// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassMeshManager.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassMeshManager #define _DEFINED_HG3D_ClassMeshManager #include "ClassPtr.h" #include "ClassResource.h" // void ogre_mshmgr_construct(struct hg3dclass_struct * result_c); // void ogre_mshmgr_destruct(struct hg3dclass_struct * thisclass_c); // void ogre_mshmgr_setPrepareAllMeshesForShadowVolumes(struct hg3dclass_struct * thisclass_c, int enable_c); // void ogre_mshmgr_getPrepareAllMeshesForShadowVolumes(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_mshmgr_getBoundsPaddingFactor(struct hg3dclass_struct * thisclass_c, float * result_c); // void ogre_mshmgr_setBoundsPaddingFactor(struct hg3dclass_struct * thisclass_c, float paddingFactor_c); // void ogre_mshmgr_loadResource(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * res_c); // void ogre_mshmgr_getSingletonPtr(struct hg3dclass_struct * result_c); #endif