// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // EnumGpuParamVariability.h // // // // // File for type, method, enum or function stubs // in: "Dep-OgreSDK/include/OGRE\OgreGpuProgramParams.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" // enum from Dep-OgreSDK/include/OGRE\OgreGpuProgramParams.h line:83 enum EnumGpuParamVariability { /// No variation except by manual setting - the default GPV_GLOBAL = 1, /// Varies per object (based on an auto param usually), but not per light setup GPV_PER_OBJECT = 2, /// Varies with light setup GPV_LIGHTS = 4, /// Varies with pass iteration number GPV_PASS_ITERATION_NUMBER = 8, /// Full mask (16-bit) GPV_ALL = 0xFFFF };