-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\StructColour.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- StructColour.chs -- module HGamer3D.Bindings.Ogre.StructColour where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import Data.Bits import HGamer3D.Data.Colour instance Storable Colour where alignment _ = alignment (undefined :: CDouble) sizeOf _ = 16 {-# LINE 50 ".\\HGamer3D\\Bindings\\Ogre\\StructColour.chs" #-} peek p = do r <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p g <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p b <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p a <- (\ptr -> do {peekByteOff ptr 12 ::IO CFloat}) p let cv = Colour (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a) return cv poke p (Colour r g b a) = do (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac r) (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac g) (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac b) (\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac a) type ColourPtr = Ptr (Colour) {-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\StructColour.chs" #-} withColour :: Colour -> (ColourPtr -> IO b) -> IO b withColour = with peekColour :: ColourPtr -> IO Colour peekColour = peek