-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassOverlay.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreOverlay.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassOverlay where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} cOGetName :: HG3DClass -> IO (String) cOGetName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cOGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOIsVisible :: HG3DClass -> IO (Bool) cOIsVisible a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOIsVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOIsInitialised :: HG3DClass -> IO (Bool) cOIsInitialised a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOIsInitialised'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOShow :: HG3DClass -> IO () cOShow a1 = withHG3DClass a1 $ \a1' -> cOShow'_ a1' >>= \res -> return () {-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOHide :: HG3DClass -> IO () cOHide a1 = withHG3DClass a1 $ \a1' -> cOHide'_ a1' >>= \res -> return () {-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOAdd2D :: HG3DClass -> HG3DClass -> IO () cOAdd2D a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cOAdd2D'_ a1' a2' >>= \res -> return () {-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cORemove2D :: HG3DClass -> HG3DClass -> IO () cORemove2D a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cORemove2D'_ a1' a2' >>= \res -> return () {-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOAdd3D :: HG3DClass -> HG3DClass -> IO () cOAdd3D a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cOAdd3D'_ a1' a2' >>= \res -> return () {-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cORemove3D :: HG3DClass -> HG3DClass -> IO () cORemove3D a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cORemove3D'_ a1' a2' >>= \res -> return () {-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOClear :: HG3DClass -> IO () cOClear a1 = withHG3DClass a1 $ \a1' -> cOClear'_ a1' >>= \res -> return () {-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOSetScroll :: HG3DClass -> Float -> Float -> IO () cOSetScroll a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cOSetScroll'_ a1' a2' a3' >>= \res -> return () {-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetScrollX :: HG3DClass -> IO (Float) cOGetScrollX a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOGetScrollX'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetScrollY :: HG3DClass -> IO (Float) cOGetScrollY a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOGetScrollY'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOScroll :: HG3DClass -> Float -> Float -> IO () cOScroll a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cOScroll'_ a1' a2' a3' >>= \res -> return () {-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOSetRotate :: HG3DClass -> Radians -> IO () cOSetRotate a1 a2 = withHG3DClass a1 $ \a1' -> withRadians a2 $ \a2' -> cOSetRotate'_ a1' a2' >>= \res -> return () {-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetRotate :: HG3DClass -> IO (Radians) cOGetRotate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOGetRotate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cORotate :: HG3DClass -> Radians -> IO () cORotate a1 a2 = withHG3DClass a1 $ \a1' -> withRadians a2 $ \a2' -> cORotate'_ a1' a2' >>= \res -> return () {-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOSetScale :: HG3DClass -> Float -> Float -> IO () cOSetScale a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cOSetScale'_ a1' a2' a3' >>= \res -> return () {-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetScaleX :: HG3DClass -> IO (Float) cOGetScaleX a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOGetScaleX'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetScaleY :: HG3DClass -> IO (Float) cOGetScaleY a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOGetScaleY'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetOrigin :: HG3DClass -> IO (String) cOGetOrigin a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cOGetOrigin'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cONotifyOrigin :: HG3DClass -> String -> IO () cONotifyOrigin a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cONotifyOrigin'_ a1' a2' >>= \res -> return () {-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getName_c" cOGetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_isVisible_c" cOIsVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_isInitialised_c" cOIsInitialised'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_show_c" cOShow'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_hide_c" cOHide'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_add2D_c" cOAdd2D'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_remove2D_c" cORemove2D'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_add3D_c" cOAdd3D'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_remove3D_c" cORemove3D'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_clear_c" cOClear'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_setScroll_c" cOSetScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getScrollX_c" cOGetScrollX'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getScrollY_c" cOGetScrollY'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_scroll_c" cOScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_setRotate_c" cOSetRotate'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getRotate_c" cOGetRotate'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_rotate_c" cORotate'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_setScale_c" cOSetScale'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getScaleX_c" cOGetScaleX'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getScaleY_c" cOGetScaleY'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getOrigin_c" cOGetOrigin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO__notifyOrigin_c" cONotifyOrigin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))