-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassCompositionPass.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreCompositionPass.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassCompositionPass where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumPassType {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.TypeColour {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumCompareFunction {-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumStencilOperation {-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} cCopSetType :: HG3DClass -> EnumPassType -> IO () cCopSetType a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cCopSetType'_ a1' a2' >>= \res -> return () {-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetType :: HG3DClass -> IO (EnumPassType) cCopGetType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetIdentifier :: HG3DClass -> Int -> IO () cCopSetIdentifier a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCopSetIdentifier'_ a1' a2' >>= \res -> return () {-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetIdentifier :: HG3DClass -> IO (Int) cCopGetIdentifier a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetIdentifier'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetMaterial :: HG3DClass -> SharedPtr -> IO () cCopSetMaterial a1 a2 = withHG3DClass a1 $ \a1' -> withSharedPtr a2 $ \a2' -> cCopSetMaterial'_ a1' a2' >>= \res -> return () {-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetMaterialName :: HG3DClass -> String -> IO () cCopSetMaterialName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cCopSetMaterialName'_ a1' a2' >>= \res -> return () {-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetMaterial :: HG3DClass -> IO (SharedPtr) cCopGetMaterial a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetMaterial'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetMaterialScheme :: HG3DClass -> String -> IO () cCopSetMaterialScheme a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cCopSetMaterialScheme'_ a1' a2' >>= \res -> return () {-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetMaterialScheme :: HG3DClass -> IO (String) cCopGetMaterialScheme a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cCopGetMaterialScheme'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetClearBuffers :: HG3DClass -> Int -> IO () cCopSetClearBuffers a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCopSetClearBuffers'_ a1' a2' >>= \res -> return () {-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetClearBuffers :: HG3DClass -> IO (Int) cCopGetClearBuffers a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetClearBuffers'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetClearColour :: HG3DClass -> Colour -> IO () cCopSetClearColour a1 a2 = withHG3DClass a1 $ \a1' -> withColour a2 $ \a2' -> cCopSetClearColour'_ a1' a2' >>= \res -> return () {-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetClearColour :: HG3DClass -> IO (Colour) cCopGetClearColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetClearColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetClearDepth :: HG3DClass -> Float -> IO () cCopSetClearDepth a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cCopSetClearDepth'_ a1' a2' >>= \res -> return () {-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetClearDepth :: HG3DClass -> IO (Float) cCopGetClearDepth a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetClearDepth'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetClearStencil :: HG3DClass -> Int -> IO () cCopSetClearStencil a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCopSetClearStencil'_ a1' a2' >>= \res -> return () {-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetClearStencil :: HG3DClass -> IO (Int) cCopGetClearStencil a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetClearStencil'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilCheck :: HG3DClass -> Bool -> IO () cCopSetStencilCheck a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cCopSetStencilCheck'_ a1' a2' >>= \res -> return () {-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilCheck :: HG3DClass -> IO (Bool) cCopGetStencilCheck a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilCheck'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilFunc :: HG3DClass -> EnumCompareFunction -> IO () cCopSetStencilFunc a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cCopSetStencilFunc'_ a1' a2' >>= \res -> return () {-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilFunc :: HG3DClass -> IO (EnumCompareFunction) cCopGetStencilFunc a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilFunc'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilRefValue :: HG3DClass -> Int -> IO () cCopSetStencilRefValue a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCopSetStencilRefValue'_ a1' a2' >>= \res -> return () {-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilRefValue :: HG3DClass -> IO (Int) cCopGetStencilRefValue a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilRefValue'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilMask :: HG3DClass -> Int -> IO () cCopSetStencilMask a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cCopSetStencilMask'_ a1' a2' >>= \res -> return () {-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilMask :: HG3DClass -> IO (Int) cCopGetStencilMask a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilFailOp :: HG3DClass -> EnumStencilOperation -> IO () cCopSetStencilFailOp a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cCopSetStencilFailOp'_ a1' a2' >>= \res -> return () {-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilFailOp :: HG3DClass -> IO (EnumStencilOperation) cCopGetStencilFailOp a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilFailOp'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilDepthFailOp :: HG3DClass -> EnumStencilOperation -> IO () cCopSetStencilDepthFailOp a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cCopSetStencilDepthFailOp'_ a1' a2' >>= \res -> return () {-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilDepthFailOp :: HG3DClass -> IO (EnumStencilOperation) cCopGetStencilDepthFailOp a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilDepthFailOp'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilPassOp :: HG3DClass -> EnumStencilOperation -> IO () cCopSetStencilPassOp a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cCopSetStencilPassOp'_ a1' a2' >>= \res -> return () {-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilPassOp :: HG3DClass -> IO (EnumStencilOperation) cCopGetStencilPassOp a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilPassOp'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilTwoSidedOperation :: HG3DClass -> Bool -> IO () cCopSetStencilTwoSidedOperation a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cCopSetStencilTwoSidedOperation'_ a1' a2' >>= \res -> return () {-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilTwoSidedOperation :: HG3DClass -> IO (Bool) cCopGetStencilTwoSidedOperation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetStencilTwoSidedOperation'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetInput :: HG3DClass -> Int -> String -> Int -> IO () cCopSetInput a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in withCString a3 $ \a3' -> let {a4' = fromIntegral a4} in cCopSetInput'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetNumInputs :: HG3DClass -> IO (Int) cCopGetNumInputs a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetNumInputs'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopClearAllInputs :: HG3DClass -> IO () cCopClearAllInputs a1 = withHG3DClass a1 $ \a1' -> cCopClearAllInputs'_ a1' >>= \res -> return () {-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetParent :: HG3DClass -> IO (HG3DClass) cCopGetParent a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopIsSupported :: HG3DClass -> IO (Bool) cCopIsSupported a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopIsSupported'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetQuadCorners :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cCopSetQuadCorners a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cCopSetQuadCorners'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 221 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetQuadFarCorners :: HG3DClass -> Bool -> Bool -> IO () cCopSetQuadFarCorners a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = fromBool a3} in cCopSetQuadFarCorners'_ a1' a2' a3' >>= \res -> return () {-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetQuadFarCorners :: HG3DClass -> IO (Bool) cCopGetQuadFarCorners a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetQuadFarCorners'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetQuadFarCornersViewSpace :: HG3DClass -> IO (Bool) cCopGetQuadFarCornersViewSpace a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetQuadFarCornersViewSpace'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetCustomType :: HG3DClass -> String -> IO () cCopSetCustomType a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cCopSetCustomType'_ a1' a2' >>= \res -> return () {-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetCustomType :: HG3DClass -> IO (String) cCopGetCustomType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cCopGetCustomType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setType_c" cCopSetType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getType_c" cCopGetType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setIdentifier_c" cCopSetIdentifier'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getIdentifier_c" cCopGetIdentifier'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setMaterial_c" cCopSetMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setMaterialName_c" cCopSetMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getMaterial_c" cCopGetMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setMaterialScheme_c" cCopSetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getMaterialScheme_c" cCopGetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearBuffers_c" cCopSetClearBuffers'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearBuffers_c" cCopGetClearBuffers'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearColour_c" cCopSetClearColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearColour_c" cCopGetClearColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearDepth_c" cCopSetClearDepth'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearDepth_c" cCopGetClearDepth'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearStencil_c" cCopSetClearStencil'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearStencil_c" cCopGetClearStencil'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilCheck_c" cCopSetStencilCheck'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilCheck_c" cCopGetStencilCheck'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilFunc_c" cCopSetStencilFunc'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilFunc_c" cCopGetStencilFunc'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilRefValue_c" cCopSetStencilRefValue'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilRefValue_c" cCopGetStencilRefValue'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilMask_c" cCopSetStencilMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilMask_c" cCopGetStencilMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilFailOp_c" cCopSetStencilFailOp'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilFailOp_c" cCopGetStencilFailOp'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilDepthFailOp_c" cCopSetStencilDepthFailOp'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilDepthFailOp_c" cCopGetStencilDepthFailOp'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilPassOp_c" cCopSetStencilPassOp'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilPassOp_c" cCopGetStencilPassOp'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setStencilTwoSidedOperation_c" cCopSetStencilTwoSidedOperation'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getStencilTwoSidedOperation_c" cCopGetStencilTwoSidedOperation'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setInput_c" cCopSetInput'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CChar) -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getNumInputs_c" cCopGetNumInputs'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_clearAllInputs_c" cCopClearAllInputs'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getParent_c" cCopGetParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop__isSupported_c" cCopIsSupported'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setQuadCorners_c" cCopSetQuadCorners'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setQuadFarCorners_c" cCopSetQuadFarCorners'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getQuadFarCorners_c" cCopGetQuadFarCorners'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getQuadFarCornersViewSpace_c" cCopGetQuadFarCornersViewSpace'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setCustomType_c" cCopSetCustomType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getCustomType_c" cCopGetCustomType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))