-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassRoot.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreRoot.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassRoot where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} import HGamer3D.Bindings.Ogre.TypeColour {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} cRSaveConfig :: HG3DClass -> IO () cRSaveConfig a1 = withHG3DClass a1 $ \a1' -> cRSaveConfig'_ a1' >>= \res -> return () {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRestoreConfig :: HG3DClass -> IO (Bool) cRRestoreConfig a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRRestoreConfig'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRShowConfigDialog :: HG3DClass -> IO (Bool) cRShowConfigDialog a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRShowConfigDialog'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRInitialise :: HG3DClass -> Bool -> String -> String -> IO (HG3DClass) cRInitialise a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in withCString a3 $ \a3' -> withCString a4 $ \a4' -> alloca $ \a5' -> cRInitialise'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') {-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRIsInitialised :: HG3DClass -> IO (Bool) cRIsInitialised a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRIsInitialised'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetRemoveRenderQueueStructuresOnClear :: HG3DClass -> IO (Bool) cRGetRemoveRenderQueueStructuresOnClear a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRGetRemoveRenderQueueStructuresOnClear'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRSetRemoveRenderQueueStructuresOnClear :: HG3DClass -> Bool -> IO () cRSetRemoveRenderQueueStructuresOnClear a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cRSetRemoveRenderQueueStructuresOnClear'_ a1' a2' >>= \res -> return () {-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRAddSceneManagerFactory :: HG3DClass -> HG3DClass -> IO () cRAddSceneManagerFactory a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRAddSceneManagerFactory'_ a1' a2' >>= \res -> return () {-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRemoveSceneManagerFactory :: HG3DClass -> HG3DClass -> IO () cRRemoveSceneManagerFactory a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRRemoveSceneManagerFactory'_ a1' a2' >>= \res -> return () {-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRCreateSceneManager :: HG3DClass -> String -> String -> IO (HG3DClass) cRCreateSceneManager a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> cRCreateSceneManager'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRCreateSceneManager2 :: HG3DClass -> Int -> String -> IO (HG3DClass) cRCreateSceneManager2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in withCString a3 $ \a3' -> alloca $ \a4' -> cRCreateSceneManager2'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroySceneManager :: HG3DClass -> HG3DClass -> IO () cRDestroySceneManager a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRDestroySceneManager'_ a1' a2' >>= \res -> return () {-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetSceneManager :: HG3DClass -> String -> IO (HG3DClass) cRGetSceneManager a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRGetSceneManager'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRHasSceneManager :: HG3DClass -> String -> IO (Bool) cRHasSceneManager a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRHasSceneManager'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetTextureManager :: HG3DClass -> IO (HG3DClass) cRGetTextureManager a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRGetTextureManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetErrorDescription :: HG3DClass -> Int -> IO (String) cRGetErrorDescription a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloc64k $ \a3' -> cRGetErrorDescription'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') {-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRQueueEndRendering :: HG3DClass -> IO () cRQueueEndRendering a1 = withHG3DClass a1 $ \a1' -> cRQueueEndRendering'_ a1' >>= \res -> return () {-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRStartRendering :: HG3DClass -> IO () cRStartRendering a1 = withHG3DClass a1 $ \a1' -> cRStartRendering'_ a1' >>= \res -> return () {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRenderOneFrame :: HG3DClass -> IO (Bool) cRRenderOneFrame a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRRenderOneFrame'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRenderOneFrame2 :: HG3DClass -> Float -> IO (Bool) cRRenderOneFrame2 a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in alloca $ \a3' -> cRRenderOneFrame2'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 146 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRShutdown :: HG3DClass -> IO () cRShutdown a1 = withHG3DClass a1 $ \a1' -> cRShutdown'_ a1' >>= \res -> return () {-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRAddResourceLocation :: HG3DClass -> String -> String -> String -> Bool -> IO () cRAddResourceLocation a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> let {a5' = fromBool a5} in cRAddResourceLocation'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 156 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRemoveResourceLocation :: HG3DClass -> String -> String -> IO () cRRemoveResourceLocation a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> cRRemoveResourceLocation'_ a1' a2' a3' >>= \res -> return () {-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRCreateFileStream :: HG3DClass -> String -> String -> Bool -> String -> IO (SharedPtr) cRCreateFileStream a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> let {a4' = fromBool a4} in withCString a5 $ \a5' -> alloca $ \a6' -> cRCreateFileStream'_ a1' a2' a3' a4' a5' a6' >>= \res -> peek a6'>>= \a6'' -> return (a6'') {-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cROpenFileStream :: HG3DClass -> String -> String -> String -> IO (SharedPtr) cROpenFileStream a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> alloca $ \a5' -> cROpenFileStream'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') {-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRConvertColourValue :: HG3DClass -> Colour -> IO (Int) cRConvertColourValue a1 a2 = withHG3DClass a1 $ \a1' -> withColour a2 $ \a2' -> alloca $ \a3' -> cRConvertColourValue'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') {-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetAutoCreatedWindow :: HG3DClass -> IO (HG3DClass) cRGetAutoCreatedWindow a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRGetAutoCreatedWindow'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDetachRenderTarget :: HG3DClass -> HG3DClass -> IO () cRDetachRenderTarget a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRDetachRenderTarget'_ a1' a2' >>= \res -> return () {-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDetachRenderTarget2 :: HG3DClass -> String -> IO () cRDetachRenderTarget2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRDetachRenderTarget2'_ a1' a2' >>= \res -> return () {-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroyRenderTarget :: HG3DClass -> HG3DClass -> IO () cRDestroyRenderTarget a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRDestroyRenderTarget'_ a1' a2' >>= \res -> return () {-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroyRenderTarget2 :: HG3DClass -> String -> IO () cRDestroyRenderTarget2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRDestroyRenderTarget2'_ a1' a2' >>= \res -> return () {-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetRenderTarget :: HG3DClass -> String -> IO (HG3DClass) cRGetRenderTarget a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRGetRenderTarget'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRLoadPlugin :: HG3DClass -> String -> IO () cRLoadPlugin a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRLoadPlugin'_ a1' a2' >>= \res -> return () {-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRUnloadPlugin :: HG3DClass -> String -> IO () cRUnloadPlugin a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRUnloadPlugin'_ a1' a2' >>= \res -> return () {-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRFireFrameStarted2 :: HG3DClass -> IO (Bool) cRFireFrameStarted2 a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRFireFrameStarted2'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRFireFrameRenderingQueued2 :: HG3DClass -> IO (Bool) cRFireFrameRenderingQueued2 a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRFireFrameRenderingQueued2'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRFireFrameEnded2 :: HG3DClass -> IO (Bool) cRFireFrameEnded2 a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRFireFrameEnded2'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetCurrentSceneManager :: HG3DClass -> IO (HG3DClass) cRGetCurrentSceneManager a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRGetCurrentSceneManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRPushCurrentSceneManager :: HG3DClass -> HG3DClass -> IO () cRPushCurrentSceneManager a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRPushCurrentSceneManager'_ a1' a2' >>= \res -> return () {-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRPopCurrentSceneManager :: HG3DClass -> HG3DClass -> IO () cRPopCurrentSceneManager a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRPopCurrentSceneManager'_ a1' a2' >>= \res -> return () {-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRUpdateAllRenderTargets :: HG3DClass -> IO (Bool) cRUpdateAllRenderTargets a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRUpdateAllRenderTargets'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRCreateRenderQueueInvocationSequence :: HG3DClass -> String -> IO (HG3DClass) cRCreateRenderQueueInvocationSequence a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRCreateRenderQueueInvocationSequence'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetRenderQueueInvocationSequence :: HG3DClass -> String -> IO (HG3DClass) cRGetRenderQueueInvocationSequence a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRGetRenderQueueInvocationSequence'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 252 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroyRenderQueueInvocationSequence :: HG3DClass -> String -> IO () cRDestroyRenderQueueInvocationSequence a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRDestroyRenderQueueInvocationSequence'_ a1' a2' >>= \res -> return () {-# LINE 256 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroyAllRenderQueueInvocationSequences :: HG3DClass -> IO () cRDestroyAllRenderQueueInvocationSequences a1 = withHG3DClass a1 $ \a1' -> cRDestroyAllRenderQueueInvocationSequences'_ a1' >>= \res -> return () {-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRClearEventTimes :: HG3DClass -> IO () cRClearEventTimes a1 = withHG3DClass a1 $ \a1' -> cRClearEventTimes'_ a1' >>= \res -> return () {-# LINE 262 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRSetFrameSmoothingPeriod :: HG3DClass -> Float -> IO () cRSetFrameSmoothingPeriod a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cRSetFrameSmoothingPeriod'_ a1' a2' >>= \res -> return () {-# LINE 266 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetFrameSmoothingPeriod :: HG3DClass -> IO (Float) cRGetFrameSmoothingPeriod a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRGetFrameSmoothingPeriod'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 270 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRAddMovableObjectFactory :: HG3DClass -> HG3DClass -> Bool -> IO () cRAddMovableObjectFactory a1 a2 a3 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = fromBool a3} in cRAddMovableObjectFactory'_ a1' a2' a3' >>= \res -> return () {-# LINE 275 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRemoveMovableObjectFactory :: HG3DClass -> HG3DClass -> IO () cRRemoveMovableObjectFactory a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRRemoveMovableObjectFactory'_ a1' a2' >>= \res -> return () {-# LINE 279 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRHasMovableObjectFactory :: HG3DClass -> String -> IO (Bool) cRHasMovableObjectFactory a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRHasMovableObjectFactory'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 284 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetMovableObjectFactory :: HG3DClass -> String -> IO (HG3DClass) cRGetMovableObjectFactory a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRGetMovableObjectFactory'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 289 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRAllocateNextMovableObjectTypeFlag :: HG3DClass -> IO (Int) cRAllocateNextMovableObjectTypeFlag a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRAllocateNextMovableObjectTypeFlag'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 293 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetDisplayMonitorCount :: HG3DClass -> IO (Int) cRGetDisplayMonitorCount a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRGetDisplayMonitorCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 297 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; -- created constructor function from default constructor cRNew :: IO (HG3DClass) cRNew = alloca $ \a1' -> cRNew'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 301 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_saveConfig_c" cRSaveConfig'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_restoreConfig_c" cRRestoreConfig'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_showConfigDialog_c" cRShowConfigDialog'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_initialise_c" cRInitialise'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_isInitialised_c" cRIsInitialised'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getRemoveRenderQueueStructuresOnClear_c" cRGetRemoveRenderQueueStructuresOnClear'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_setRemoveRenderQueueStructuresOnClear_c" cRSetRemoveRenderQueueStructuresOnClear'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_addSceneManagerFactory_c" cRAddSceneManagerFactory'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_removeSceneManagerFactory_c" cRRemoveSceneManagerFactory'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_createSceneManager_c" cRCreateSceneManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_createSceneManager2_c" cRCreateSceneManager2'_ :: ((HG3DClassPtr) -> (CUShort -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_destroySceneManager_c" cRDestroySceneManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getSceneManager_c" cRGetSceneManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_hasSceneManager_c" cRHasSceneManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getTextureManager_c" cRGetTextureManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getErrorDescription_c" cRGetErrorDescription'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_queueEndRendering_c" cRQueueEndRendering'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_startRendering_c" cRStartRendering'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_renderOneFrame_c" cRRenderOneFrame'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_renderOneFrame2_c" cRRenderOneFrame2'_ :: ((HG3DClassPtr) -> (CFloat -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_shutdown_c" cRShutdown'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_addResourceLocation_c" cRAddResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_removeResourceLocation_c" cRRemoveResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_createFileStream_c" cRCreateFileStream'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_openFileStream_c" cROpenFileStream'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_convertColourValue_c" cRConvertColourValue'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> ((Ptr CUInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getAutoCreatedWindow_c" cRGetAutoCreatedWindow'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_detachRenderTarget_c" cRDetachRenderTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_detachRenderTarget2_c" cRDetachRenderTarget2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_destroyRenderTarget_c" cRDestroyRenderTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_destroyRenderTarget2_c" cRDestroyRenderTarget2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getRenderTarget_c" cRGetRenderTarget'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_loadPlugin_c" cRLoadPlugin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_unloadPlugin_c" cRUnloadPlugin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__fireFrameStarted2_c" cRFireFrameStarted2'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__fireFrameRenderingQueued2_c" cRFireFrameRenderingQueued2'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__fireFrameEnded2_c" cRFireFrameEnded2'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__getCurrentSceneManager_c" cRGetCurrentSceneManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__pushCurrentSceneManager_c" cRPushCurrentSceneManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__popCurrentSceneManager_c" cRPopCurrentSceneManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__updateAllRenderTargets_c" cRUpdateAllRenderTargets'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_createRenderQueueInvocationSequence_c" cRCreateRenderQueueInvocationSequence'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getRenderQueueInvocationSequence_c" cRGetRenderQueueInvocationSequence'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_destroyRenderQueueInvocationSequence_c" cRDestroyRenderQueueInvocationSequence'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_destroyAllRenderQueueInvocationSequences_c" cRDestroyAllRenderQueueInvocationSequences'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_clearEventTimes_c" cRClearEventTimes'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_setFrameSmoothingPeriod_c" cRSetFrameSmoothingPeriod'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getFrameSmoothingPeriod_c" cRGetFrameSmoothingPeriod'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_addMovableObjectFactory_c" cRAddMovableObjectFactory'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_removeMovableObjectFactory_c" cRRemoveMovableObjectFactory'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_hasMovableObjectFactory_c" cRHasMovableObjectFactory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getMovableObjectFactory_c" cRGetMovableObjectFactory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR__allocateNextMovableObjectTypeFlag_c" cRAllocateNextMovableObjectTypeFlag'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getDisplayMonitorCount_c" cRGetDisplayMonitorCount'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_newRoot_c" cRNew'_ :: ((HG3DClassPtr) -> (IO ()))