-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassBillboardChain.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "Dep-OgreSDK/include/OGRE\OgreBillboardChain.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassBillboardChain where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} import HGamer3D.Bindings.Ogre.EnumTexCoordDirection {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} cBcSetMaxChainElements :: HG3DClass -> Int -> IO () cBcSetMaxChainElements a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cBcSetMaxChainElements'_ a1' a2' >>= \res -> return () {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetMaxChainElements :: HG3DClass -> IO (Int) cBcGetMaxChainElements a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBcGetMaxChainElements'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetNumberOfChains :: HG3DClass -> Int -> IO () cBcSetNumberOfChains a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cBcSetNumberOfChains'_ a1' a2' >>= \res -> return () {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetNumberOfChains :: HG3DClass -> IO (Int) cBcGetNumberOfChains a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBcGetNumberOfChains'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetUseTextureCoords :: HG3DClass -> Bool -> IO () cBcSetUseTextureCoords a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cBcSetUseTextureCoords'_ a1' a2' >>= \res -> return () {-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetUseTextureCoords :: HG3DClass -> IO (Bool) cBcGetUseTextureCoords a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBcGetUseTextureCoords'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetTextureCoordDirection :: HG3DClass -> EnumTexCoordDirection -> IO () cBcSetTextureCoordDirection a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in cBcSetTextureCoordDirection'_ a1' a2' >>= \res -> return () {-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetTextureCoordDirection :: HG3DClass -> IO (EnumTexCoordDirection) cBcGetTextureCoordDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBcGetTextureCoordDirection'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetOtherTextureCoordRange :: HG3DClass -> Float -> Float -> IO () cBcSetOtherTextureCoordRange a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in cBcSetOtherTextureCoordRange'_ a1' a2' a3' >>= \res -> return () {-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetUseVertexColours :: HG3DClass -> Bool -> IO () cBcSetUseVertexColours a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cBcSetUseVertexColours'_ a1' a2' >>= \res -> return () {-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetUseVertexColours :: HG3DClass -> IO (Bool) cBcGetUseVertexColours a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBcGetUseVertexColours'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetDynamic :: HG3DClass -> Bool -> IO () cBcSetDynamic a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cBcSetDynamic'_ a1' a2' >>= \res -> return () {-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetDynamic :: HG3DClass -> IO (Bool) cBcGetDynamic a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBcGetDynamic'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcRemoveChainElement :: HG3DClass -> Int -> IO () cBcRemoveChainElement a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cBcRemoveChainElement'_ a1' a2' >>= \res -> return () {-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetNumChainElements :: HG3DClass -> Int -> IO (Int) cBcGetNumChainElements a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> cBcGetNumChainElements'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') {-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcClearChain :: HG3DClass -> Int -> IO () cBcClearChain a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cBcClearChain'_ a1' a2' >>= \res -> return () {-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcClearAllChains :: HG3DClass -> IO () cBcClearAllChains a1 = withHG3DClass a1 $ \a1' -> cBcClearAllChains'_ a1' >>= \res -> return () {-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetMaterialName :: HG3DClass -> IO (String) cBcGetMaterialName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cBcGetMaterialName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetMaterialName :: HG3DClass -> String -> String -> IO () cBcSetMaterialName a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> cBcSetMaterialName'_ a1' a2' a3' >>= \res -> return () {-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcNotifyCurrentCamera :: HG3DClass -> HG3DClass -> IO () cBcNotifyCurrentCamera a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cBcNotifyCurrentCamera'_ a1' a2' >>= \res -> return () {-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_setMaxChainElements_c" cBcSetMaxChainElements'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_getMaxChainElements_c" cBcGetMaxChainElements'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_setNumberOfChains_c" cBcSetNumberOfChains'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_getNumberOfChains_c" cBcGetNumberOfChains'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_setUseTextureCoords_c" cBcSetUseTextureCoords'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_getUseTextureCoords_c" cBcGetUseTextureCoords'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_setTextureCoordDirection_c" cBcSetTextureCoordDirection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_getTextureCoordDirection_c" cBcGetTextureCoordDirection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_setOtherTextureCoordRange_c" cBcSetOtherTextureCoordRange'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_setUseVertexColours_c" cBcSetUseVertexColours'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_getUseVertexColours_c" cBcGetUseVertexColours'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_setDynamic_c" cBcSetDynamic'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_getDynamic_c" cBcGetDynamic'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_removeChainElement_c" cBcRemoveChainElement'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_getNumChainElements_c" cBcGetNumChainElements'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_clearChain_c" cBcClearChain'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_clearAllChains_c" cBcClearAllChains'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_getMaterialName_c" cBcGetMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_setMaterialName_c" cBcSetMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc__notifyCurrentCamera_c" cBcNotifyCurrentCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))