// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassCompositorInstance.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreCompositorInstance.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" // original function: void setEnabled(bool value); void cCoi_setEnabled_c(struct hg3dclass_struct *classptr_c, int value_c); // original function: bool getEnabled(); void cCoi_getEnabled_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: const String& getTextureInstanceName(const String& name, size_t mrtIndex); void cCoi_getTextureInstanceName_c(struct hg3dclass_struct *classptr_c, char * name_c, int mrtIndex_c, char * result_c); // original function: RenderTarget* getRenderTarget(const String& name); void cCoi_getRenderTarget_c(struct hg3dclass_struct *classptr_c, char * name_c, struct hg3dclass_struct * result_c); // original function: Compositor * getCompositor(); void cCoi_getCompositor_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * result_c); // original function: CompositionTechnique * getTechnique(); void cCoi_getTechnique_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * result_c); // original function: void setTechnique(CompositionTechnique* tech, bool reuseTextures); void cCoi_setTechnique_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * tech_c, int reuseTextures_c); // original function: void setScheme(const String& schemeName, bool reuseTextures); void cCoi_setScheme_c(struct hg3dclass_struct *classptr_c, char * schemeName_c, int reuseTextures_c); // original function: const String& getScheme(); void cCoi_getScheme_c(struct hg3dclass_struct *classptr_c, char * result_c); // original function: void notifyResized(); void cCoi_notifyResized_c(struct hg3dclass_struct *classptr_c); // original function: CompositorChain * getChain(); void cCoi_getChain_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * result_c); // original function: void _fireNotifyResourcesCreated(bool forResizeOnly); void cCoi__fireNotifyResourcesCreated_c(struct hg3dclass_struct *classptr_c, int forResizeOnly_c);