-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassConfigFile.chs -- module HGamer3D.Bindings.Ogre.ClassConfigFile where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} -- | new :: IO (HG3DClass) -- ^ new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 49 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} -- | delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 53 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} -- | load from a filename (not using resource group locations) load :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ filename -> String -- ^ separators -> Bool -- ^ trimWhitespace -> IO () -- ^ load a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> let {a4' = fromBool a4} in load'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 60 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} -- | load from a filename (using resource group locations) load2 :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ filename -> String -- ^ resourceGroup -> String -- ^ separators -> Bool -- ^ trimWhitespace -> IO () -- ^ load2 a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> let {a5' = fromBool a5} in load2'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 68 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} -- | load from a filename (not using resource group locations) loadDirect :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ filename -> String -- ^ separators -> Bool -- ^ trimWhitespace -> IO () -- ^ loadDirect a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> let {a4' = fromBool a4} in loadDirect'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 75 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} -- | load from a filename (using resource group locations) loadFromResourceSystem :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ filename -> String -- ^ resourceGroup -> String -- ^ separators -> Bool -- ^ trimWhitespace -> IO () -- ^ loadFromResourceSystem a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> let {a5' = fromBool a5} in loadFromResourceSystem'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 83 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} -- | Gets the first setting from the file with the named key. getSetting :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ key - The name of the setting -> String -- ^ section - The name of the section it must be in (if any) -> String -- ^ defaultValue - The value to return if the setting is not found -> IO (String) -- ^ getSetting a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withCString a4 $ \a4' -> alloc64k $ \a5' -> getSetting'_ a1' a2' a3' a4' a5' >>= \res -> peekCString a5'>>= \a5'' -> return (a5'') {-# LINE 91 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} -- | Clear the settings clear :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ clear a1 = withHG3DClass a1 $ \a1' -> clear'_ a1' >>= \res -> return () {-# LINE 95 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_load" load'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_load2" load2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_loadDirect" loadDirect'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_loadFromResourceSystem" loadFromResourceSystem'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_getSetting" getSetting'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_clear" clear'_ :: ((HG3DClassPtr) -> (IO ()))