-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassSceneNode.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreSceneNode.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassSceneNode where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.TypeQuaternion {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.EnumTransformSpace {-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} cSnAttachObject :: HG3DClass -> HG3DClass -> IO () cSnAttachObject a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cSnAttachObject'_ a1' a2' >>= \res -> return () {-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnNumAttachedObjects :: HG3DClass -> IO (Int) cSnNumAttachedObjects a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnNumAttachedObjects'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAttachedObject :: HG3DClass -> Int -> IO (HG3DClass) cSnGetAttachedObject a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cSnGetAttachedObject'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAttachedObject2 :: HG3DClass -> String -> IO (HG3DClass) cSnGetAttachedObject2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cSnGetAttachedObject2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnDetachObject :: HG3DClass -> Int -> IO (HG3DClass) cSnDetachObject a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cSnDetachObject'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnDetachObject2 :: HG3DClass -> HG3DClass -> IO () cSnDetachObject2 a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cSnDetachObject2'_ a1' a2' >>= \res -> return () {-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnDetachObject3 :: HG3DClass -> String -> IO (HG3DClass) cSnDetachObject3 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cSnDetachObject3'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnDetachAllObjects :: HG3DClass -> IO () cSnDetachAllObjects a1 = withHG3DClass a1 $ \a1' -> cSnDetachAllObjects'_ a1' >>= \res -> return () {-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnIsInSceneGraph :: HG3DClass -> IO (Bool) cSnIsInSceneGraph a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnIsInSceneGraph'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnNotifyRootNode :: HG3DClass -> IO () cSnNotifyRootNode a1 = withHG3DClass a1 $ \a1' -> cSnNotifyRootNode'_ a1' >>= \res -> return () {-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnUpdate :: HG3DClass -> Bool -> Bool -> IO () cSnUpdate a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = fromBool a3} in cSnUpdate'_ a1' a2' a3' >>= \res -> return () {-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnUpdateBounds :: HG3DClass -> IO () cSnUpdateBounds a1 = withHG3DClass a1 $ \a1' -> cSnUpdateBounds'_ a1' >>= \res -> return () {-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetCreator :: HG3DClass -> IO (HG3DClass) cSnGetCreator a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnGetCreator'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnRemoveAndDestroyChild :: HG3DClass -> String -> IO () cSnRemoveAndDestroyChild a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cSnRemoveAndDestroyChild'_ a1' a2' >>= \res -> return () {-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnRemoveAndDestroyChild2 :: HG3DClass -> Int -> IO () cSnRemoveAndDestroyChild2 a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cSnRemoveAndDestroyChild2'_ a1' a2' >>= \res -> return () {-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnRemoveAndDestroyAllChildren :: HG3DClass -> IO () cSnRemoveAndDestroyAllChildren a1 = withHG3DClass a1 $ \a1' -> cSnRemoveAndDestroyAllChildren'_ a1' >>= \res -> return () {-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnShowBoundingBox :: HG3DClass -> Bool -> IO () cSnShowBoundingBox a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cSnShowBoundingBox'_ a1' a2' >>= \res -> return () {-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnHideBoundingBox :: HG3DClass -> Bool -> IO () cSnHideBoundingBox a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cSnHideBoundingBox'_ a1' a2' >>= \res -> return () {-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetShowBoundingBox :: HG3DClass -> IO (Bool) cSnGetShowBoundingBox a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnGetShowBoundingBox'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnCreateChildSceneNode :: HG3DClass -> Vector3 -> Quaternion -> IO (HG3DClass) cSnCreateChildSceneNode a1 a2 a3 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> withQuaternion a3 $ \a3' -> alloca $ \a4' -> cSnCreateChildSceneNode'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnCreateChildSceneNode2 :: HG3DClass -> String -> Vector3 -> Quaternion -> IO (HG3DClass) cSnCreateChildSceneNode2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withVector3 a3 $ \a3' -> withQuaternion a4 $ \a4' -> alloca $ \a5' -> cSnCreateChildSceneNode2'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') {-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetFixedYawAxis :: HG3DClass -> Bool -> Vector3 -> IO () cSnSetFixedYawAxis a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in withVector3 a3 $ \a3' -> cSnSetFixedYawAxis'_ a1' a2' a3' >>= \res -> return () {-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnYaw :: HG3DClass -> Radians -> EnumTransformSpace -> IO () cSnYaw a1 a2 a3 = withHG3DClass a1 $ \a1' -> withRadians a2 $ \a2' -> let {a3' = cIntFromEnum a3} in cSnYaw'_ a1' a2' a3' >>= \res -> return () {-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetDirection :: HG3DClass -> Float -> Float -> Float -> EnumTransformSpace -> Vector3 -> IO () cSnSetDirection a1 a2 a3 a4 a5 a6 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = cIntFromEnum a5} in withVector3 a6 $ \a6' -> cSnSetDirection'_ a1' a2' a3' a4' a5' a6' >>= \res -> return () {-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetDirection2 :: HG3DClass -> Vector3 -> EnumTransformSpace -> Vector3 -> IO () cSnSetDirection2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> let {a3' = cIntFromEnum a3} in withVector3 a4 $ \a4' -> cSnSetDirection2'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnLookAt :: HG3DClass -> Vector3 -> EnumTransformSpace -> Vector3 -> IO () cSnLookAt a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> let {a3' = cIntFromEnum a3} in withVector3 a4 $ \a4' -> cSnLookAt'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetAutoTracking :: HG3DClass -> Bool -> HG3DClass -> Vector3 -> Vector3 -> IO () cSnSetAutoTracking a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in withHG3DClass a3 $ \a3' -> withVector3 a4 $ \a4' -> withVector3 a5 $ \a5' -> cSnSetAutoTracking'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAutoTrackTarget :: HG3DClass -> IO (HG3DClass) cSnGetAutoTrackTarget a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnGetAutoTrackTarget'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAutoTrackOffset :: HG3DClass -> IO (Vector3) cSnGetAutoTrackOffset a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnGetAutoTrackOffset'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAutoTrackLocalDirection :: HG3DClass -> IO (Vector3) cSnGetAutoTrackLocalDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnGetAutoTrackLocalDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnAutoTrack :: HG3DClass -> IO () cSnAutoTrack a1 = withHG3DClass a1 $ \a1' -> cSnAutoTrack'_ a1' >>= \res -> return () {-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetParentSceneNode :: HG3DClass -> IO (HG3DClass) cSnGetParentSceneNode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSnGetParentSceneNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetVisible :: HG3DClass -> Bool -> Bool -> IO () cSnSetVisible a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = fromBool a3} in cSnSetVisible'_ a1' a2' a3' >>= \res -> return () {-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnFlipVisibility :: HG3DClass -> Bool -> IO () cSnFlipVisibility a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cSnFlipVisibility'_ a1' a2' >>= \res -> return () {-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetDebugDisplayEnabled :: HG3DClass -> Bool -> Bool -> IO () cSnSetDebugDisplayEnabled a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = fromBool a3} in cSnSetDebugDisplayEnabled'_ a1' a2' a3' >>= \res -> return () {-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_attachObject_c" cSnAttachObject'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_numAttachedObjects_c" cSnNumAttachedObjects'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getAttachedObject_c" cSnGetAttachedObject'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getAttachedObject2_c" cSnGetAttachedObject2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_detachObject_c" cSnDetachObject'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_detachObject2_c" cSnDetachObject2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_detachObject3_c" cSnDetachObject3'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_detachAllObjects_c" cSnDetachAllObjects'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_isInSceneGraph_c" cSnIsInSceneGraph'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn__notifyRootNode_c" cSnNotifyRootNode'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn__update_c" cSnUpdate'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn__updateBounds_c" cSnUpdateBounds'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getCreator_c" cSnGetCreator'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_removeAndDestroyChild_c" cSnRemoveAndDestroyChild'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_removeAndDestroyChild2_c" cSnRemoveAndDestroyChild2'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_removeAndDestroyAllChildren_c" cSnRemoveAndDestroyAllChildren'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_showBoundingBox_c" cSnShowBoundingBox'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_hideBoundingBox_c" cSnHideBoundingBox'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getShowBoundingBox_c" cSnGetShowBoundingBox'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_createChildSceneNode_c" cSnCreateChildSceneNode'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> ((QuaternionPtr) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_createChildSceneNode2_c" cSnCreateChildSceneNode2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Vector3Ptr) -> ((QuaternionPtr) -> ((HG3DClassPtr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setFixedYawAxis_c" cSnSetFixedYawAxis'_ :: ((HG3DClassPtr) -> (CInt -> ((Vector3Ptr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_yaw_c" cSnYaw'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setDirection_c" cSnSetDirection'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CInt -> ((Vector3Ptr) -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setDirection2_c" cSnSetDirection2'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (CInt -> ((Vector3Ptr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_lookAt_c" cSnLookAt'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (CInt -> ((Vector3Ptr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setAutoTracking_c" cSnSetAutoTracking'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> ((Vector3Ptr) -> ((Vector3Ptr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getAutoTrackTarget_c" cSnGetAutoTrackTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getAutoTrackOffset_c" cSnGetAutoTrackOffset'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getAutoTrackLocalDirection_c" cSnGetAutoTrackLocalDirection'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn__autoTrack_c" cSnAutoTrack'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_getParentSceneNode_c" cSnGetParentSceneNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setVisible_c" cSnSetVisible'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_flipVisibility_c" cSnFlipVisibility'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setDebugDisplayEnabled_c" cSnSetDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))