// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // Copyright 2011 Dr. Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // EnumRenderQueueGroupID.h // // // // // File for type, method, enum or function stubs // in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreRenderQueue.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" // enum from ..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreRenderQueue.h line:53 enum EnumRenderQueueGroupID { /// Use this queue for objects which must be rendered first e.g. backgrounds RENDER_QUEUE_BACKGROUND = 0, /// First queue (after backgrounds), used for skyboxes if rendered first RENDER_QUEUE_SKIES_EARLY = 5, RENDER_QUEUE_1 = 10, RENDER_QUEUE_2 = 20, RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, RENDER_QUEUE_3 = 30, RENDER_QUEUE_4 = 40, /// The default render queue RENDER_QUEUE_MAIN = 50, RENDER_QUEUE_6 = 60, RENDER_QUEUE_7 = 70, RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, RENDER_QUEUE_8 = 80, RENDER_QUEUE_9 = 90, /// Penultimate queue(before overlays), used for skyboxes if rendered last RENDER_QUEUE_SKIES_LATE = 95, /// Use this queue for objects which must be rendered last e.g. overlays RENDER_QUEUE_OVERLAY = 100, /// Final possible render queue, don't exceed this RENDER_QUEUE_MAX = 105 };