-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassViewport.chs -- -- -- -- -- File for type, method, enum or function stubs -- in: "Dep-OgreSDK/include/OGRE\OgreViewport.h" -- -- each stub combines the following files: -- a C++ implementation file, transforming cpp calls into C-functions -- a C-header file, making this C-functions available for the C2HS parser -- a chs file, give instructions to the C2HS parser. -- -- module HGamer3D.Bindings.Ogre.ClassViewport where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass {-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} import HGamer3D.Bindings.Ogre.Utils {-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} import HGamer3D.Bindings.Ogre.TypeColour {-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} import HGamer3D.Bindings.Ogre.EnumOrientationMode {-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} cVpUpdateDimensions :: HG3DClass -> IO () cVpUpdateDimensions a1 = withHG3DClass a1 $ \a1' -> cVpUpdateDimensions'_ a1' >>= \res -> return () {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpUpdate :: HG3DClass -> IO () cVpUpdate a1 = withHG3DClass a1 $ \a1' -> cVpUpdate'_ a1' >>= \res -> return () {-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpClear :: HG3DClass -> Int -> Colour -> Float -> Int -> IO () cVpClear a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in withColour a3 $ \a3' -> let {a4' = realToFrac a4} in let {a5' = fromIntegral a5} in cVpClear'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetTarget :: HG3DClass -> IO (HG3DClass) cVpGetTarget a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetTarget'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetCamera :: HG3DClass -> IO (HG3DClass) cVpGetCamera a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetCamera'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetCamera :: HG3DClass -> HG3DClass -> IO () cVpSetCamera a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> cVpSetCamera'_ a1' a2' >>= \res -> return () {-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetZOrder :: HG3DClass -> IO (Int) cVpGetZOrder a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetZOrder'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetLeft :: HG3DClass -> IO (Float) cVpGetLeft a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetLeft'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetTop :: HG3DClass -> IO (Float) cVpGetTop a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetTop'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetWidth :: HG3DClass -> IO (Float) cVpGetWidth a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetWidth'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetHeight :: HG3DClass -> IO (Float) cVpGetHeight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetHeight'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetActualLeft :: HG3DClass -> IO (Int) cVpGetActualLeft a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetActualLeft'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetActualTop :: HG3DClass -> IO (Int) cVpGetActualTop a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetActualTop'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetActualWidth :: HG3DClass -> IO (Int) cVpGetActualWidth a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetActualWidth'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetActualHeight :: HG3DClass -> IO (Int) cVpGetActualHeight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetActualHeight'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetDimensions :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cVpSetDimensions a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in cVpSetDimensions'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetOrientationMode :: HG3DClass -> EnumOrientationMode -> Bool -> IO () cVpSetOrientationMode a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = fromBool a3} in cVpSetOrientationMode'_ a1' a2' a3' >>= \res -> return () {-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetOrientationMode :: HG3DClass -> IO (EnumOrientationMode) cVpGetOrientationMode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetOrientationMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetBackgroundColour :: HG3DClass -> Colour -> IO () cVpSetBackgroundColour a1 a2 = withHG3DClass a1 $ \a1' -> withColour a2 $ \a2' -> cVpSetBackgroundColour'_ a1' a2' >>= \res -> return () {-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetBackgroundColour :: HG3DClass -> IO (Colour) cVpGetBackgroundColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetBackgroundColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetClearEveryFrame :: HG3DClass -> Bool -> Int -> IO () cVpSetClearEveryFrame a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = fromIntegral a3} in cVpSetClearEveryFrame'_ a1' a2' a3' >>= \res -> return () {-# LINE 148 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetClearEveryFrame :: HG3DClass -> IO (Bool) cVpGetClearEveryFrame a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetClearEveryFrame'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetClearBuffers :: HG3DClass -> IO (Int) cVpGetClearBuffers a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetClearBuffers'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 156 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetAutoUpdated :: HG3DClass -> Bool -> IO () cVpSetAutoUpdated a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cVpSetAutoUpdated'_ a1' a2' >>= \res -> return () {-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpIsAutoUpdated :: HG3DClass -> IO (Bool) cVpIsAutoUpdated a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpIsAutoUpdated'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetMaterialScheme :: HG3DClass -> String -> IO () cVpSetMaterialScheme a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cVpSetMaterialScheme'_ a1' a2' >>= \res -> return () {-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetMaterialScheme :: HG3DClass -> IO (String) cVpGetMaterialScheme a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cVpGetMaterialScheme'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetNumRenderedFaces :: HG3DClass -> IO (Int) cVpGetNumRenderedFaces a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetNumRenderedFaces'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetNumRenderedBatches :: HG3DClass -> IO (Int) cVpGetNumRenderedBatches a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetNumRenderedBatches'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetOverlaysEnabled :: HG3DClass -> Bool -> IO () cVpSetOverlaysEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cVpSetOverlaysEnabled'_ a1' a2' >>= \res -> return () {-# LINE 184 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetOverlaysEnabled :: HG3DClass -> IO (Bool) cVpGetOverlaysEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetOverlaysEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 188 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetSkiesEnabled :: HG3DClass -> Bool -> IO () cVpSetSkiesEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cVpSetSkiesEnabled'_ a1' a2' >>= \res -> return () {-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetSkiesEnabled :: HG3DClass -> IO (Bool) cVpGetSkiesEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetSkiesEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 196 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetShadowsEnabled :: HG3DClass -> Bool -> IO () cVpSetShadowsEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in cVpSetShadowsEnabled'_ a1' a2' >>= \res -> return () {-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetShadowsEnabled :: HG3DClass -> IO (Bool) cVpGetShadowsEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetShadowsEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetVisibilityMask :: HG3DClass -> Int -> IO () cVpSetVisibilityMask a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in cVpSetVisibilityMask'_ a1' a2' >>= \res -> return () {-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetVisibilityMask :: HG3DClass -> IO (Int) cVpGetVisibilityMask a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetVisibilityMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetRenderQueueInvocationSequenceName :: HG3DClass -> String -> IO () cVpSetRenderQueueInvocationSequenceName a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> cVpSetRenderQueueInvocationSequenceName'_ a1' a2' >>= \res -> return () {-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetRenderQueueInvocationSequenceName :: HG3DClass -> IO (String) cVpGetRenderQueueInvocationSequenceName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> cVpGetRenderQueueInvocationSequenceName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetRenderQueueInvocationSequence :: HG3DClass -> IO (HG3DClass) cVpGetRenderQueueInvocationSequence a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetRenderQueueInvocationSequence'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp__updateDimensions_c" cVpUpdateDimensions'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_update_c" cVpUpdate'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_clear_c" cVpClear'_ :: ((HG3DClassPtr) -> (CUInt -> ((ColourPtr) -> (CFloat -> (CUShort -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getTarget_c" cVpGetTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getCamera_c" cVpGetCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setCamera_c" cVpSetCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getZOrder_c" cVpGetZOrder'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getLeft_c" cVpGetLeft'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getTop_c" cVpGetTop'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getWidth_c" cVpGetWidth'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getHeight_c" cVpGetHeight'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getActualLeft_c" cVpGetActualLeft'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getActualTop_c" cVpGetActualTop'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getActualWidth_c" cVpGetActualWidth'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getActualHeight_c" cVpGetActualHeight'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setDimensions_c" cVpSetDimensions'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setOrientationMode_c" cVpSetOrientationMode'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getOrientationMode_c" cVpGetOrientationMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setBackgroundColour_c" cVpSetBackgroundColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getBackgroundColour_c" cVpGetBackgroundColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setClearEveryFrame_c" cVpSetClearEveryFrame'_ :: ((HG3DClassPtr) -> (CInt -> (CUInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getClearEveryFrame_c" cVpGetClearEveryFrame'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getClearBuffers_c" cVpGetClearBuffers'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setAutoUpdated_c" cVpSetAutoUpdated'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_isAutoUpdated_c" cVpIsAutoUpdated'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setMaterialScheme_c" cVpSetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getMaterialScheme_c" cVpGetMaterialScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp__getNumRenderedFaces_c" cVpGetNumRenderedFaces'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp__getNumRenderedBatches_c" cVpGetNumRenderedBatches'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setOverlaysEnabled_c" cVpSetOverlaysEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getOverlaysEnabled_c" cVpGetOverlaysEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setSkiesEnabled_c" cVpSetSkiesEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getSkiesEnabled_c" cVpGetSkiesEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setShadowsEnabled_c" cVpSetShadowsEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getShadowsEnabled_c" cVpGetShadowsEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setVisibilityMask_c" cVpSetVisibilityMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getVisibilityMask_c" cVpGetVisibilityMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setRenderQueueInvocationSequenceName_c" cVpSetRenderQueueInvocationSequenceName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getRenderQueueInvocationSequenceName_c" cVpGetRenderQueueInvocationSequenceName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp__getRenderQueueInvocationSequence_c" cVpGetRenderQueueInvocationSequence'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))