// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassCompositorManager.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreCompositorManager.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" // original function: void initialise(); void cCom_initialise_c(struct hg3dclass_struct *classptr_c); // original function: CompositorChain * getCompositorChain(Viewport * vp); void cCom_getCompositorChain_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * vp_c, struct hg3dclass_struct * result_c); // original function: bool hasCompositorChain(Viewport * vp); void cCom_hasCompositorChain_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * vp_c, int * result_c); // original function: void removeCompositorChain(Viewport * vp); void cCom_removeCompositorChain_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * vp_c); // original function: CompositorInstance * addCompositor(Viewport * vp, const String & compositor, int addPosition); void cCom_addCompositor_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * vp_c, char * compositor_c, int addPosition_c, struct hg3dclass_struct * result_c); // original function: void removeCompositor(Viewport * vp, const String & compositor); void cCom_removeCompositor_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * vp_c, char * compositor_c); // original function: void setCompositorEnabled(Viewport * vp, const String & compositor, bool value); void cCom_setCompositorEnabled_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * vp_c, char * compositor_c, int value_c); // original function: void removeAll(); void cCom_removeAll_c(struct hg3dclass_struct *classptr_c); // original function: void _reconstructAllCompositorResources(); void cCom__reconstructAllCompositorResources_c(struct hg3dclass_struct *classptr_c); // original function: void freePooledTextures(bool onlyIfUnreferenced); void cCom_freePooledTextures_c(struct hg3dclass_struct *classptr_c, int onlyIfUnreferenced_c); // original function: void _relocateChain(Viewport* sourceVP, Viewport* destVP); void cCom__relocateChain_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * sourceVP_c, struct hg3dclass_struct * destVP_c);