-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassLiSPSMShadowCameraSetup.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "Dep-OgreSDK/include/OGRE\OgreShadowCameraSetupLiSPSM.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassLiSPSMShadowCameraSetup where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.TypeDegree {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} cLspsmscsSetOptimalAdjustFactor :: HG3DClass -> Float -> IO () cLspsmscsSetOptimalAdjustFactor a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in cLspsmscsSetOptimalAdjustFactor'_ a1' a2' >>= \res -> return () {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} ; cLspsmscsGetOptimalAdjustFactor :: HG3DClass -> IO (Float) cLspsmscsGetOptimalAdjustFactor a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cLspsmscsGetOptimalAdjustFactor'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} ; cLspsmscsSetUseSimpleOptimalAdjust :: HG3DClass -> Bool -> IO () cLspsmscsSetUseSimpleOptimalAdjust a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cLspsmscsSetUseSimpleOptimalAdjust'_ a1' a2' >>= \res -> return () {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} ; cLspsmscsGetUseSimpleOptimalAdjust :: HG3DClass -> IO (Bool) cLspsmscsGetUseSimpleOptimalAdjust a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cLspsmscsGetUseSimpleOptimalAdjust'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} ; cLspsmscsSetCameraLightDirectionThreshold :: HG3DClass -> Degrees -> IO () cLspsmscsSetCameraLightDirectionThreshold a1 a2 = withHG3DClass a1 $ \a1' -> withDegrees a2 $ \a2' -> cLspsmscsSetCameraLightDirectionThreshold'_ a1' a2' >>= \res -> return () {-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} ; cLspsmscsGetCameraLightDirectionThreshold :: HG3DClass -> IO (Degrees) cLspsmscsGetCameraLightDirectionThreshold a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cLspsmscsGetCameraLightDirectionThreshold'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_setOptimalAdjustFactor_c" cLspsmscsSetOptimalAdjustFactor'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_getOptimalAdjustFactor_c" cLspsmscsGetOptimalAdjustFactor'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_setUseSimpleOptimalAdjust_c" cLspsmscsSetUseSimpleOptimalAdjust'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_getUseSimpleOptimalAdjust_c" cLspsmscsGetUseSimpleOptimalAdjust'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_setCameraLightDirectionThreshold_c" cLspsmscsSetCameraLightDirectionThreshold'_ :: ((HG3DClassPtr) -> ((DegreesPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_getCameraLightDirectionThreshold_c" cLspsmscsGetCameraLightDirectionThreshold'_ :: ((HG3DClassPtr) -> ((DegreesPtr) -> (IO ())))