// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassResourceGroupManager.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-3\include\OGRE\OgreResourceGroupManager.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" // original function: void createResourceGroup(const String& name, const bool inGlobalPool); void cRgm_createResourceGroup_c(struct hg3dclass_struct *classptr_c, char * name_c, int inGlobalPool_c); // original function: void initialiseResourceGroup(const String& name); void cRgm_initialiseResourceGroup_c(struct hg3dclass_struct *classptr_c, char * name_c); // original function: void initialiseAllResourceGroups(); void cRgm_initialiseAllResourceGroups_c(struct hg3dclass_struct *classptr_c); // original function: void prepareResourceGroup(const String& name, bool prepareMainResources, bool prepareWorldGeom); void cRgm_prepareResourceGroup_c(struct hg3dclass_struct *classptr_c, char * name_c, int prepareMainResources_c, int prepareWorldGeom_c); // original function: void loadResourceGroup(const String& name, bool loadMainResources, bool loadWorldGeom); void cRgm_loadResourceGroup_c(struct hg3dclass_struct *classptr_c, char * name_c, int loadMainResources_c, int loadWorldGeom_c); // original function: void unloadResourceGroup(const String& name, bool reloadableOnly); void cRgm_unloadResourceGroup_c(struct hg3dclass_struct *classptr_c, char * name_c, int reloadableOnly_c); // original function: void unloadUnreferencedResourcesInGroup(const String& name, bool reloadableOnly); void cRgm_unloadUnreferencedResourcesInGroup_c(struct hg3dclass_struct *classptr_c, char * name_c, int reloadableOnly_c); // original function: void clearResourceGroup(const String& name); void cRgm_clearResourceGroup_c(struct hg3dclass_struct *classptr_c, char * name_c); // original function: void destroyResourceGroup(const String& name); void cRgm_destroyResourceGroup_c(struct hg3dclass_struct *classptr_c, char * name_c); // original function: bool isResourceGroupInitialised(const String& name); void cRgm_isResourceGroupInitialised_c(struct hg3dclass_struct *classptr_c, char * name_c, int * result_c); // original function: bool isResourceGroupLoaded(const String& name); void cRgm_isResourceGroupLoaded_c(struct hg3dclass_struct *classptr_c, char * name_c, int * result_c); // original function: bool resourceGroupExists(const String& name); void cRgm_resourceGroupExists_c(struct hg3dclass_struct *classptr_c, char * name_c, int * result_c); // original function: void addResourceLocation(const String& name, const String& locType, const String& resGroup, bool recursive); void cRgm_addResourceLocation_c(struct hg3dclass_struct *classptr_c, char * name_c, char * locType_c, char * resGroup_c, int recursive_c); // original function: void removeResourceLocation(const String& name, const String& resGroup); void cRgm_removeResourceLocation_c(struct hg3dclass_struct *classptr_c, char * name_c, char * resGroup_c); // original function: bool resourceLocationExists(const String& name, const String& resGroup); void cRgm_resourceLocationExists_c(struct hg3dclass_struct *classptr_c, char * name_c, char * resGroup_c, int * result_c); // original function: void undeclareResource(const String& name, const String& groupName); void cRgm_undeclareResource_c(struct hg3dclass_struct *classptr_c, char * name_c, char * groupName_c); // original function: bool resourceExists(const String& group, const String& filename); void cRgm_resourceExists_c(struct hg3dclass_struct *classptr_c, char * group_c, char * filename_c, int * result_c); // original function: bool resourceExistsInAnyGroup(const String& filename); void cRgm_resourceExistsInAnyGroup_c(struct hg3dclass_struct *classptr_c, char * filename_c, int * result_c); // original function: const String& findGroupContainingResource(const String& filename); void cRgm_findGroupContainingResource_c(struct hg3dclass_struct *classptr_c, char * filename_c, char * result_c); // original function: void deleteResource(const String& filename, const String& groupName, const String& locationPattern); void cRgm_deleteResource_c(struct hg3dclass_struct *classptr_c, char * filename_c, char * groupName_c, char * locationPattern_c); // original function: void deleteMatchingResources(const String& filePattern, const String& groupName, const String& locationPattern); void cRgm_deleteMatchingResources_c(struct hg3dclass_struct *classptr_c, char * filePattern_c, char * groupName_c, char * locationPattern_c); // original function: void addResourceGroupListener(ResourceGroupListener* l); void cRgm_addResourceGroupListener_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * l_c); // original function: void removeResourceGroupListener(ResourceGroupListener* l); void cRgm_removeResourceGroupListener_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * l_c); // original function: void setWorldResourceGroupName(const String& groupName); void cRgm_setWorldResourceGroupName_c(struct hg3dclass_struct *classptr_c, char * groupName_c); // original function: const String& getWorldResourceGroupName(); void cRgm_getWorldResourceGroupName_c(struct hg3dclass_struct *classptr_c, char * result_c); // original function: void linkWorldGeometryToResourceGroup(const String& group, const String& worldGeometry, SceneManager* sceneManager); void cRgm_linkWorldGeometryToResourceGroup_c(struct hg3dclass_struct *classptr_c, char * group_c, char * worldGeometry_c, struct hg3dclass_struct * sceneManager_c); // original function: void unlinkWorldGeometryFromResourceGroup(const String& group); void cRgm_unlinkWorldGeometryFromResourceGroup_c(struct hg3dclass_struct *classptr_c, char * group_c); // original function: bool isResourceGroupInGlobalPool(const String& name); void cRgm_isResourceGroupInGlobalPool_c(struct hg3dclass_struct *classptr_c, char * name_c, int * result_c); // original function: void shutdownAll(); void cRgm_shutdownAll_c(struct hg3dclass_struct *classptr_c); // original function: void _unregisterResourceManager(const String& resourceType); void cRgm__unregisterResourceManager_c(struct hg3dclass_struct *classptr_c, char * resourceType_c); // original function: void _notifyWorldGeometryStageStarted(const String& description); void cRgm__notifyWorldGeometryStageStarted_c(struct hg3dclass_struct *classptr_c, char * description_c); // original function: void _notifyWorldGeometryStageEnded(); void cRgm__notifyWorldGeometryStageEnded_c(struct hg3dclass_struct *classptr_c); // created singleton getSingletonPtr function void cRgm_getSingletonPtr_c(struct hg3dclass_struct *result_c);