-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- Copyright 2011 Dr. Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassTextureUnitState.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreTextureUnitState.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassTextureUnitState where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureType {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumBindingType {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumContentType {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumPixelFormat {-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian {-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureAddressingMode {-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.TypeColour {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumLayerBlendOperationEx {-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumLayerBlendSource {-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumSceneBlendFactor {-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumEnvMapType {-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureFilterOptions {-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumFilterType {-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumFilterOptions {-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} cTusGetTextureName :: HG3DClass -> IO (String) cTusGetTextureName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTusGetTextureName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureName :: HG3DClass -> String -> EnumTextureType -> IO () cTusSetTextureName a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = cIntFromEnum a3} in cTusSetTextureName'_ a1' a2' a3' >>= \res -> return () {-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetCubicTextureName :: HG3DClass -> String -> Bool -> IO () cTusSetCubicTextureName a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in cTusSetCubicTextureName'_ a1' a2' a3' >>= \res -> return () {-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetAnimatedTextureName :: HG3DClass -> String -> Int -> Float -> IO () cTusSetAnimatedTextureName a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromIntegral a3} in let {a4' = realToFrac a4} in cTusSetAnimatedTextureName'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetCurrentFrame :: HG3DClass -> Int -> IO () cTusSetCurrentFrame a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTusSetCurrentFrame'_ a1' a2' >>= \res -> return () {-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetCurrentFrame :: HG3DClass -> IO (Int) cTusGetCurrentFrame a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetCurrentFrame'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetFrameTextureName :: HG3DClass -> Int -> IO (String) cTusGetFrameTextureName a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloc64k $ \a3' -> cTusGetFrameTextureName'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') {-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetFrameTextureName :: HG3DClass -> String -> Int -> IO () cTusSetFrameTextureName a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromIntegral a3} in cTusSetFrameTextureName'_ a1' a2' a3' >>= \res -> return () {-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusAddFrameTextureName :: HG3DClass -> String -> IO () cTusAddFrameTextureName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cTusAddFrameTextureName'_ a1' a2' >>= \res -> return () {-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusDeleteFrameTextureName :: HG3DClass -> Int -> IO () cTusDeleteFrameTextureName a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTusDeleteFrameTextureName'_ a1' a2' >>= \res -> return () {-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetNumFrames :: HG3DClass -> IO (Int) cTusGetNumFrames a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetNumFrames'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetBindingType :: HG3DClass -> EnumBindingType -> IO () cTusSetBindingType a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTusSetBindingType'_ a1' a2' >>= \res -> return () {-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetBindingType :: HG3DClass -> IO (EnumBindingType) cTusGetBindingType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetBindingType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetContentType :: HG3DClass -> EnumContentType -> IO () cTusSetContentType a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTusSetContentType'_ a1' a2' >>= \res -> return () {-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetContentType :: HG3DClass -> IO (EnumContentType) cTusGetContentType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetContentType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsCubic :: HG3DClass -> IO (Bool) cTusIsCubic a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusIsCubic'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIs3D :: HG3DClass -> IO (Bool) cTusIs3D a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusIs3D'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureType :: HG3DClass -> IO (EnumTextureType) cTusGetTextureType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetDesiredFormat :: HG3DClass -> EnumPixelFormat -> IO () cTusSetDesiredFormat a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTusSetDesiredFormat'_ a1' a2' >>= \res -> return () {-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetDesiredFormat :: HG3DClass -> IO (EnumPixelFormat) cTusGetDesiredFormat a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetDesiredFormat'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetNumMipmaps :: HG3DClass -> Int -> IO () cTusSetNumMipmaps a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTusSetNumMipmaps'_ a1' a2' >>= \res -> return () {-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetNumMipmaps :: HG3DClass -> IO (Int) cTusGetNumMipmaps a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetNumMipmaps'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetIsAlpha :: HG3DClass -> Bool -> IO () cTusSetIsAlpha a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cTusSetIsAlpha'_ a1' a2' >>= \res -> return () {-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetIsAlpha :: HG3DClass -> IO (Bool) cTusGetIsAlpha a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetIsAlpha'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetHardwareGammaEnabled :: HG3DClass -> Bool -> IO () cTusSetHardwareGammaEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cTusSetHardwareGammaEnabled'_ a1' a2' >>= \res -> return () {-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsHardwareGammaEnabled :: HG3DClass -> IO (Bool) cTusIsHardwareGammaEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusIsHardwareGammaEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureCoordSet :: HG3DClass -> IO (Int) cTusGetTextureCoordSet a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureCoordSet'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureCoordSet :: HG3DClass -> Int -> IO () cTusSetTextureCoordSet a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTusSetTextureCoordSet'_ a1' a2' >>= \res -> return () {-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureScroll :: HG3DClass -> Float -> Float -> IO () cTusSetTextureScroll a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cTusSetTextureScroll'_ a1' a2' a3' >>= \res -> return () {-# LINE 194 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureUScroll :: HG3DClass -> Float -> IO () cTusSetTextureUScroll a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTusSetTextureUScroll'_ a1' a2' >>= \res -> return () {-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureUScroll :: HG3DClass -> IO (Float) cTusGetTextureUScroll a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureUScroll'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureVScroll :: HG3DClass -> Float -> IO () cTusSetTextureVScroll a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTusSetTextureVScroll'_ a1' a2' >>= \res -> return () {-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureVScroll :: HG3DClass -> IO (Float) cTusGetTextureVScroll a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureVScroll'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureUScale :: HG3DClass -> Float -> IO () cTusSetTextureUScale a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTusSetTextureUScale'_ a1' a2' >>= \res -> return () {-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureUScale :: HG3DClass -> IO (Float) cTusGetTextureUScale a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureUScale'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureVScale :: HG3DClass -> Float -> IO () cTusSetTextureVScale a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTusSetTextureVScale'_ a1' a2' >>= \res -> return () {-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureVScale :: HG3DClass -> IO (Float) cTusGetTextureVScale a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureVScale'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureScale :: HG3DClass -> Float -> Float -> IO () cTusSetTextureScale a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cTusSetTextureScale'_ a1' a2' a3' >>= \res -> return () {-# LINE 231 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureRotate :: HG3DClass -> Radians -> IO () cTusSetTextureRotate a1 a2 = withHG3DClass a1 $ \a1' -> withRadians a2 $ \a2' -> cTusSetTextureRotate'_ a1' a2' >>= \res -> return () {-# LINE 235 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureRotate :: HG3DClass -> IO (Radians) cTusGetTextureRotate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureRotate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 239 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureAddressingMode :: HG3DClass -> EnumTextureAddressingMode -> IO () cTusSetTextureAddressingMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTusSetTextureAddressingMode'_ a1' a2' >>= \res -> return () {-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureAddressingMode2 :: HG3DClass -> EnumTextureAddressingMode -> EnumTextureAddressingMode -> EnumTextureAddressingMode -> IO () cTusSetTextureAddressingMode2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = cIntFromEnum a3} in let {a4' = cIntFromEnum a4} in cTusSetTextureAddressingMode2'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureBorderColour :: HG3DClass -> Colour -> IO () cTusSetTextureBorderColour a1 a2 = withHG3DClass a1 $ \a1' -> withColour a2 $ \a2' -> cTusSetTextureBorderColour'_ a1' a2' >>= \res -> return () {-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureBorderColour :: HG3DClass -> IO (Colour) cTusGetTextureBorderColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureBorderColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetColourOperationEx :: HG3DClass -> EnumLayerBlendOperationEx -> EnumLayerBlendSource -> EnumLayerBlendSource -> Colour -> Colour -> Float -> IO () cTusSetColourOperationEx a1 a2 a3 a4 a5 a6 a7 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = cIntFromEnum a3} in let {a4' = cIntFromEnum a4} in withColour a5 $ \a5' -> withColour a6 $ \a6' -> let {a7' = realToFrac a7} in cTusSetColourOperationEx'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () {-# LINE 266 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetColourBlendFallbackSrc :: HG3DClass -> IO (EnumSceneBlendFactor) cTusGetColourBlendFallbackSrc a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetColourBlendFallbackSrc'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 270 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetColourBlendFallbackDest :: HG3DClass -> IO (EnumSceneBlendFactor) cTusGetColourBlendFallbackDest a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetColourBlendFallbackDest'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 274 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetAlphaOperation :: HG3DClass -> EnumLayerBlendOperationEx -> EnumLayerBlendSource -> EnumLayerBlendSource -> Float -> Float -> Float -> IO () cTusSetAlphaOperation a1 a2 a3 a4 a5 a6 a7 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = cIntFromEnum a3} in let {a4' = cIntFromEnum a4} in let {a5' = realToFrac a5} in let {a6' = realToFrac a6} in let {a7' = realToFrac a7} in cTusSetAlphaOperation'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () {-# LINE 283 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetEnvironmentMap :: HG3DClass -> Bool -> EnumEnvMapType -> IO () cTusSetEnvironmentMap a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = cIntFromEnum a3} in cTusSetEnvironmentMap'_ a1' a2' a3' >>= \res -> return () {-# LINE 288 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetScrollAnimation :: HG3DClass -> Float -> Float -> IO () cTusSetScrollAnimation a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cTusSetScrollAnimation'_ a1' a2' a3' >>= \res -> return () {-# LINE 293 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetRotateAnimation :: HG3DClass -> Float -> IO () cTusSetRotateAnimation a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTusSetRotateAnimation'_ a1' a2' >>= \res -> return () {-# LINE 297 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusRemoveAllEffects :: HG3DClass -> IO () cTusRemoveAllEffects a1 = withHG3DClass a1 $ \a1' -> cTusRemoveAllEffects'_ a1' >>= \res -> return () {-# LINE 300 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsBlank :: HG3DClass -> IO (Bool) cTusIsBlank a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusIsBlank'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 304 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetBlank :: HG3DClass -> IO () cTusSetBlank a1 = withHG3DClass a1 $ \a1' -> cTusSetBlank'_ a1' >>= \res -> return () {-# LINE 307 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsTextureLoadFailing :: HG3DClass -> IO (Bool) cTusIsTextureLoadFailing a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusIsTextureLoadFailing'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 311 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusRetryTextureLoad :: HG3DClass -> IO () cTusRetryTextureLoad a1 = withHG3DClass a1 $ \a1' -> cTusRetryTextureLoad'_ a1' >>= \res -> return () {-# LINE 314 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetAnimationDuration :: HG3DClass -> IO (Float) cTusGetAnimationDuration a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetAnimationDuration'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 318 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureFiltering :: HG3DClass -> EnumTextureFilterOptions -> IO () cTusSetTextureFiltering a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cTusSetTextureFiltering'_ a1' a2' >>= \res -> return () {-# LINE 322 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureFiltering2 :: HG3DClass -> EnumFilterType -> EnumFilterOptions -> IO () cTusSetTextureFiltering2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = cIntFromEnum a3} in cTusSetTextureFiltering2'_ a1' a2' a3' >>= \res -> return () {-# LINE 327 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureFiltering3 :: HG3DClass -> EnumFilterOptions -> EnumFilterOptions -> EnumFilterOptions -> IO () cTusSetTextureFiltering3 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = cIntFromEnum a3} in let {a4' = cIntFromEnum a4} in cTusSetTextureFiltering3'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 333 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureFiltering :: HG3DClass -> EnumFilterType -> IO (EnumFilterOptions) cTusGetTextureFiltering a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in alloca $ \a3' -> cTusGetTextureFiltering'_ a1' a2' a3' >>= \res -> peekEnumUtil a3'>>= \a3'' -> return (a3'') {-# LINE 338 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureAnisotropy :: HG3DClass -> Int -> IO () cTusSetTextureAnisotropy a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cTusSetTextureAnisotropy'_ a1' a2' >>= \res -> return () {-# LINE 342 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureAnisotropy :: HG3DClass -> IO (Int) cTusGetTextureAnisotropy a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureAnisotropy'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 346 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureMipmapBias :: HG3DClass -> Float -> IO () cTusSetTextureMipmapBias a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cTusSetTextureMipmapBias'_ a1' a2' >>= \res -> return () {-# LINE 350 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureMipmapBias :: HG3DClass -> IO (Float) cTusGetTextureMipmapBias a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureMipmapBias'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 354 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetCompositorReference :: HG3DClass -> String -> String -> Int -> IO () cTusSetCompositorReference a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> let {a4' = fromIntegral a4} in cTusSetCompositorReference'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 360 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetReferencedCompositorName :: HG3DClass -> IO (String) cTusGetReferencedCompositorName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTusGetReferencedCompositorName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 364 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetReferencedTextureName :: HG3DClass -> IO (String) cTusGetReferencedTextureName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTusGetReferencedTextureName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 368 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetReferencedMRTIndex :: HG3DClass -> IO (Int) cTusGetReferencedMRTIndex a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetReferencedMRTIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 372 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetParent :: HG3DClass -> IO (HG3DClass) cTusGetParent a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 376 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusPrepare :: HG3DClass -> IO () cTusPrepare a1 = withHG3DClass a1 $ \a1' -> cTusPrepare'_ a1' >>= \res -> return () {-# LINE 379 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusUnprepare :: HG3DClass -> IO () cTusUnprepare a1 = withHG3DClass a1 $ \a1' -> cTusUnprepare'_ a1' >>= \res -> return () {-# LINE 382 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusLoad :: HG3DClass -> IO () cTusLoad a1 = withHG3DClass a1 $ \a1' -> cTusLoad'_ a1' >>= \res -> return () {-# LINE 385 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusUnload :: HG3DClass -> IO () cTusUnload a1 = withHG3DClass a1 $ \a1' -> cTusUnload'_ a1' >>= \res -> return () {-# LINE 388 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusHasViewRelativeTextureCoordinateGeneration :: HG3DClass -> IO (Bool) cTusHasViewRelativeTextureCoordinateGeneration a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusHasViewRelativeTextureCoordinateGeneration'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 392 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsLoaded :: HG3DClass -> IO (Bool) cTusIsLoaded a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusIsLoaded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 396 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusNotifyNeedsRecompile :: HG3DClass -> IO () cTusNotifyNeedsRecompile a1 = withHG3DClass a1 $ \a1' -> cTusNotifyNeedsRecompile'_ a1' >>= \res -> return () {-# LINE 399 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetName :: HG3DClass -> String -> IO () cTusSetName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cTusSetName'_ a1' a2' >>= \res -> return () {-# LINE 403 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetName :: HG3DClass -> IO (String) cTusGetName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTusGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 407 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureNameAlias :: HG3DClass -> String -> IO () cTusSetTextureNameAlias a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cTusSetTextureNameAlias'_ a1' a2' >>= \res -> return () {-# LINE 411 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureNameAlias :: HG3DClass -> IO (String) cTusGetTextureNameAlias a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cTusGetTextureNameAlias'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 415 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusNotifyParent :: HG3DClass -> HG3DClass -> IO () cTusNotifyParent a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cTusNotifyParent'_ a1' a2' >>= \res -> return () {-# LINE 419 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTexturePtr :: HG3DClass -> IO (SharedPtr) cTusGetTexturePtr a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTexturePtr'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 423 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTexturePtr2 :: HG3DClass -> Int -> IO (SharedPtr) cTusGetTexturePtr2 a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cTusGetTexturePtr2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 428 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTexturePtr :: HG3DClass -> SharedPtr -> IO () cTusSetTexturePtr a1 a2 = withHG3DClass a1 $ \a1' -> withSharedPtr a2 $ \a2' -> cTusSetTexturePtr'_ a1' a2' >>= \res -> return () {-# LINE 432 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTexturePtr2 :: HG3DClass -> SharedPtr -> Int -> IO () cTusSetTexturePtr2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> withSharedPtr a2 $ \a2' -> let {a3' = fromIntegral a3} in cTusSetTexturePtr2'_ a1' a2' a3' >>= \res -> return () {-# LINE 437 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureName_c" cTusGetTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureName_c" cTusSetTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setCubicTextureName_c" cTusSetCubicTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setAnimatedTextureName_c" cTusSetAnimatedTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CUInt -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setCurrentFrame_c" cTusSetCurrentFrame'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getCurrentFrame_c" cTusGetCurrentFrame'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getFrameTextureName_c" cTusGetFrameTextureName'_ :: ((HG3DClassPtr) -> (CUInt -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setFrameTextureName_c" cTusSetFrameTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CUInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_addFrameTextureName_c" cTusAddFrameTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_deleteFrameTextureName_c" cTusDeleteFrameTextureName'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getNumFrames_c" cTusGetNumFrames'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setBindingType_c" cTusSetBindingType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getBindingType_c" cTusGetBindingType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setContentType_c" cTusSetContentType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getContentType_c" cTusGetContentType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isCubic_c" cTusIsCubic'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_is3D_c" cTusIs3D'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureType_c" cTusGetTextureType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setDesiredFormat_c" cTusSetDesiredFormat'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getDesiredFormat_c" cTusGetDesiredFormat'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setNumMipmaps_c" cTusSetNumMipmaps'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getNumMipmaps_c" cTusGetNumMipmaps'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setIsAlpha_c" cTusSetIsAlpha'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getIsAlpha_c" cTusGetIsAlpha'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setHardwareGammaEnabled_c" cTusSetHardwareGammaEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isHardwareGammaEnabled_c" cTusIsHardwareGammaEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureCoordSet_c" cTusGetTextureCoordSet'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureCoordSet_c" cTusSetTextureCoordSet'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureScroll_c" cTusSetTextureScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureUScroll_c" cTusSetTextureUScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureUScroll_c" cTusGetTextureUScroll'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureVScroll_c" cTusSetTextureVScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureVScroll_c" cTusGetTextureVScroll'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureUScale_c" cTusSetTextureUScale'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureUScale_c" cTusGetTextureUScale'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureVScale_c" cTusSetTextureVScale'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureVScale_c" cTusGetTextureVScale'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureScale_c" cTusSetTextureScale'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureRotate_c" cTusSetTextureRotate'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureRotate_c" cTusGetTextureRotate'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureAddressingMode_c" cTusSetTextureAddressingMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureAddressingMode2_c" cTusSetTextureAddressingMode2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureBorderColour_c" cTusSetTextureBorderColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureBorderColour_c" cTusGetTextureBorderColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setColourOperationEx_c" cTusSetColourOperationEx'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> ((ColourPtr) -> ((ColourPtr) -> (CFloat -> (IO ())))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getColourBlendFallbackSrc_c" cTusGetColourBlendFallbackSrc'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getColourBlendFallbackDest_c" cTusGetColourBlendFallbackDest'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setAlphaOperation_c" cTusSetAlphaOperation'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setEnvironmentMap_c" cTusSetEnvironmentMap'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setScrollAnimation_c" cTusSetScrollAnimation'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setRotateAnimation_c" cTusSetRotateAnimation'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_removeAllEffects_c" cTusRemoveAllEffects'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isBlank_c" cTusIsBlank'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setBlank_c" cTusSetBlank'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isTextureLoadFailing_c" cTusIsTextureLoadFailing'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_retryTextureLoad_c" cTusRetryTextureLoad'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getAnimationDuration_c" cTusGetAnimationDuration'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureFiltering_c" cTusSetTextureFiltering'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureFiltering2_c" cTusSetTextureFiltering2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureFiltering3_c" cTusSetTextureFiltering3'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureFiltering_c" cTusGetTextureFiltering'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureAnisotropy_c" cTusSetTextureAnisotropy'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureAnisotropy_c" cTusGetTextureAnisotropy'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureMipmapBias_c" cTusSetTextureMipmapBias'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureMipmapBias_c" cTusGetTextureMipmapBias'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setCompositorReference_c" cTusSetCompositorReference'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getReferencedCompositorName_c" cTusGetReferencedCompositorName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getReferencedTextureName_c" cTusGetReferencedTextureName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getReferencedMRTIndex_c" cTusGetReferencedMRTIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getParent_c" cTusGetParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__prepare_c" cTusPrepare'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__unprepare_c" cTusUnprepare'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__load_c" cTusLoad'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__unload_c" cTusUnload'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_hasViewRelativeTextureCoordinateGeneration_c" cTusHasViewRelativeTextureCoordinateGeneration'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_isLoaded_c" cTusIsLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__notifyNeedsRecompile_c" cTusNotifyNeedsRecompile'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setName_c" cTusSetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getName_c" cTusGetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureNameAlias_c" cTusSetTextureNameAlias'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureNameAlias_c" cTusGetTextureNameAlias'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__notifyParent_c" cTusNotifyParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__getTexturePtr_c" cTusGetTexturePtr'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__getTexturePtr2_c" cTusGetTexturePtr2'_ :: ((HG3DClassPtr) -> (CInt -> ((SharedPtrPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__setTexturePtr_c" cTusSetTexturePtr'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus__setTexturePtr2_c" cTusSetTexturePtr2'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (CInt -> (IO ()))))