// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassOverlay.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreOverlay.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" #include "TypeRadian.h" // original function: const String& getName(); void cO_getName_c(struct hg3dclass_struct *classptr_c, char * result_c); // original function: bool isVisible(); void cO_isVisible_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: bool isInitialised(); void cO_isInitialised_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void show(); void cO_show_c(struct hg3dclass_struct *classptr_c); // original function: void hide(); void cO_hide_c(struct hg3dclass_struct *classptr_c); // original function: void add2D(OverlayContainer* cont); void cO_add2D_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * cont_c); // original function: void remove2D(OverlayContainer* cont); void cO_remove2D_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * cont_c); // original function: void add3D(SceneNode* node); void cO_add3D_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * node_c); // original function: void remove3D(SceneNode* node); void cO_remove3D_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * node_c); // original function: void clear(); void cO_clear_c(struct hg3dclass_struct *classptr_c); // original function: void setScroll(Real x, Real y); void cO_setScroll_c(struct hg3dclass_struct *classptr_c, float x_c, float y_c); // original function: Real getScrollX(); void cO_getScrollX_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: Real getScrollY(); void cO_getScrollY_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void scroll(Real xoff, Real yoff); void cO_scroll_c(struct hg3dclass_struct *classptr_c, float xoff_c, float yoff_c); // original function: void setRotate(const Radian& angle); void cO_setRotate_c(struct hg3dclass_struct *classptr_c, struct radian_struct * angle_c); // original function: const Radian & getRotate(); void cO_getRotate_c(struct hg3dclass_struct *classptr_c, struct radian_struct * result_c); // original function: void rotate(const Radian& angle); void cO_rotate_c(struct hg3dclass_struct *classptr_c, struct radian_struct * angle_c); // original function: void setScale(Real x, Real y); void cO_setScale_c(struct hg3dclass_struct *classptr_c, float x_c, float y_c); // original function: Real getScaleX(); void cO_getScaleX_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: Real getScaleY(); void cO_getScaleY_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: const String& getOrigin(); void cO_getOrigin_c(struct hg3dclass_struct *classptr_c, char * result_c); // original function: void _notifyOrigin(const String& origin); void cO__notifyOrigin_c(struct hg3dclass_struct *classptr_c, char * origin_c);