// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassAnimationState.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreAnimationState.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" // original function: const String& getAnimationName(); void cAns_getAnimationName_c(struct hg3dclass_struct *classptr_c, char * result_c); // original function: Real getTimePosition(); void cAns_getTimePosition_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setTimePosition(Real timePos); void cAns_setTimePosition_c(struct hg3dclass_struct *classptr_c, float timePos_c); // original function: Real getLength(); void cAns_getLength_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setLength(Real len); void cAns_setLength_c(struct hg3dclass_struct *classptr_c, float len_c); // original function: Real getWeight(); void cAns_getWeight_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setWeight(Real weight); void cAns_setWeight_c(struct hg3dclass_struct *classptr_c, float weight_c); // original function: void addTime(Real offset); void cAns_addTime_c(struct hg3dclass_struct *classptr_c, float offset_c); // original function: bool hasEnded(); void cAns_hasEnded_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: bool getEnabled(); void cAns_getEnabled_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void setEnabled(bool enabled); void cAns_setEnabled_c(struct hg3dclass_struct *classptr_c, int enabled_c); // original function: void setLoop(bool loop); void cAns_setLoop_c(struct hg3dclass_struct *classptr_c, int loop_c); // original function: bool getLoop(); void cAns_getLoop_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void createBlendMask(size_t blendMaskSizeHint, float initialWeight); void cAns_createBlendMask_c(struct hg3dclass_struct *classptr_c, int blendMaskSizeHint_c, float initialWeight_c); // original function: void destroyBlendMask(); void cAns_destroyBlendMask_c(struct hg3dclass_struct *classptr_c); // original function: bool hasBlendMask(); void cAns_hasBlendMask_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void setBlendMaskEntry(size_t boneHandle, float weight); void cAns_setBlendMaskEntry_c(struct hg3dclass_struct *classptr_c, int boneHandle_c, float weight_c);