// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassRibbonTrail.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreRibbonTrail.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" #include "TypeColour.h" // original function: void addNode(Node* n); void cRtr_addNode_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * n_c); // original function: void removeNode(Node* n); void cRtr_removeNode_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * n_c); // original function: void setTrailLength(Real len); void cRtr_setTrailLength_c(struct hg3dclass_struct *classptr_c, float len_c); // original function: Real getTrailLength(); void cRtr_getTrailLength_c(struct hg3dclass_struct *classptr_c, float * result_c); // original function: void setMaxChainElements(size_t maxElements); void cRtr_setMaxChainElements_c(struct hg3dclass_struct *classptr_c, int maxElements_c); // original function: void setNumberOfChains(size_t numChains); void cRtr_setNumberOfChains_c(struct hg3dclass_struct *classptr_c, int numChains_c); // original function: void clearChain(size_t chainIndex); void cRtr_clearChain_c(struct hg3dclass_struct *classptr_c, int chainIndex_c); // original function: void setInitialColour(size_t chainIndex, const ColourValue& col); void cRtr_setInitialColour_c(struct hg3dclass_struct *classptr_c, int chainIndex_c, struct colourvalue_struct * col_c); // original function: void setInitialColour(size_t chainIndex, Real r, Real g, Real b, Real a); void cRtr_setInitialColour2_c(struct hg3dclass_struct *classptr_c, int chainIndex_c, float r_c, float g_c, float b_c, float a_c); // original function: const ColourValue& getInitialColour(size_t chainIndex); void cRtr_getInitialColour_c(struct hg3dclass_struct *classptr_c, int chainIndex_c, struct colourvalue_struct * result_c); // original function: void setColourChange(size_t chainIndex, const ColourValue& valuePerSecond); void cRtr_setColourChange_c(struct hg3dclass_struct *classptr_c, int chainIndex_c, struct colourvalue_struct * valuePerSecond_c); // original function: void setInitialWidth(size_t chainIndex, Real width); void cRtr_setInitialWidth_c(struct hg3dclass_struct *classptr_c, int chainIndex_c, float width_c); // original function: Real getInitialWidth(size_t chainIndex); void cRtr_getInitialWidth_c(struct hg3dclass_struct *classptr_c, int chainIndex_c, float * result_c); // original function: void setWidthChange(size_t chainIndex, Real widthDeltaPerSecond); void cRtr_setWidthChange_c(struct hg3dclass_struct *classptr_c, int chainIndex_c, float widthDeltaPerSecond_c); // original function: Real getWidthChange(size_t chainIndex); void cRtr_getWidthChange_c(struct hg3dclass_struct *classptr_c, int chainIndex_c, float * result_c); // original function: void setColourChange(size_t chainIndex, Real r, Real g, Real b, Real a); void cRtr_setColourChange2_c(struct hg3dclass_struct *classptr_c, int chainIndex_c, float r_c, float g_c, float b_c, float a_c); // original function: const ColourValue& getColourChange(size_t chainIndex); void cRtr_getColourChange_c(struct hg3dclass_struct *classptr_c, int chainIndex_c, struct colourvalue_struct * result_c); // original function: void _timeUpdate(Real time); void cRtr__timeUpdate_c(struct hg3dclass_struct *classptr_c, float time_c);