// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassMovableObject.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreMovableObject.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" // original function: void _notifyCreator(MovableObjectFactory* fact); void cMo__notifyCreator_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * fact_c); // original function: MovableObjectFactory* _getCreator(); void cMo__getCreator_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * result_c); // original function: void _notifyManager(SceneManager* man); void cMo__notifyManager_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * man_c); // original function: SceneManager* _getManager(); void cMo__getManager_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * result_c); // original function: const String& getName(); void cMo_getName_c(struct hg3dclass_struct *classptr_c, char * result_c); // original function: const String& getMovableType(); void cMo_getMovableType_c(struct hg3dclass_struct *classptr_c, char * result_c); // original function: Node* getParentNode(); void cMo_getParentNode_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * result_c); // original function: SceneNode* getParentSceneNode(); void cMo_getParentSceneNode_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * result_c); // original function: bool isParentTagPoint(); void cMo_isParentTagPoint_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void _notifyAttached(Node* parent, bool isTagPoint); void cMo__notifyAttached_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * parent_c, int isTagPoint_c); // original function: bool isAttached(); void cMo_isAttached_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void detachFromParent(); void cMo_detachFromParent_c(struct hg3dclass_struct *classptr_c); // original function: bool isInScene(); void cMo_isInScene_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void _notifyMoved(); void cMo__notifyMoved_c(struct hg3dclass_struct *classptr_c); // original function: void _notifyCurrentCamera(Camera* cam); void cMo__notifyCurrentCamera_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * cam_c); // original function: Real getBoundingRadius(); void cMo_getBoundingRadius_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setVisible(bool visible); void cMo_setVisible_c(struct hg3dclass_struct *classptr_c, int visible_c); // original function: bool getVisible(); void cMo_getVisible_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: bool isVisible(); void cMo_isVisible_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void setRenderingDistance(Real dist); void cMo_setRenderingDistance_c(struct hg3dclass_struct *classptr_c, float dist_c); // original function: Real getRenderingDistance(); void cMo_getRenderingDistance_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setQueryFlags(uint32 flags); void cMo_setQueryFlags_c(struct hg3dclass_struct *classptr_c, unsigned int flags_c); // original function: void addQueryFlags(uint32 flags); void cMo_addQueryFlags_c(struct hg3dclass_struct *classptr_c, unsigned int flags_c); // original function: void removeQueryFlags(uint32 flags); void cMo_removeQueryFlags_c(struct hg3dclass_struct *classptr_c, unsigned int flags_c); // original function: uint32 getQueryFlags(); void cMo_getQueryFlags_c(struct hg3dclass_struct *classptr_c, unsigned int * result_c); // original function: void setVisibilityFlags(uint32 flags); void cMo_setVisibilityFlags_c(struct hg3dclass_struct *classptr_c, unsigned int flags_c); // original function: void addVisibilityFlags(uint32 flags); void cMo_addVisibilityFlags_c(struct hg3dclass_struct *classptr_c, unsigned int flags_c); // original function: void removeVisibilityFlags(uint32 flags); void cMo_removeVisibilityFlags_c(struct hg3dclass_struct *classptr_c, unsigned int flags_c); // original function: uint32 getVisibilityFlags(); void cMo_getVisibilityFlags_c(struct hg3dclass_struct *classptr_c, unsigned int * result_c); // original function: uint32 getLightMask(); void cMo_getLightMask_c(struct hg3dclass_struct *classptr_c, unsigned int * result_c); // original function: void setLightMask(uint32 lightMask); void cMo_setLightMask_c(struct hg3dclass_struct *classptr_c, unsigned int lightMask_c); // original function: bool hasEdgeList(); void cMo_hasEdgeList_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void setCastShadows(bool enabled); void cMo_setCastShadows_c(struct hg3dclass_struct *classptr_c, int enabled_c); // original function: bool getCastShadows(); void cMo_getCastShadows_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: bool getReceivesShadows(); void cMo_getReceivesShadows_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: uint32 getTypeFlags(); void cMo_getTypeFlags_c(struct hg3dclass_struct *classptr_c, unsigned int * result_c); // original function: void setDebugDisplayEnabled(bool enabled); void cMo_setDebugDisplayEnabled_c(struct hg3dclass_struct *classptr_c, int enabled_c); // original function: bool isDebugDisplayEnabled(); void cMo_isDebugDisplayEnabled_c(struct hg3dclass_struct *classptr_c, int * result_c);