-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassMovableObject.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreMovableObject.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassMovableObject where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} cMoNotifyCreator :: HG3DClass -> HG3DClass -> IO () cMoNotifyCreator a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cMoNotifyCreator'_ a1' a2' >>= \res -> return () {-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetCreator :: HG3DClass -> IO (HG3DClass) cMoGetCreator a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetCreator'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoNotifyManager :: HG3DClass -> HG3DClass -> IO () cMoNotifyManager a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cMoNotifyManager'_ a1' a2' >>= \res -> return () {-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetManager :: HG3DClass -> IO (HG3DClass) cMoGetManager a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetName :: HG3DClass -> IO (String) cMoGetName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cMoGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetMovableType :: HG3DClass -> IO (String) cMoGetMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cMoGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetParentNode :: HG3DClass -> IO (HG3DClass) cMoGetParentNode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetParentNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetParentSceneNode :: HG3DClass -> IO (HG3DClass) cMoGetParentSceneNode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetParentSceneNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsParentTagPoint :: HG3DClass -> IO (Bool) cMoIsParentTagPoint a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoIsParentTagPoint'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoNotifyAttached :: HG3DClass -> HG3DClass -> Bool -> IO () cMoNotifyAttached a1 a2 a3 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = fromBool a3} in cMoNotifyAttached'_ a1' a2' a3' >>= \res -> return () {-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsAttached :: HG3DClass -> IO (Bool) cMoIsAttached a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoIsAttached'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoDetachFromParent :: HG3DClass -> IO () cMoDetachFromParent a1 = withHG3DClass a1 $ \a1' -> cMoDetachFromParent'_ a1' >>= \res -> return () {-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsInScene :: HG3DClass -> IO (Bool) cMoIsInScene a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoIsInScene'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoNotifyMoved :: HG3DClass -> IO () cMoNotifyMoved a1 = withHG3DClass a1 $ \a1' -> cMoNotifyMoved'_ a1' >>= \res -> return () {-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoNotifyCurrentCamera :: HG3DClass -> HG3DClass -> IO () cMoNotifyCurrentCamera a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cMoNotifyCurrentCamera'_ a1' a2' >>= \res -> return () {-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetBoundingRadius :: HG3DClass -> IO (Float) cMoGetBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetVisible :: HG3DClass -> Bool -> IO () cMoSetVisible a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMoSetVisible'_ a1' a2' >>= \res -> return () {-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetVisible :: HG3DClass -> IO (Bool) cMoGetVisible a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsVisible :: HG3DClass -> IO (Bool) cMoIsVisible a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoIsVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetRenderingDistance :: HG3DClass -> Float -> IO () cMoSetRenderingDistance a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cMoSetRenderingDistance'_ a1' a2' >>= \res -> return () {-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetRenderingDistance :: HG3DClass -> IO (Float) cMoGetRenderingDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetRenderingDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetQueryFlags :: HG3DClass -> Int -> IO () cMoSetQueryFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoSetQueryFlags'_ a1' a2' >>= \res -> return () {-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoAddQueryFlags :: HG3DClass -> Int -> IO () cMoAddQueryFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoAddQueryFlags'_ a1' a2' >>= \res -> return () {-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoRemoveQueryFlags :: HG3DClass -> Int -> IO () cMoRemoveQueryFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoRemoveQueryFlags'_ a1' a2' >>= \res -> return () {-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetQueryFlags :: HG3DClass -> IO (Int) cMoGetQueryFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetQueryFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetVisibilityFlags :: HG3DClass -> Int -> IO () cMoSetVisibilityFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoSetVisibilityFlags'_ a1' a2' >>= \res -> return () {-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoAddVisibilityFlags :: HG3DClass -> Int -> IO () cMoAddVisibilityFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoAddVisibilityFlags'_ a1' a2' >>= \res -> return () {-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoRemoveVisibilityFlags :: HG3DClass -> Int -> IO () cMoRemoveVisibilityFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoRemoveVisibilityFlags'_ a1' a2' >>= \res -> return () {-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetVisibilityFlags :: HG3DClass -> IO (Int) cMoGetVisibilityFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetVisibilityFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetLightMask :: HG3DClass -> IO (Int) cMoGetLightMask a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetLightMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetLightMask :: HG3DClass -> Int -> IO () cMoSetLightMask a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cMoSetLightMask'_ a1' a2' >>= \res -> return () {-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoHasEdgeList :: HG3DClass -> IO (Bool) cMoHasEdgeList a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoHasEdgeList'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetCastShadows :: HG3DClass -> Bool -> IO () cMoSetCastShadows a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMoSetCastShadows'_ a1' a2' >>= \res -> return () {-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetCastShadows :: HG3DClass -> IO (Bool) cMoGetCastShadows a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetCastShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetReceivesShadows :: HG3DClass -> IO (Bool) cMoGetReceivesShadows a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetReceivesShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetTypeFlags :: HG3DClass -> IO (Int) cMoGetTypeFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoGetTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetDebugDisplayEnabled :: HG3DClass -> Bool -> IO () cMoSetDebugDisplayEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cMoSetDebugDisplayEnabled'_ a1' a2' >>= \res -> return () {-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsDebugDisplayEnabled :: HG3DClass -> IO (Bool) cMoIsDebugDisplayEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cMoIsDebugDisplayEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__notifyCreator_c" cMoNotifyCreator'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__getCreator_c" cMoGetCreator'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__notifyManager_c" cMoNotifyManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__getManager_c" cMoGetManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getName_c" cMoGetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getMovableType_c" cMoGetMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getParentNode_c" cMoGetParentNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getParentSceneNode_c" cMoGetParentSceneNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_isParentTagPoint_c" cMoIsParentTagPoint'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__notifyAttached_c" cMoNotifyAttached'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_isAttached_c" cMoIsAttached'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_detachFromParent_c" cMoDetachFromParent'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_isInScene_c" cMoIsInScene'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__notifyMoved_c" cMoNotifyMoved'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__notifyCurrentCamera_c" cMoNotifyCurrentCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getBoundingRadius_c" cMoGetBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setVisible_c" cMoSetVisible'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getVisible_c" cMoGetVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_isVisible_c" cMoIsVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setRenderingDistance_c" cMoSetRenderingDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getRenderingDistance_c" cMoGetRenderingDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setQueryFlags_c" cMoSetQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_addQueryFlags_c" cMoAddQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_removeQueryFlags_c" cMoRemoveQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getQueryFlags_c" cMoGetQueryFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setVisibilityFlags_c" cMoSetVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_addVisibilityFlags_c" cMoAddVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_removeVisibilityFlags_c" cMoRemoveVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getVisibilityFlags_c" cMoGetVisibilityFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getLightMask_c" cMoGetLightMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setLightMask_c" cMoSetLightMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_hasEdgeList_c" cMoHasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setCastShadows_c" cMoSetCastShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getCastShadows_c" cMoGetCastShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getReceivesShadows_c" cMoGetReceivesShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_getTypeFlags_c" cMoGetTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_setDebugDisplayEnabled_c" cMoSetDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo_isDebugDisplayEnabled_c" cMoIsDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))