// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // EnumWaveformType.h // // // // // File for type, method, enum or function stubs // in: "Dep-OgreSDK/include/OGRE\OgreCommon.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" // enum from Dep-OgreSDK/include/OGRE\OgreCommon.h line:162 enum EnumWaveformType { /// Standard sine wave which smoothly changes from low to high and back again. WFT_SINE, /// An angular wave with a constant increase / decrease speed with pointed peaks. WFT_TRIANGLE, /// Half of the time is spent at the min, half at the max with instant transition between. WFT_SQUARE, /// Gradual steady increase from min to max over the period with an instant return to min at the end. WFT_SAWTOOTH, /// Gradual steady decrease from max to min over the period, with an instant return to max at the end. WFT_INVERSE_SAWTOOTH, /// Pulse Width Modulation. Works like WFT_SQUARE, except the high to low transition is controlled by duty cycle. /// With a duty cycle of 50% (0.5) will give the same output as WFT_SQUARE. WFT_PWM };