-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassAnimationState.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreAnimationState.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassAnimationState where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} cAnsGetAnimationName :: HG3DClass -> IO (String) cAnsGetAnimationName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cAnsGetAnimationName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsGetTimePosition :: HG3DClass -> IO (Float) cAnsGetTimePosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnsGetTimePosition'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsSetTimePosition :: HG3DClass -> Float -> IO () cAnsSetTimePosition a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cAnsSetTimePosition'_ a1' a2' >>= \res -> return () {-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsGetLength :: HG3DClass -> IO (Float) cAnsGetLength a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnsGetLength'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsSetLength :: HG3DClass -> Float -> IO () cAnsSetLength a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cAnsSetLength'_ a1' a2' >>= \res -> return () {-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsGetWeight :: HG3DClass -> IO (Float) cAnsGetWeight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnsGetWeight'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsSetWeight :: HG3DClass -> Float -> IO () cAnsSetWeight a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cAnsSetWeight'_ a1' a2' >>= \res -> return () {-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsAddTime :: HG3DClass -> Float -> IO () cAnsAddTime a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cAnsAddTime'_ a1' a2' >>= \res -> return () {-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsHasEnded :: HG3DClass -> IO (Bool) cAnsHasEnded a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnsHasEnded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsGetEnabled :: HG3DClass -> IO (Bool) cAnsGetEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnsGetEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsSetEnabled :: HG3DClass -> Bool -> IO () cAnsSetEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cAnsSetEnabled'_ a1' a2' >>= \res -> return () {-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsSetLoop :: HG3DClass -> Bool -> IO () cAnsSetLoop a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cAnsSetLoop'_ a1' a2' >>= \res -> return () {-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsGetLoop :: HG3DClass -> IO (Bool) cAnsGetLoop a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnsGetLoop'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsCreateBlendMask :: HG3DClass -> Int -> Float -> IO () cAnsCreateBlendMask a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = realToFrac a3} in cAnsCreateBlendMask'_ a1' a2' a3' >>= \res -> return () {-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsDestroyBlendMask :: HG3DClass -> IO () cAnsDestroyBlendMask a1 = withHG3DClass a1 $ \a1' -> cAnsDestroyBlendMask'_ a1' >>= \res -> return () {-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsHasBlendMask :: HG3DClass -> IO (Bool) cAnsHasBlendMask a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnsHasBlendMask'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsSetBlendMaskEntry :: HG3DClass -> Int -> Float -> IO () cAnsSetBlendMaskEntry a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = realToFrac a3} in cAnsSetBlendMaskEntry'_ a1' a2' a3' >>= \res -> return () {-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_getAnimationName_c" cAnsGetAnimationName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_getTimePosition_c" cAnsGetTimePosition'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_setTimePosition_c" cAnsSetTimePosition'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_getLength_c" cAnsGetLength'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_setLength_c" cAnsSetLength'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_getWeight_c" cAnsGetWeight'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_setWeight_c" cAnsSetWeight'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_addTime_c" cAnsAddTime'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_hasEnded_c" cAnsHasEnded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_getEnabled_c" cAnsGetEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_setEnabled_c" cAnsSetEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_setLoop_c" cAnsSetLoop'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_getLoop_c" cAnsGetLoop'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_createBlendMask_c" cAnsCreateBlendMask'_ :: ((HG3DClassPtr) -> (CInt -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_destroyBlendMask_c" cAnsDestroyBlendMask'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_hasBlendMask_c" cAnsHasBlendMask'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_setBlendMaskEntry_c" cAnsSetBlendMaskEntry'_ :: ((HG3DClassPtr) -> (CInt -> (CFloat -> (IO ()))))