// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassControllerManager.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreControllerManager.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" // original function: void clearControllers(); void cCm_clearControllers_c(struct hg3dclass_struct *classptr_c); // original function: void updateAllControllers(); void cCm_updateAllControllers_c(struct hg3dclass_struct *classptr_c); // original function: Real getTimeFactor(); void cCm_getTimeFactor_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setTimeFactor(Real tf); void cCm_setTimeFactor_c(struct hg3dclass_struct *classptr_c, float tf_c); // original function: Real getFrameDelay(); void cCm_getFrameDelay_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setFrameDelay(Real fd); void cCm_setFrameDelay_c(struct hg3dclass_struct *classptr_c, float fd_c); // original function: Real getElapsedTime(); void cCm_getElapsedTime_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setElapsedTime(Real elapsedTime); void cCm_setElapsedTime_c(struct hg3dclass_struct *classptr_c, float elapsedTime_c); // created constructor function from default constructor void cCm_newControllerManager_c(struct hg3dclass_struct *result_c); // created singleton getSingletonPtr function void cCm_getSingletonPtr_c(struct hg3dclass_struct *result_c);