-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassEntity.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreEntity.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassEntity where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} import HGamer3D.Bindings.Ogre.EnumVertexDataBindChoice {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} cEGetMesh :: HG3DClass -> IO (SharedPtr) cEGetMesh a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetMesh'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSubEntity :: HG3DClass -> Int -> IO (HG3DClass) cEGetSubEntity a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cEGetSubEntity'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSubEntity2 :: HG3DClass -> String -> IO (HG3DClass) cEGetSubEntity2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cEGetSubEntity2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetNumSubEntities :: HG3DClass -> IO (Int) cEGetNumSubEntities a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetNumSubEntities'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEClone :: HG3DClass -> String -> IO (HG3DClass) cEClone a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cEClone'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetMaterialName :: HG3DClass -> String -> String -> IO () cESetMaterialName a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> cESetMaterialName'_ a1' a2' a3' >>= \res -> return () {-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetMaterial :: HG3DClass -> SharedPtr -> IO () cESetMaterial a1 a2 = withHG3DClass a1 $ \a1' -> withSharedPtr a2 $ \a2' -> cESetMaterial'_ a1' a2' >>= \res -> return () {-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cENotifyCurrentCamera :: HG3DClass -> HG3DClass -> IO () cENotifyCurrentCamera a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cENotifyCurrentCamera'_ a1' a2' >>= \res -> return () {-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetMovableType :: HG3DClass -> IO (String) cEGetMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cEGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetAnimationState :: HG3DClass -> String -> IO (HG3DClass) cEGetAnimationState a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cEGetAnimationState'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetDisplaySkeleton :: HG3DClass -> Bool -> IO () cESetDisplaySkeleton a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cESetDisplaySkeleton'_ a1' a2' >>= \res -> return () {-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetDisplaySkeleton :: HG3DClass -> IO (Bool) cEGetDisplaySkeleton a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetDisplaySkeleton'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetManualLodLevel :: HG3DClass -> Int -> IO (HG3DClass) cEGetManualLodLevel a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cEGetManualLodLevel'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetNumManualLodLevels :: HG3DClass -> IO (Int) cEGetNumManualLodLevels a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetNumManualLodLevels'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetPolygonModeOverrideable :: HG3DClass -> Bool -> IO () cESetPolygonModeOverrideable a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cESetPolygonModeOverrideable'_ a1' a2' >>= \res -> return () {-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEDetachObjectFromBone :: HG3DClass -> String -> IO (HG3DClass) cEDetachObjectFromBone a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cEDetachObjectFromBone'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEDetachObjectFromBone2 :: HG3DClass -> HG3DClass -> IO () cEDetachObjectFromBone2 a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cEDetachObjectFromBone2'_ a1' a2' >>= \res -> return () {-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEDetachAllObjectsFromBone :: HG3DClass -> IO () cEDetachAllObjectsFromBone a1 = withHG3DClass a1 $ \a1' -> cEDetachAllObjectsFromBone'_ a1' >>= \res -> return () {-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetBoundingRadius :: HG3DClass -> IO (Float) cEGetBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 140 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEHasEdgeList :: HG3DClass -> IO (Bool) cEHasEdgeList a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEHasEdgeList'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 144 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetNumBoneMatrices :: HG3DClass -> IO (Int) cEGetNumBoneMatrices a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetNumBoneMatrices'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 148 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEHasSkeleton :: HG3DClass -> IO (Bool) cEHasSkeleton a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEHasSkeleton'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSkeleton :: HG3DClass -> IO (HG3DClass) cEGetSkeleton a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetSkeleton'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 156 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEIsHardwareAnimationEnabled :: HG3DClass -> IO (Bool) cEIsHardwareAnimationEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEIsHardwareAnimationEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cENotifyAttached :: HG3DClass -> HG3DClass -> Bool -> IO () cENotifyAttached a1 a2 a3 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = fromBool a3} in cENotifyAttached'_ a1' a2' a3' >>= \res -> return () {-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSoftwareAnimationRequests :: HG3DClass -> IO (Int) cEGetSoftwareAnimationRequests a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetSoftwareAnimationRequests'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSoftwareAnimationNormalsRequests :: HG3DClass -> IO (Int) cEGetSoftwareAnimationNormalsRequests a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetSoftwareAnimationNormalsRequests'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEAddSoftwareAnimationRequest :: HG3DClass -> Bool -> IO () cEAddSoftwareAnimationRequest a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cEAddSoftwareAnimationRequest'_ a1' a2' >>= \res -> return () {-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cERemoveSoftwareAnimationRequest :: HG3DClass -> Bool -> IO () cERemoveSoftwareAnimationRequest a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cERemoveSoftwareAnimationRequest'_ a1' a2' >>= \res -> return () {-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEShareSkeletonInstanceWith :: HG3DClass -> HG3DClass -> IO () cEShareSkeletonInstanceWith a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cEShareSkeletonInstanceWith'_ a1' a2' >>= \res -> return () {-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEHasVertexAnimation :: HG3DClass -> IO (Bool) cEHasVertexAnimation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEHasVertexAnimation'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEStopSharingSkeletonInstance :: HG3DClass -> IO () cEStopSharingSkeletonInstance a1 = withHG3DClass a1 $ \a1' -> cEStopSharingSkeletonInstance'_ a1' >>= \res -> return () {-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cERefreshAvailableAnimationState :: HG3DClass -> IO () cERefreshAvailableAnimationState a1 = withHG3DClass a1 $ \a1' -> cERefreshAvailableAnimationState'_ a1' >>= \res -> return () {-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEUpdateAnimation :: HG3DClass -> IO () cEUpdateAnimation a1 = withHG3DClass a1 $ \a1' -> cEUpdateAnimation'_ a1' >>= \res -> return () {-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEIsAnimated :: HG3DClass -> IO (Bool) cEIsAnimated a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEIsAnimated'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEIsSkeletonAnimated :: HG3DClass -> IO (Bool) cEIsSkeletonAnimated a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEIsSkeletonAnimated'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSkelAnimTempBufferInfo :: HG3DClass -> IO (HG3DClass) cEGetSkelAnimTempBufferInfo a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetSkelAnimTempBufferInfo'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetVertexAnimTempBufferInfo :: HG3DClass -> IO (HG3DClass) cEGetVertexAnimTempBufferInfo a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetVertexAnimTempBufferInfo'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetTypeFlags :: HG3DClass -> IO (Int) cEGetTypeFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEChooseVertexDataForBinding :: HG3DClass -> Bool -> IO (EnumVertexDataBindChoice) cEChooseVertexDataForBinding a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in alloca $ \a3' -> cEChooseVertexDataForBinding'_ a1' a2' a3' >>= \res -> peekEnumUtil a3'>>= \a3'' -> return (a3'') {-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetBuffersMarkedForAnimation :: HG3DClass -> IO (Bool) cEGetBuffersMarkedForAnimation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetBuffersMarkedForAnimation'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 227 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEMarkBuffersUsedForAnimation :: HG3DClass -> IO () cEMarkBuffersUsedForAnimation a1 = withHG3DClass a1 $ \a1' -> cEMarkBuffersUsedForAnimation'_ a1' >>= \res -> return () {-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEIsInitialised :: HG3DClass -> IO (Bool) cEIsInitialised a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEIsInitialised'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEInitialise :: HG3DClass -> Bool -> IO () cEInitialise a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cEInitialise'_ a1' a2' >>= \res -> return () {-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEDeinitialise :: HG3DClass -> IO () cEDeinitialise a1 = withHG3DClass a1 $ \a1' -> cEDeinitialise'_ a1' >>= \res -> return () {-# LINE 241 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetMeshLodFactorTransformed :: HG3DClass -> IO (Float) cEGetMeshLodFactorTransformed a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetMeshLodFactorTransformed'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetSkipAnimationStateUpdate :: HG3DClass -> Bool -> IO () cESetSkipAnimationStateUpdate a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cESetSkipAnimationStateUpdate'_ a1' a2' >>= \res -> return () {-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSkipAnimationStateUpdate :: HG3DClass -> IO (Bool) cEGetSkipAnimationStateUpdate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cEGetSkipAnimationStateUpdate'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getMesh_c" cEGetMesh'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSubEntity_c" cEGetSubEntity'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSubEntity2_c" cEGetSubEntity2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getNumSubEntities_c" cEGetNumSubEntities'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_clone_c" cEClone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setMaterialName_c" cESetMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setMaterial_c" cESetMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__notifyCurrentCamera_c" cENotifyCurrentCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getMovableType_c" cEGetMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getAnimationState_c" cEGetAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setDisplaySkeleton_c" cESetDisplaySkeleton'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getDisplaySkeleton_c" cEGetDisplaySkeleton'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getManualLodLevel_c" cEGetManualLodLevel'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getNumManualLodLevels_c" cEGetNumManualLodLevels'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setPolygonModeOverrideable_c" cESetPolygonModeOverrideable'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_detachObjectFromBone_c" cEDetachObjectFromBone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_detachObjectFromBone2_c" cEDetachObjectFromBone2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_detachAllObjectsFromBone_c" cEDetachAllObjectsFromBone'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getBoundingRadius_c" cEGetBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_hasEdgeList_c" cEHasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getNumBoneMatrices_c" cEGetNumBoneMatrices'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_hasSkeleton_c" cEHasSkeleton'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSkeleton_c" cEGetSkeleton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_isHardwareAnimationEnabled_c" cEIsHardwareAnimationEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__notifyAttached_c" cENotifyAttached'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSoftwareAnimationRequests_c" cEGetSoftwareAnimationRequests'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSoftwareAnimationNormalsRequests_c" cEGetSoftwareAnimationNormalsRequests'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_addSoftwareAnimationRequest_c" cEAddSoftwareAnimationRequest'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_removeSoftwareAnimationRequest_c" cERemoveSoftwareAnimationRequest'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_shareSkeletonInstanceWith_c" cEShareSkeletonInstanceWith'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_hasVertexAnimation_c" cEHasVertexAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_stopSharingSkeletonInstance_c" cEStopSharingSkeletonInstance'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_refreshAvailableAnimationState_c" cERefreshAvailableAnimationState'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__updateAnimation_c" cEUpdateAnimation'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__isAnimated_c" cEIsAnimated'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__isSkeletonAnimated_c" cEIsSkeletonAnimated'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getSkelAnimTempBufferInfo_c" cEGetSkelAnimTempBufferInfo'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getVertexAnimTempBufferInfo_c" cEGetVertexAnimTempBufferInfo'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getTypeFlags_c" cEGetTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_chooseVertexDataForBinding_c" cEChooseVertexDataForBinding'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getBuffersMarkedForAnimation_c" cEGetBuffersMarkedForAnimation'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__markBuffersUsedForAnimation_c" cEMarkBuffersUsedForAnimation'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_isInitialised_c" cEIsInitialised'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__initialise_c" cEInitialise'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__deinitialise_c" cEDeinitialise'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE__getMeshLodFactorTransformed_c" cEGetMeshLodFactorTransformed'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_setSkipAnimationStateUpdate_c" cESetSkipAnimationStateUpdate'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getSkipAnimationStateUpdate_c" cEGetSkipAnimationStateUpdate'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))