void cBb_getColour_c(struct hg3dclass_struct *classptr_c, struct colourvalue_struct * result_c); // original function: bool hasOwnDimensions(); void cBb_hasOwnDimensions_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: Real getOwnWidth(); void cBb_getOwnWidth_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: Real getOwnHeight(); void cBb_getOwnHeight_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void _notifyOwner(BillboardSet* owner); void cBb__notifyOwner_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * owner_c); // original function: bool isUseTexcoordRect(); void cBb_isUseTexcoordRect_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void setTexcoordIndex(uint16 texcoordIndex); void cBb_setTexcoordIndex_c(struct hg3dclass_struct *classptr_c, unsigned int texcoordIndex_c); // original function: uint16 getTexcoordIndex(); void cBb_getTexcoordIndex_c(struct hg3dclass_struct *classptr_c, unsigned int * result_c); // original function: void setTexcoordRect(Real u0, Real v0, Real u1, Real v1); void cBb_setTexcoordRect2_c(struct hg3dclass_struct *classptr_c, float u0_c, float v0_c, float u1_c, float v1_c);