-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassTechnique.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreTechnique.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassTechnique where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.TypeColour {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumCompareFunction {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumCullingMode {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumManualCullingMode {-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumShadeOptions {-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumFogMode {-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureFilterOptions {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumGPUVendor {-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumIncludeOrExclude {-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} cTIsSupported :: HG3DClass -> IO (Bool) cTIsSupported a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTIsSupported'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTCompile :: HG3DClass -> Bool -> IO (String) cTCompile a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in alloc64k $ \a3' -> cTCompile'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') {-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTCompileIlluminationPasses :: HG3DClass -> IO () cTCompileIlluminationPasses a1 = withHG3DClass a1 $ \a1' -> cTCompileIlluminationPasses'_ a1' >>= \res -> return () {-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTCreatePass :: HG3DClass -> IO (HG3DClass) cTCreatePass a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTCreatePass'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetPass :: HG3DClass -> Int -> IO (HG3DClass) cTGetPass a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cTGetPass'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetPass2 :: HG3DClass -> String -> IO (HG3DClass) cTGetPass2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cTGetPass2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetNumPasses :: HG3DClass -> IO (Int) cTGetNumPasses a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTGetNumPasses'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTRemovePass :: HG3DClass -> Int -> IO () cTRemovePass a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTRemovePass'_ a1' a2' >>= \res -> return () {-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTRemoveAllPasses :: HG3DClass -> IO () cTRemoveAllPasses a1 = withHG3DClass a1 $ \a1' -> cTRemoveAllPasses'_ a1' >>= \res -> return () {-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTMovePass :: HG3DClass -> Int -> Int -> IO (Bool) cTMovePass a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = fromIntegral a3} in alloca $ \a4' -> cTMovePass'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') {-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetParent :: HG3DClass -> IO (HG3DClass) cTGetParent a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetResourceGroup :: HG3DClass -> IO (String) cTGetResourceGroup a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTGetResourceGroup'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTIsTransparent :: HG3DClass -> IO (Bool) cTIsTransparent a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTIsTransparent'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTIsTransparentSortingEnabled :: HG3DClass -> IO (Bool) cTIsTransparentSortingEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTIsTransparentSortingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTIsTransparentSortingForced :: HG3DClass -> IO (Bool) cTIsTransparentSortingForced a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTIsTransparentSortingForced'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTPrepare :: HG3DClass -> IO () cTPrepare a1 = withHG3DClass a1 $ \a1' -> cTPrepare'_ a1' >>= \res -> return () {-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTUnprepare :: HG3DClass -> IO () cTUnprepare a1 = withHG3DClass a1 $ \a1' -> cTUnprepare'_ a1' >>= \res -> return () {-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTLoad :: HG3DClass -> IO () cTLoad a1 = withHG3DClass a1 $ \a1' -> cTLoad'_ a1' >>= \res -> return () {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTUnload :: HG3DClass -> IO () cTUnload a1 = withHG3DClass a1 $ \a1' -> cTUnload'_ a1' >>= \res -> return () {-# LINE 140 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTIsLoaded :: HG3DClass -> IO (Bool) cTIsLoaded a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTIsLoaded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 144 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTNotifyNeedsRecompile :: HG3DClass -> IO () cTNotifyNeedsRecompile a1 = withHG3DClass a1 $ \a1' -> cTNotifyNeedsRecompile'_ a1' >>= \res -> return () {-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetPointSize :: HG3DClass -> Float -> IO () cTSetPointSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTSetPointSize'_ a1' a2' >>= \res -> return () {-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetAmbient :: HG3DClass -> Float -> Float -> Float -> IO () cTSetAmbient a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cTSetAmbient'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetAmbient2 :: HG3DClass -> Colour -> IO () cTSetAmbient2 a1 a2 = withHG3DClass a1 $ \a1' -> withColour a2 $ \a2' -> cTSetAmbient2'_ a1' a2' >>= \res -> return () {-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetDiffuse :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cTSetDiffuse a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cTSetDiffuse'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetDiffuse2 :: HG3DClass -> Colour -> IO () cTSetDiffuse2 a1 a2 = withHG3DClass a1 $ \a1' -> withColour a2 $ \a2' -> cTSetDiffuse2'_ a1' a2' >>= \res -> return () {-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetSpecular :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cTSetSpecular a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cTSetSpecular'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetSpecular2 :: HG3DClass -> Colour -> IO () cTSetSpecular2 a1 a2 = withHG3DClass a1 $ \a1' -> withColour a2 $ \a2' -> cTSetSpecular2'_ a1' a2' >>= \res -> return () {-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetShininess :: HG3DClass -> Float -> IO () cTSetShininess a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTSetShininess'_ a1' a2' >>= \res -> return () {-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetSelfIllumination :: HG3DClass -> Float -> Float -> Float -> IO () cTSetSelfIllumination a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cTSetSelfIllumination'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetSelfIllumination2 :: HG3DClass -> Colour -> IO () cTSetSelfIllumination2 a1 a2 = withHG3DClass a1 $ \a1' -> withColour a2 $ \a2' -> cTSetSelfIllumination2'_ a1' a2' >>= \res -> return () {-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetDepthCheckEnabled :: HG3DClass -> Bool -> IO () cTSetDepthCheckEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cTSetDepthCheckEnabled'_ a1' a2' >>= \res -> return () {-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetDepthWriteEnabled :: HG3DClass -> Bool -> IO () cTSetDepthWriteEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cTSetDepthWriteEnabled'_ a1' a2' >>= \res -> return () {-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetDepthFunction :: HG3DClass -> EnumCompareFunction -> IO () cTSetDepthFunction a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTSetDepthFunction'_ a1' a2' >>= \res -> return () {-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetColourWriteEnabled :: HG3DClass -> Bool -> IO () cTSetColourWriteEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cTSetColourWriteEnabled'_ a1' a2' >>= \res -> return () {-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetCullingMode :: HG3DClass -> EnumCullingMode -> IO () cTSetCullingMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTSetCullingMode'_ a1' a2' >>= \res -> return () {-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetManualCullingMode :: HG3DClass -> EnumManualCullingMode -> IO () cTSetManualCullingMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTSetManualCullingMode'_ a1' a2' >>= \res -> return () {-# LINE 221 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetLightingEnabled :: HG3DClass -> Bool -> IO () cTSetLightingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cTSetLightingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 225 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetShadingMode :: HG3DClass -> EnumShadeOptions -> IO () cTSetShadingMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTSetShadingMode'_ a1' a2' >>= \res -> return () {-# LINE 229 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetFog :: HG3DClass -> Bool -> EnumFogMode -> Colour -> Float -> Float -> Float -> IO () cTSetFog a1 a2 a3 a4 a5 a6 a7 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = cIntFromEnum a3} in withColour a4 $ \a4' -> let {a5' = realToFrac a5} in let {a6' = realToFrac a6} in let {a7' = realToFrac a7} in cTSetFog'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () {-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetDepthBias :: HG3DClass -> Float -> Float -> IO () cTSetDepthBias a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cTSetDepthBias'_ a1' a2' a3' >>= \res -> return () {-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetTextureFiltering :: HG3DClass -> EnumTextureFilterOptions -> IO () cTSetTextureFiltering a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTSetTextureFiltering'_ a1' a2' >>= \res -> return () {-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetTextureAnisotropy :: HG3DClass -> Int -> IO () cTSetTextureAnisotropy a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTSetTextureAnisotropy'_ a1' a2' >>= \res -> return () {-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetLodIndex :: HG3DClass -> Int -> IO () cTSetLodIndex a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTSetLodIndex'_ a1' a2' >>= \res -> return () {-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetLodIndex :: HG3DClass -> IO (Int) cTGetLodIndex a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTGetLodIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetSchemeName :: HG3DClass -> String -> IO () cTSetSchemeName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cTSetSchemeName'_ a1' a2' >>= \res -> return () {-# LINE 263 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetSchemeName :: HG3DClass -> IO (String) cTGetSchemeName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTGetSchemeName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 267 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetSchemeIndex :: HG3DClass -> IO (Int) cTGetSchemeIndex a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTGetSchemeIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 271 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTIsDepthWriteEnabled :: HG3DClass -> IO (Bool) cTIsDepthWriteEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTIsDepthWriteEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 275 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTIsDepthCheckEnabled :: HG3DClass -> IO (Bool) cTIsDepthCheckEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTIsDepthCheckEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 279 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTHasColourWriteDisabled :: HG3DClass -> IO (Bool) cTHasColourWriteDisabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTHasColourWriteDisabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 283 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetName :: HG3DClass -> String -> IO () cTSetName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cTSetName'_ a1' a2' >>= \res -> return () {-# LINE 287 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetName :: HG3DClass -> IO (String) cTGetName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 291 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTAddGPUVendorRule :: HG3DClass -> EnumGPUVendor -> EnumIncludeOrExclude -> IO () cTAddGPUVendorRule a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = cIntFromEnum a3} in cTAddGPUVendorRule'_ a1' a2' a3' >>= \res -> return () {-# LINE 296 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTRemoveGPUVendorRule :: HG3DClass -> EnumGPUVendor -> IO () cTRemoveGPUVendorRule a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTRemoveGPUVendorRule'_ a1' a2' >>= \res -> return () {-# LINE 300 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTAddGPUDeviceNameRule :: HG3DClass -> String -> EnumIncludeOrExclude -> Bool -> IO () cTAddGPUDeviceNameRule a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = cIntFromEnum a3} in let {a4' = fromBool a4} in cTAddGPUDeviceNameRule'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 306 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTRemoveGPUDeviceNameRule :: HG3DClass -> String -> IO () cTRemoveGPUDeviceNameRule a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cTRemoveGPUDeviceNameRule'_ a1' a2' >>= \res -> return () {-# LINE 310 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_isSupported_c" cTIsSupported'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT__compile_c" cTCompile'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT__compileIlluminationPasses_c" cTCompileIlluminationPasses'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_createPass_c" cTCreatePass'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_getPass_c" cTGetPass'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_getPass2_c" cTGetPass2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_getNumPasses_c" cTGetNumPasses'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_removePass_c" cTRemovePass'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_removeAllPasses_c" cTRemoveAllPasses'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_movePass_c" cTMovePass'_ :: ((HG3DClassPtr) -> (CUShort -> (CUShort -> ((Ptr CInt) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_getParent_c" cTGetParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_getResourceGroup_c" cTGetResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_isTransparent_c" cTIsTransparent'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_isTransparentSortingEnabled_c" cTIsTransparentSortingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_isTransparentSortingForced_c" cTIsTransparentSortingForced'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT__prepare_c" cTPrepare'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT__unprepare_c" cTUnprepare'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT__load_c" cTLoad'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT__unload_c" cTUnload'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_isLoaded_c" cTIsLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT__notifyNeedsRecompile_c" cTNotifyNeedsRecompile'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setPointSize_c" cTSetPointSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setAmbient_c" cTSetAmbient'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setAmbient2_c" cTSetAmbient2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setDiffuse_c" cTSetDiffuse'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setDiffuse2_c" cTSetDiffuse2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setSpecular_c" cTSetSpecular'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setSpecular2_c" cTSetSpecular2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setShininess_c" cTSetShininess'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setSelfIllumination_c" cTSetSelfIllumination'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setSelfIllumination2_c" cTSetSelfIllumination2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setDepthCheckEnabled_c" cTSetDepthCheckEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setDepthWriteEnabled_c" cTSetDepthWriteEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setDepthFunction_c" cTSetDepthFunction'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setColourWriteEnabled_c" cTSetColourWriteEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setCullingMode_c" cTSetCullingMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setManualCullingMode_c" cTSetManualCullingMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setLightingEnabled_c" cTSetLightingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setShadingMode_c" cTSetShadingMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setFog_c" cTSetFog'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> ((ColourPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setDepthBias_c" cTSetDepthBias'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setTextureFiltering_c" cTSetTextureFiltering'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setTextureAnisotropy_c" cTSetTextureAnisotropy'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setLodIndex_c" cTSetLodIndex'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_getLodIndex_c" cTGetLodIndex'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setSchemeName_c" cTSetSchemeName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_getSchemeName_c" cTGetSchemeName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT__getSchemeIndex_c" cTGetSchemeIndex'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_isDepthWriteEnabled_c" cTIsDepthWriteEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_isDepthCheckEnabled_c" cTIsDepthCheckEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_hasColourWriteDisabled_c" cTHasColourWriteDisabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setName_c" cTSetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_getName_c" cTGetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_addGPUVendorRule_c" cTAddGPUVendorRule'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_removeGPUVendorRule_c" cTRemoveGPUVendorRule'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_addGPUDeviceNameRule_c" cTAddGPUDeviceNameRule'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_removeGPUDeviceNameRule_c" cTRemoveGPUDeviceNameRule'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))