// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassCompositorChain.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreCompositorChain.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" #include "TypeSharedPtr.h" // original function: CompositorInstance* addCompositor(CompositorPtr filter, size_t addPosition, const String& scheme); void cCoc_addCompositor_c(struct hg3dclass_struct *classptr_c, struct sharedptr_struct * filter_c, int addPosition_c, char * scheme_c, struct hg3dclass_struct * result_c); // original function: void removeCompositor(size_t position); void cCoc_removeCompositor_c(struct hg3dclass_struct *classptr_c, int position_c); // original function: size_t getNumCompositors(); void cCoc_getNumCompositors_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void removeAllCompositors(); void cCoc_removeAllCompositors_c(struct hg3dclass_struct *classptr_c); // original function: CompositorInstance * getCompositor(size_t index); void cCoc_getCompositor_c(struct hg3dclass_struct *classptr_c, int index_c, struct hg3dclass_struct * result_c); // original function: CompositorInstance * getCompositor(const String& name); void cCoc_getCompositor2_c(struct hg3dclass_struct *classptr_c, char * name_c, struct hg3dclass_struct * result_c); // original function: CompositorInstance* _getOriginalSceneCompositor(); void cCoc__getOriginalSceneCompositor_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * result_c); // original function: void setCompositorEnabled(size_t position, bool state); void cCoc_setCompositorEnabled_c(struct hg3dclass_struct *classptr_c, int position_c, int state_c); // original function: void _markDirty(); void cCoc__markDirty_c(struct hg3dclass_struct *classptr_c); // original function: Viewport * getViewport(); void cCoc_getViewport_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * result_c); // original function: void _notifyViewport(Viewport* vp); void cCoc__notifyViewport_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * vp_c); // original function: void _removeInstance(CompositorInstance * i); void cCoc__removeInstance_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * i_c); // original function: void _compile(); void cCoc__compile_c(struct hg3dclass_struct *classptr_c); // original function: CompositorInstance* getPreviousInstance(CompositorInstance* curr, bool activeOnly); void cCoc_getPreviousInstance_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * curr_c, int activeOnly_c, struct hg3dclass_struct * result_c);