-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassResourceGroupListener.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreResourceGroupManager.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassResourceGroupListener where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} cRglResourceGroupScriptingStarted :: HG3DClass -> String -> Int -> IO () cRglResourceGroupScriptingStarted a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromIntegral a3} in cRglResourceGroupScriptingStarted'_ a1' a2' a3' >>= \res -> return () {-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglScriptParseEnded :: HG3DClass -> String -> Bool -> IO () cRglScriptParseEnded a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in cRglScriptParseEnded'_ a1' a2' a3' >>= \res -> return () {-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceGroupScriptingEnded :: HG3DClass -> String -> IO () cRglResourceGroupScriptingEnded a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRglResourceGroupScriptingEnded'_ a1' a2' >>= \res -> return () {-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceGroupPrepareStarted :: HG3DClass -> String -> Int -> IO () cRglResourceGroupPrepareStarted a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromIntegral a3} in cRglResourceGroupPrepareStarted'_ a1' a2' a3' >>= \res -> return () {-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourcePrepareStarted :: HG3DClass -> SharedPtr -> IO () cRglResourcePrepareStarted a1 a2 = withHG3DClass a1 $ \a1' -> withSharedPtr a2 $ \a2' -> cRglResourcePrepareStarted'_ a1' a2' >>= \res -> return () {-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourcePrepareEnded :: HG3DClass -> IO () cRglResourcePrepareEnded a1 = withHG3DClass a1 $ \a1' -> cRglResourcePrepareEnded'_ a1' >>= \res -> return () {-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglWorldGeometryPrepareStageStarted :: HG3DClass -> String -> IO () cRglWorldGeometryPrepareStageStarted a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRglWorldGeometryPrepareStageStarted'_ a1' a2' >>= \res -> return () {-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglWorldGeometryPrepareStageEnded :: HG3DClass -> IO () cRglWorldGeometryPrepareStageEnded a1 = withHG3DClass a1 $ \a1' -> cRglWorldGeometryPrepareStageEnded'_ a1' >>= \res -> return () {-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceGroupPrepareEnded :: HG3DClass -> String -> IO () cRglResourceGroupPrepareEnded a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRglResourceGroupPrepareEnded'_ a1' a2' >>= \res -> return () {-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceGroupLoadStarted :: HG3DClass -> String -> Int -> IO () cRglResourceGroupLoadStarted a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromIntegral a3} in cRglResourceGroupLoadStarted'_ a1' a2' a3' >>= \res -> return () {-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceLoadStarted :: HG3DClass -> SharedPtr -> IO () cRglResourceLoadStarted a1 a2 = withHG3DClass a1 $ \a1' -> withSharedPtr a2 $ \a2' -> cRglResourceLoadStarted'_ a1' a2' >>= \res -> return () {-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceLoadEnded :: HG3DClass -> IO () cRglResourceLoadEnded a1 = withHG3DClass a1 $ \a1' -> cRglResourceLoadEnded'_ a1' >>= \res -> return () {-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglWorldGeometryStageStarted :: HG3DClass -> String -> IO () cRglWorldGeometryStageStarted a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRglWorldGeometryStageStarted'_ a1' a2' >>= \res -> return () {-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglWorldGeometryStageEnded :: HG3DClass -> IO () cRglWorldGeometryStageEnded a1 = withHG3DClass a1 $ \a1' -> cRglWorldGeometryStageEnded'_ a1' >>= \res -> return () {-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceGroupLoadEnded :: HG3DClass -> String -> IO () cRglResourceGroupLoadEnded a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRglResourceGroupLoadEnded'_ a1' a2' >>= \res -> return () {-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_resourceGroupScriptingStarted_c" cRglResourceGroupScriptingStarted'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_scriptParseEnded_c" cRglScriptParseEnded'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_resourceGroupScriptingEnded_c" cRglResourceGroupScriptingEnded'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_resourceGroupPrepareStarted_c" cRglResourceGroupPrepareStarted'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_resourcePrepareStarted_c" cRglResourcePrepareStarted'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_resourcePrepareEnded_c" cRglResourcePrepareEnded'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_worldGeometryPrepareStageStarted_c" cRglWorldGeometryPrepareStageStarted'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_worldGeometryPrepareStageEnded_c" cRglWorldGeometryPrepareStageEnded'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_resourceGroupPrepareEnded_c" cRglResourceGroupPrepareEnded'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_resourceGroupLoadStarted_c" cRglResourceGroupLoadStarted'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_resourceLoadStarted_c" cRglResourceLoadStarted'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_resourceLoadEnded_c" cRglResourceLoadEnded'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_worldGeometryStageStarted_c" cRglWorldGeometryStageStarted'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_worldGeometryStageEnded_c" cRglWorldGeometryStageEnded'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_resourceGroupLoadEnded_c" cRglResourceGroupLoadEnded'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))