// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassArchive.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassArchive #define _DEFINED_HG3D_ClassArchive #include "ClassPtr.h" // void ogre_arch_destruct(struct hg3dclass_struct * thisclass_c); // Get the name of this archive. void ogre_arch_getName(struct hg3dclass_struct * thisclass_c, char * result_c); // Returns whether this archive is case sensitive in the way it matches files. void ogre_arch_isCaseSensitive(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_arch_load(struct hg3dclass_struct * thisclass_c); // void ogre_arch_unload(struct hg3dclass_struct * thisclass_c); // void ogre_arch_isReadOnly(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_arch_remove(struct hg3dclass_struct * thisclass_c, char * filename_c); // void ogre_arch_exists(struct hg3dclass_struct * thisclass_c, char * filename_c, int * result_c); // Return the type code of this Archive void ogre_arch_getType(struct hg3dclass_struct * thisclass_c, char * result_c); #endif