-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassAnimation.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "Dep-OgreSDK/include/OGRE\OgreAnimation.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassAnimation where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.EnumVertexAnimationType {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.EnumInterpolationMode {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.EnumRotationInterpolationMode {-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} cAnGetName :: HG3DClass -> IO (String) cAnGetName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cAnGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetLength :: HG3DClass -> IO (Float) cAnGetLength a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnGetLength'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnSetLength :: HG3DClass -> Float -> IO () cAnSetLength a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cAnSetLength'_ a1' a2' >>= \res -> return () {-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnCreateNodeTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnCreateNodeTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnCreateNodeTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnCreateNumericTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnCreateNumericTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnCreateNumericTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnCreateVertexTrack :: HG3DClass -> Int -> EnumVertexAnimationType -> IO (HG3DClass) cAnCreateVertexTrack a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = cIntFromEnum a3} in alloca $ \a4' -> cAnCreateVertexTrack'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnCreateNodeTrack2 :: HG3DClass -> Int -> HG3DClass -> IO (HG3DClass) cAnCreateNodeTrack2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in withHG3DClass a3 $ \a3' -> alloca $ \a4' -> cAnCreateNodeTrack2'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNumNodeTracks :: HG3DClass -> IO (Int) cAnGetNumNodeTracks a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnGetNumNodeTracks'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNodeTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnGetNodeTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnGetNodeTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnHasNodeTrack :: HG3DClass -> Int -> IO (Bool) cAnHasNodeTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnHasNodeTrack'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNumNumericTracks :: HG3DClass -> IO (Int) cAnGetNumNumericTracks a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnGetNumNumericTracks'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNumericTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnGetNumericTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnGetNumericTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnHasNumericTrack :: HG3DClass -> Int -> IO (Bool) cAnHasNumericTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnHasNumericTrack'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNumVertexTracks :: HG3DClass -> IO (Int) cAnGetNumVertexTracks a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnGetNumVertexTracks'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetVertexTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnGetVertexTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnGetVertexTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnHasVertexTrack :: HG3DClass -> Int -> IO (Bool) cAnHasVertexTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cAnHasVertexTrack'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyNodeTrack :: HG3DClass -> Int -> IO () cAnDestroyNodeTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cAnDestroyNodeTrack'_ a1' a2' >>= \res -> return () {-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyNumericTrack :: HG3DClass -> Int -> IO () cAnDestroyNumericTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cAnDestroyNumericTrack'_ a1' a2' >>= \res -> return () {-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyVertexTrack :: HG3DClass -> Int -> IO () cAnDestroyVertexTrack a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cAnDestroyVertexTrack'_ a1' a2' >>= \res -> return () {-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyAllTracks :: HG3DClass -> IO () cAnDestroyAllTracks a1 = withHG3DClass a1 $ \a1' -> cAnDestroyAllTracks'_ a1' >>= \res -> return () {-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyAllNodeTracks :: HG3DClass -> IO () cAnDestroyAllNodeTracks a1 = withHG3DClass a1 $ \a1' -> cAnDestroyAllNodeTracks'_ a1' >>= \res -> return () {-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyAllNumericTracks :: HG3DClass -> IO () cAnDestroyAllNumericTracks a1 = withHG3DClass a1 $ \a1' -> cAnDestroyAllNumericTracks'_ a1' >>= \res -> return () {-# LINE 156 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyAllVertexTracks :: HG3DClass -> IO () cAnDestroyAllVertexTracks a1 = withHG3DClass a1 $ \a1' -> cAnDestroyAllVertexTracks'_ a1' >>= \res -> return () {-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnApply :: HG3DClass -> Float -> Float -> Float -> IO () cAnApply a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in cAnApply'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnApplyToNode :: HG3DClass -> HG3DClass -> Float -> Float -> Float -> IO () cAnApplyToNode a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cAnApplyToNode'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnApply2 :: HG3DClass -> HG3DClass -> Float -> Float -> Float -> IO () cAnApply2 a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cAnApply2'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnApply4 :: HG3DClass -> HG3DClass -> Float -> Float -> Bool -> Bool -> IO () cAnApply4 a1 a2 a3 a4 a5 a6 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = fromBool a5} in let {a6' = fromBool a6} in cAnApply4'_ a1' a2' a3' a4' a5' a6' >>= \res -> return () {-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnSetInterpolationMode :: HG3DClass -> EnumInterpolationMode -> IO () cAnSetInterpolationMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cAnSetInterpolationMode'_ a1' a2' >>= \res -> return () {-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetInterpolationMode :: HG3DClass -> IO (EnumInterpolationMode) cAnGetInterpolationMode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnGetInterpolationMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnSetRotationInterpolationMode :: HG3DClass -> EnumRotationInterpolationMode -> IO () cAnSetRotationInterpolationMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cAnSetRotationInterpolationMode'_ a1' a2' >>= \res -> return () {-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetRotationInterpolationMode :: HG3DClass -> IO (EnumRotationInterpolationMode) cAnGetRotationInterpolationMode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cAnGetRotationInterpolationMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnOptimise :: HG3DClass -> Bool -> IO () cAnOptimise a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cAnOptimise'_ a1' a2' >>= \res -> return () {-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnClone :: HG3DClass -> String -> IO (HG3DClass) cAnClone a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cAnClone'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnKeyFrameListChanged :: HG3DClass -> IO () cAnKeyFrameListChanged a1 = withHG3DClass a1 $ \a1' -> cAnKeyFrameListChanged'_ a1' >>= \res -> return () {-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getName_c" cAnGetName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getLength_c" cAnGetLength'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_setLength_c" cAnSetLength'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_createNodeTrack_c" cAnCreateNodeTrack'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_createNumericTrack_c" cAnCreateNumericTrack'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_createVertexTrack_c" cAnCreateVertexTrack'_ :: ((HG3DClassPtr) -> (CUShort -> (CInt -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_createNodeTrack2_c" cAnCreateNodeTrack2'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getNumNodeTracks_c" cAnGetNumNodeTracks'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getNodeTrack_c" cAnGetNodeTrack'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_hasNodeTrack_c" cAnHasNodeTrack'_ :: ((HG3DClassPtr) -> (CUShort -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getNumNumericTracks_c" cAnGetNumNumericTracks'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getNumericTrack_c" cAnGetNumericTrack'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_hasNumericTrack_c" cAnHasNumericTrack'_ :: ((HG3DClassPtr) -> (CUShort -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getNumVertexTracks_c" cAnGetNumVertexTracks'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getVertexTrack_c" cAnGetVertexTrack'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_hasVertexTrack_c" cAnHasVertexTrack'_ :: ((HG3DClassPtr) -> (CUShort -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyNodeTrack_c" cAnDestroyNodeTrack'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyNumericTrack_c" cAnDestroyNumericTrack'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyVertexTrack_c" cAnDestroyVertexTrack'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyAllTracks_c" cAnDestroyAllTracks'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyAllNodeTracks_c" cAnDestroyAllNodeTracks'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyAllNumericTracks_c" cAnDestroyAllNumericTracks'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_destroyAllVertexTracks_c" cAnDestroyAllVertexTracks'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_apply_c" cAnApply'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_applyToNode_c" cAnApplyToNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_apply2_c" cAnApply2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_apply4_c" cAnApply4'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CInt -> (CInt -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_setInterpolationMode_c" cAnSetInterpolationMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getInterpolationMode_c" cAnGetInterpolationMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_setRotationInterpolationMode_c" cAnSetRotationInterpolationMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getRotationInterpolationMode_c" cAnGetRotationInterpolationMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_optimise_c" cAnOptimise'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_clone_c" cAnClone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn__keyFrameListChanged_c" cAnKeyFrameListChanged'_ :: ((HG3DClassPtr) -> (IO ()))