// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassBillboardChain.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreBillboardChain.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" #include "EnumTexCoordDirection.h" // original function: void setMaxChainElements(size_t maxElements); void cBc_setMaxChainElements_c(struct hg3dclass_struct *classptr_c, int maxElements_c); // original function: size_t getMaxChainElements(); void cBc_getMaxChainElements_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void setNumberOfChains(size_t numChains); void cBc_setNumberOfChains_c(struct hg3dclass_struct *classptr_c, int numChains_c); // original function: size_t getNumberOfChains(); void cBc_getNumberOfChains_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void setUseTextureCoords(bool use); void cBc_setUseTextureCoords_c(struct hg3dclass_struct *classptr_c, int use_c); // original function: bool getUseTextureCoords(); void cBc_getUseTextureCoords_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void setTextureCoordDirection(TexCoordDirection dir); void cBc_setTextureCoordDirection_c(struct hg3dclass_struct *classptr_c, enum EnumTexCoordDirection dir_c); // original function: TexCoordDirection getTextureCoordDirection(); void cBc_getTextureCoordDirection_c(struct hg3dclass_struct *classptr_c, enum EnumTexCoordDirection * result_c); // original function: void setOtherTextureCoordRange(Real start, Real end); void cBc_setOtherTextureCoordRange_c(struct hg3dclass_struct *classptr_c, float start_c, float end_c); // original function: void setUseVertexColours(bool use); void cBc_setUseVertexColours_c(struct hg3dclass_struct *classptr_c, int use_c); // original function: bool getUseVertexColours(); void cBc_getUseVertexColours_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void setDynamic(bool dyn); void cBc_setDynamic_c(struct hg3dclass_struct *classptr_c, int dyn_c); // original function: bool getDynamic(); void cBc_getDynamic_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void removeChainElement(size_t chainIndex); void cBc_removeChainElement_c(struct hg3dclass_struct *classptr_c, int chainIndex_c); // original function: size_t getNumChainElements(size_t chainIndex); void cBc_getNumChainElements_c(struct hg3dclass_struct *classptr_c, int chainIndex_c, int * result_c); // original function: void clearChain(size_t chainIndex); void cBc_clearChain_c(struct hg3dclass_struct *classptr_c, int chainIndex_c); // original function: void clearAllChains(); void cBc_clearAllChains_c(struct hg3dclass_struct *classptr_c); // original function: const String& getMaterialName(); void cBc_getMaterialName_c(struct hg3dclass_struct *classptr_c, char * result_c); // original function: void setMaterialName(const String& name, const String& groupName); void cBc_setMaterialName_c(struct hg3dclass_struct *classptr_c, char * name_c, char * groupName_c); // original function: void _notifyCurrentCamera(Camera* cam); void cBc__notifyCurrentCamera_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * cam_c);