-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassManualObject.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreManualObject.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassManualObject where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.EnumOperationType {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector2 {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector4 {-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeColour {-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr {-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} cMnoClear :: HG3DClass -> IO () cMnoClear a1 = withHG3DClass a1 $ \a1' -> cMnoClear'_ a1' >>= \res -> return () {-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoEstimateVertexCount :: HG3DClass -> Int -> IO () cMnoEstimateVertexCount a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMnoEstimateVertexCount'_ a1' a2' >>= \res -> return () {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoEstimateIndexCount :: HG3DClass -> Int -> IO () cMnoEstimateIndexCount a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMnoEstimateIndexCount'_ a1' a2' >>= \res -> return () {-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoBegin :: HG3DClass -> String -> EnumOperationType -> String -> IO () cMnoBegin a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = cIntFromEnum a3} in withCString a4 $ \a4' -> cMnoBegin'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetDynamic :: HG3DClass -> Bool -> IO () cMnoSetDynamic a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMnoSetDynamic'_ a1' a2' >>= \res -> return () {-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetDynamic :: HG3DClass -> IO (Bool) cMnoGetDynamic a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoGetDynamic'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoBeginUpdate :: HG3DClass -> Int -> IO () cMnoBeginUpdate a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMnoBeginUpdate'_ a1' a2' >>= \res -> return () {-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoPosition :: HG3DClass -> Vector3 -> IO () cMnoPosition a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cMnoPosition'_ a1' a2' >>= \res -> return () {-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoPosition2 :: HG3DClass -> Float -> Float -> Float -> IO () cMnoPosition2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cMnoPosition2'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoNormal :: HG3DClass -> Vector3 -> IO () cMnoNormal a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cMnoNormal'_ a1' a2' >>= \res -> return () {-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoNormal2 :: HG3DClass -> Float -> Float -> Float -> IO () cMnoNormal2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cMnoNormal2'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTangent :: HG3DClass -> Vector3 -> IO () cMnoTangent a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cMnoTangent'_ a1' a2' >>= \res -> return () {-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTangent2 :: HG3DClass -> Float -> Float -> Float -> IO () cMnoTangent2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cMnoTangent2'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord :: HG3DClass -> Float -> IO () cMnoTextureCoord a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cMnoTextureCoord'_ a1' a2' >>= \res -> return () {-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord2 :: HG3DClass -> Float -> Float -> IO () cMnoTextureCoord2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cMnoTextureCoord2'_ a1' a2' a3' >>= \res -> return () {-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord3 :: HG3DClass -> Float -> Float -> Float -> IO () cMnoTextureCoord3 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cMnoTextureCoord3'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord4 :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cMnoTextureCoord4 a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cMnoTextureCoord4'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord5 :: HG3DClass -> Vector2 -> IO () cMnoTextureCoord5 a1 a2 = withHG3DClass a1 $ \a1' -> withVector2 a2 $ \a2' -> cMnoTextureCoord5'_ a1' a2' >>= \res -> return () {-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord6 :: HG3DClass -> Vector3 -> IO () cMnoTextureCoord6 a1 a2 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> cMnoTextureCoord6'_ a1' a2' >>= \res -> return () {-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord7 :: HG3DClass -> Vector4 -> IO () cMnoTextureCoord7 a1 a2 = withHG3DClass a1 $ \a1' -> withVector4 a2 $ \a2' -> cMnoTextureCoord7'_ a1' a2' >>= \res -> return () {-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoColour :: HG3DClass -> Colour -> IO () cMnoColour a1 a2 = withHG3DClass a1 $ \a1' -> withColour a2 $ \a2' -> cMnoColour'_ a1' a2' >>= \res -> return () {-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoColour2 :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cMnoColour2 a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cMnoColour2'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoIndex :: HG3DClass -> Int -> IO () cMnoIndex a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMnoIndex'_ a1' a2' >>= \res -> return () {-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTriangle :: HG3DClass -> Int -> Int -> Int -> IO () cMnoTriangle a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = fromIntegral a3} in let {a4' = fromIntegral a4} in cMnoTriangle'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoQuad :: HG3DClass -> Int -> Int -> Int -> Int -> IO () cMnoQuad a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = fromIntegral a3} in let {a4' = fromIntegral a4} in let {a5' = fromIntegral a5} in cMnoQuad'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoEnd :: HG3DClass -> IO (HG3DClass) cMnoEnd a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoEnd'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetMaterialName :: HG3DClass -> Int -> String -> String -> IO () cMnoSetMaterialName a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in withCString a3 $ \a3' -> withCString a4 $ \a4' -> cMnoSetMaterialName'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoConvertToMesh :: HG3DClass -> String -> String -> IO (SharedPtr) cMnoConvertToMesh a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> cMnoConvertToMesh'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetUseIdentityProjection :: HG3DClass -> Bool -> IO () cMnoSetUseIdentityProjection a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMnoSetUseIdentityProjection'_ a1' a2' >>= \res -> return () {-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetUseIdentityProjection :: HG3DClass -> IO (Bool) cMnoGetUseIdentityProjection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoGetUseIdentityProjection'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetUseIdentityView :: HG3DClass -> Bool -> IO () cMnoSetUseIdentityView a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMnoSetUseIdentityView'_ a1' a2' >>= \res -> return () {-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetUseIdentityView :: HG3DClass -> IO (Bool) cMnoGetUseIdentityView a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoGetUseIdentityView'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetSection :: HG3DClass -> Int -> IO (HG3DClass) cMnoGetSection a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cMnoGetSection'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetNumSections :: HG3DClass -> IO (Int) cMnoGetNumSections a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoGetNumSections'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetKeepDeclarationOrder :: HG3DClass -> Bool -> IO () cMnoSetKeepDeclarationOrder a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMnoSetKeepDeclarationOrder'_ a1' a2' >>= \res -> return () {-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetKeepDeclarationOrder :: HG3DClass -> IO (Bool) cMnoGetKeepDeclarationOrder a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoGetKeepDeclarationOrder'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetMovableType :: HG3DClass -> IO (String) cMnoGetMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cMnoGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetBoundingRadius :: HG3DClass -> IO (Float) cMnoGetBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoHasEdgeList :: HG3DClass -> IO (Bool) cMnoHasEdgeList a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMnoHasEdgeList'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_clear_c" cMnoClear'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_estimateVertexCount_c" cMnoEstimateVertexCount'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_estimateIndexCount_c" cMnoEstimateIndexCount'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_begin_c" cMnoBegin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setDynamic_c" cMnoSetDynamic'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getDynamic_c" cMnoGetDynamic'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_beginUpdate_c" cMnoBeginUpdate'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_position_c" cMnoPosition'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_position2_c" cMnoPosition2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_normal_c" cMnoNormal'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_normal2_c" cMnoNormal2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_tangent_c" cMnoTangent'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_tangent2_c" cMnoTangent2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord_c" cMnoTextureCoord'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord2_c" cMnoTextureCoord2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord3_c" cMnoTextureCoord3'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord4_c" cMnoTextureCoord4'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord5_c" cMnoTextureCoord5'_ :: ((HG3DClassPtr) -> ((Vector2Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord6_c" cMnoTextureCoord6'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_textureCoord7_c" cMnoTextureCoord7'_ :: ((HG3DClassPtr) -> ((Vector4Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_colour_c" cMnoColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_colour2_c" cMnoColour2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_index_c" cMnoIndex'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_triangle_c" cMnoTriangle'_ :: ((HG3DClassPtr) -> (CUInt -> (CUInt -> (CUInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_quad_c" cMnoQuad'_ :: ((HG3DClassPtr) -> (CUInt -> (CUInt -> (CUInt -> (CUInt -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_end_c" cMnoEnd'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setMaterialName_c" cMnoSetMaterialName'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_convertToMesh_c" cMnoConvertToMesh'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setUseIdentityProjection_c" cMnoSetUseIdentityProjection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getUseIdentityProjection_c" cMnoGetUseIdentityProjection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setUseIdentityView_c" cMnoSetUseIdentityView'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getUseIdentityView_c" cMnoGetUseIdentityView'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getSection_c" cMnoGetSection'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getNumSections_c" cMnoGetNumSections'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_setKeepDeclarationOrder_c" cMnoSetKeepDeclarationOrder'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getKeepDeclarationOrder_c" cMnoGetKeepDeclarationOrder'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getMovableType_c" cMnoGetMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_getBoundingRadius_c" cMnoGetBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_hasEdgeList_c" cMnoHasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))