-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassResourceGroupManager.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "Dep-OgreSDK/include/OGRE\OgreResourceGroupManager.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassResourceGroupManager where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} cRgmCreateResourceGroup :: HG3DClass -> String -> Bool -> IO () cRgmCreateResourceGroup a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in cRgmCreateResourceGroup'_ a1' a2' a3' >>= \res -> return () {-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmInitialiseResourceGroup :: HG3DClass -> String -> IO () cRgmInitialiseResourceGroup a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmInitialiseResourceGroup'_ a1' a2' >>= \res -> return () {-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmInitialiseAllResourceGroups :: HG3DClass -> IO () cRgmInitialiseAllResourceGroups a1 = withHG3DClass a1 $ \a1' -> cRgmInitialiseAllResourceGroups'_ a1' >>= \res -> return () {-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmPrepareResourceGroup :: HG3DClass -> String -> Bool -> Bool -> IO () cRgmPrepareResourceGroup a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in let {a4' = fromBool a4} in cRgmPrepareResourceGroup'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmLoadResourceGroup :: HG3DClass -> String -> Bool -> Bool -> IO () cRgmLoadResourceGroup a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in let {a4' = fromBool a4} in cRgmLoadResourceGroup'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUnloadResourceGroup :: HG3DClass -> String -> Bool -> IO () cRgmUnloadResourceGroup a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in cRgmUnloadResourceGroup'_ a1' a2' a3' >>= \res -> return () {-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUnloadUnreferencedResourcesInGroup :: HG3DClass -> String -> Bool -> IO () cRgmUnloadUnreferencedResourcesInGroup a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in cRgmUnloadUnreferencedResourcesInGroup'_ a1' a2' a3' >>= \res -> return () {-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmClearResourceGroup :: HG3DClass -> String -> IO () cRgmClearResourceGroup a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmClearResourceGroup'_ a1' a2' >>= \res -> return () {-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmDestroyResourceGroup :: HG3DClass -> String -> IO () cRgmDestroyResourceGroup a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmDestroyResourceGroup'_ a1' a2' >>= \res -> return () {-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmIsResourceGroupInitialised :: HG3DClass -> String -> IO (Bool) cRgmIsResourceGroupInitialised a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRgmIsResourceGroupInitialised'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmIsResourceGroupLoaded :: HG3DClass -> String -> IO (Bool) cRgmIsResourceGroupLoaded a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRgmIsResourceGroupLoaded'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmResourceGroupExists :: HG3DClass -> String -> IO (Bool) cRgmResourceGroupExists a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRgmResourceGroupExists'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmAddResourceLocation :: HG3DClass -> String -> String -> String -> Bool -> IO () cRgmAddResourceLocation a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> let {a5' = fromBool a5} in cRgmAddResourceLocation'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmRemoveResourceLocation :: HG3DClass -> String -> String -> IO () cRgmRemoveResourceLocation a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> cRgmRemoveResourceLocation'_ a1' a2' a3' >>= \res -> return () {-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmResourceLocationExists :: HG3DClass -> String -> String -> IO (Bool) cRgmResourceLocationExists a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> cRgmResourceLocationExists'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') {-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUndeclareResource :: HG3DClass -> String -> String -> IO () cRgmUndeclareResource a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> cRgmUndeclareResource'_ a1' a2' a3' >>= \res -> return () {-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmOpenResources :: HG3DClass -> String -> String -> IO (SharedPtr) cRgmOpenResources a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> cRgmOpenResources'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmListResourceNames :: HG3DClass -> String -> Bool -> IO (SharedPtr) cRgmListResourceNames a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in alloca $ \a4' -> cRgmListResourceNames'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmListResourceFileInfo :: HG3DClass -> String -> Bool -> IO (SharedPtr) cRgmListResourceFileInfo a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = fromBool a3} in alloca $ \a4' -> cRgmListResourceFileInfo'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmFindResourceNames :: HG3DClass -> String -> String -> Bool -> IO (SharedPtr) cRgmFindResourceNames a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> let {a4' = fromBool a4} in alloca $ \a5' -> cRgmFindResourceNames'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') {-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmResourceExists :: HG3DClass -> String -> String -> IO (Bool) cRgmResourceExists a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> cRgmResourceExists'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') {-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmResourceExistsInAnyGroup :: HG3DClass -> String -> IO (Bool) cRgmResourceExistsInAnyGroup a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRgmResourceExistsInAnyGroup'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmFindGroupContainingResource :: HG3DClass -> String -> IO (String) cRgmFindGroupContainingResource a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloc64k $ \a3' -> cRgmFindGroupContainingResource'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') {-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmFindResourceFileInfo :: HG3DClass -> String -> String -> Bool -> IO (SharedPtr) cRgmFindResourceFileInfo a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> let {a4' = fromBool a4} in alloca $ \a5' -> cRgmFindResourceFileInfo'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') {-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmListResourceLocations :: HG3DClass -> String -> IO (SharedPtr) cRgmListResourceLocations a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRgmListResourceLocations'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 190 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmFindResourceLocation :: HG3DClass -> String -> String -> IO (SharedPtr) cRgmFindResourceLocation a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> cRgmFindResourceLocation'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 196 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmCreateResource :: HG3DClass -> String -> String -> Bool -> String -> IO (SharedPtr) cRgmCreateResource a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> let {a4' = fromBool a4} in withCString a5 $ \a5' -> alloca $ \a6' -> cRgmCreateResource'_ a1' a2' a3' a4' a5' a6' >>= \res -> peek a6'>>= \a6'' -> return (a6'') {-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmDeleteResource :: HG3DClass -> String -> String -> String -> IO () cRgmDeleteResource a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> cRgmDeleteResource'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmDeleteMatchingResources :: HG3DClass -> String -> String -> String -> IO () cRgmDeleteMatchingResources a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> cRgmDeleteMatchingResources'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmAddResourceGroupListener :: HG3DClass -> HG3DClass -> IO () cRgmAddResourceGroupListener a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRgmAddResourceGroupListener'_ a1' a2' >>= \res -> return () {-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmRemoveResourceGroupListener :: HG3DClass -> HG3DClass -> IO () cRgmRemoveResourceGroupListener a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRgmRemoveResourceGroupListener'_ a1' a2' >>= \res -> return () {-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmSetWorldResourceGroupName :: HG3DClass -> String -> IO () cRgmSetWorldResourceGroupName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmSetWorldResourceGroupName'_ a1' a2' >>= \res -> return () {-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmGetWorldResourceGroupName :: HG3DClass -> IO (String) cRgmGetWorldResourceGroupName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cRgmGetWorldResourceGroupName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmLinkWorldGeometryToResourceGroup :: HG3DClass -> String -> String -> HG3DClass -> IO () cRgmLinkWorldGeometryToResourceGroup a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withHG3DClass a4 $ \a4' -> cRgmLinkWorldGeometryToResourceGroup'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUnlinkWorldGeometryFromResourceGroup :: HG3DClass -> String -> IO () cRgmUnlinkWorldGeometryFromResourceGroup a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmUnlinkWorldGeometryFromResourceGroup'_ a1' a2' >>= \res -> return () {-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmIsResourceGroupInGlobalPool :: HG3DClass -> String -> IO (Bool) cRgmIsResourceGroupInGlobalPool a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRgmIsResourceGroupInGlobalPool'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmShutdownAll :: HG3DClass -> IO () cRgmShutdownAll a1 = withHG3DClass a1 $ \a1' -> cRgmShutdownAll'_ a1' >>= \res -> return () {-# LINE 250 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmRegisterResourceManager :: HG3DClass -> String -> HG3DClass -> IO () cRgmRegisterResourceManager a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withHG3DClass a3 $ \a3' -> cRgmRegisterResourceManager'_ a1' a2' a3' >>= \res -> return () {-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUnregisterResourceManager :: HG3DClass -> String -> IO () cRgmUnregisterResourceManager a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmUnregisterResourceManager'_ a1' a2' >>= \res -> return () {-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmGetResourceManager :: HG3DClass -> String -> IO (HG3DClass) cRgmGetResourceManager a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> cRgmGetResourceManager'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 264 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmNotifyResourceCreated :: HG3DClass -> IO (SharedPtr) cRgmNotifyResourceCreated a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRgmNotifyResourceCreated'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 268 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmNotifyResourceRemoved :: HG3DClass -> IO (SharedPtr) cRgmNotifyResourceRemoved a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cRgmNotifyResourceRemoved'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 272 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmNotifyAllResourcesRemoved :: HG3DClass -> HG3DClass -> IO () cRgmNotifyAllResourcesRemoved a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cRgmNotifyAllResourcesRemoved'_ a1' a2' >>= \res -> return () {-# LINE 276 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmNotifyWorldGeometryStageStarted :: HG3DClass -> String -> IO () cRgmNotifyWorldGeometryStageStarted a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cRgmNotifyWorldGeometryStageStarted'_ a1' a2' >>= \res -> return () {-# LINE 280 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmNotifyWorldGeometryStageEnded :: HG3DClass -> IO () cRgmNotifyWorldGeometryStageEnded a1 = withHG3DClass a1 $ \a1' -> cRgmNotifyWorldGeometryStageEnded'_ a1' >>= \res -> return () {-# LINE 283 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; -- created constructor function from default constructor cRgmGetSingletonPtr :: IO (HG3DClass) cRgmGetSingletonPtr = alloca $ \a1' -> cRgmGetSingletonPtr'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 287 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_createResourceGroup_c" cRgmCreateResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_initialiseResourceGroup_c" cRgmInitialiseResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_initialiseAllResourceGroups_c" cRgmInitialiseAllResourceGroups'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_prepareResourceGroup_c" cRgmPrepareResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_loadResourceGroup_c" cRgmLoadResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_unloadResourceGroup_c" cRgmUnloadResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_unloadUnreferencedResourcesInGroup_c" cRgmUnloadUnreferencedResourcesInGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_clearResourceGroup_c" cRgmClearResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_destroyResourceGroup_c" cRgmDestroyResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_isResourceGroupInitialised_c" cRgmIsResourceGroupInitialised'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_isResourceGroupLoaded_c" cRgmIsResourceGroupLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_resourceGroupExists_c" cRgmResourceGroupExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_addResourceLocation_c" cRgmAddResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_removeResourceLocation_c" cRgmRemoveResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_resourceLocationExists_c" cRgmResourceLocationExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_undeclareResource_c" cRgmUndeclareResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_openResources_c" cRgmOpenResources'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_listResourceNames_c" cRgmListResourceNames'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((SharedPtrPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_listResourceFileInfo_c" cRgmListResourceFileInfo'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((SharedPtrPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_findResourceNames_c" cRgmFindResourceNames'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> ((SharedPtrPtr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_resourceExists_c" cRgmResourceExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_resourceExistsInAnyGroup_c" cRgmResourceExistsInAnyGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_findGroupContainingResource_c" cRgmFindGroupContainingResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_findResourceFileInfo_c" cRgmFindResourceFileInfo'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> ((SharedPtrPtr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_listResourceLocations_c" cRgmListResourceLocations'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_findResourceLocation_c" cRgmFindResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_createResource_c" cRgmCreateResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_deleteResource_c" cRgmDeleteResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_deleteMatchingResources_c" cRgmDeleteMatchingResources'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_addResourceGroupListener_c" cRgmAddResourceGroupListener'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_removeResourceGroupListener_c" cRgmRemoveResourceGroupListener'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_setWorldResourceGroupName_c" cRgmSetWorldResourceGroupName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_getWorldResourceGroupName_c" cRgmGetWorldResourceGroupName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_linkWorldGeometryToResourceGroup_c" cRgmLinkWorldGeometryToResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_unlinkWorldGeometryFromResourceGroup_c" cRgmUnlinkWorldGeometryFromResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_isResourceGroupInGlobalPool_c" cRgmIsResourceGroupInGlobalPool'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_shutdownAll_c" cRgmShutdownAll'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__registerResourceManager_c" cRgmRegisterResourceManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__unregisterResourceManager_c" cRgmUnregisterResourceManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__getResourceManager_c" cRgmGetResourceManager'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__notifyResourceCreated_c" cRgmNotifyResourceCreated'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__notifyResourceRemoved_c" cRgmNotifyResourceRemoved'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__notifyAllResourcesRemoved_c" cRgmNotifyAllResourcesRemoved'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__notifyWorldGeometryStageStarted_c" cRgmNotifyWorldGeometryStageStarted'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm__notifyWorldGeometryStageEnded_c" cRgmNotifyWorldGeometryStageEnded'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_getSingletonPtr_c" cRgmGetSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))