// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassRenderWindow.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreRenderWindow.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" #include "EnumPixelFormat.h" // original function: void setFullscreen(bool fullScreen, unsigned int width, unsigned int height); void cRw_setFullscreen_c(struct hg3dclass_struct *classptr_c, int fullScreen_c, unsigned int width_c, unsigned int height_c); // original function: void destroy(); void cRw_destroy_c(struct hg3dclass_struct *classptr_c); // original function: void resize(unsigned int width, unsigned int height); void cRw_resize_c(struct hg3dclass_struct *classptr_c, unsigned int width_c, unsigned int height_c); // original function: void windowMovedOrResized(); void cRw_windowMovedOrResized_c(struct hg3dclass_struct *classptr_c); // original function: void reposition(int left, int top); void cRw_reposition_c(struct hg3dclass_struct *classptr_c, int left_c, int top_c); // original function: bool isVisible(); void cRw_isVisible_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: void setVisible(bool visible); void cRw_setVisible_c(struct hg3dclass_struct *classptr_c, int visible_c); // original function: bool isActive(); void cRw_isActive_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: bool isClosed(); void cRw_isClosed_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: bool isPrimary(); void cRw_isPrimary_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: bool isFullScreen(); void cRw_isFullScreen_c(struct hg3dclass_struct *classptr_c, int * result_c); // original function: PixelFormat suggestPixelFormat(); void cRw_suggestPixelFormat_c(struct hg3dclass_struct *classptr_c, enum EnumPixelFormat * result_c); // original function: bool isDeactivatedOnFocusChange(); void cRw_isDeactivatedOnFocusChange_c(struct hg3dclass_struct *classptr_c, int * result_c);