// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // EnumLightType.h // #include "wchar.h" #ifndef _DEFINED_HG3D_EnumLightType #define _DEFINED_HG3D_EnumLightType enum EnumLightType { LT_POINT = 0, // Point light sources give off light equally in all directions, so require only position not direction. LT_DIRECTIONAL = 1, // Directional lights simulate parallel light beams from a distant source, hence have direction but no position. LT_SPOTLIGHT = 2 // Spotlights simulate a cone of light from a source so require position and direction, plus extra values for falloff. }; #endif