module HGamer3D.Bindings.Ogre.ClassMovableObject where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
delete :: HG3DClass
-> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
getName :: HG3DClass
-> IO (String)
getName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
getMovableType :: HG3DClass
-> IO (String)
getMovableType a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getMovableType'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
getParentNode :: HG3DClass
-> IO (HG3DClass)
getParentNode a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getParentNode'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
getParentSceneNode :: HG3DClass
-> IO (HG3DClass)
getParentSceneNode a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getParentSceneNode'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
isParentTagPoint :: HG3DClass
-> IO (Bool)
isParentTagPoint a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isParentTagPoint'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isAttached :: HG3DClass
-> IO (Bool)
isAttached a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isAttached'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
detachFromParent :: HG3DClass
-> IO ()
detachFromParent a1 =
withHG3DClass a1 $ \a1' ->
detachFromParent'_ a1' >>= \res ->
return ()
isInScene :: HG3DClass
-> IO (Bool)
isInScene a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isInScene'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getBoundingRadius :: HG3DClass
-> IO (Float)
getBoundingRadius a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getBoundingRadius'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
setVisible :: HG3DClass
-> Bool
-> IO ()
setVisible a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setVisible'_ a1' a2' >>= \res ->
return ()
getVisible :: HG3DClass
-> IO (Bool)
getVisible a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getVisible'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isVisible :: HG3DClass
-> IO (Bool)
isVisible a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isVisible'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setRenderingDistance :: HG3DClass
-> Float
-> IO ()
setRenderingDistance a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setRenderingDistance'_ a1' a2' >>= \res ->
return ()
getRenderingDistance :: HG3DClass
-> IO (Float)
getRenderingDistance a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRenderingDistance'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
setQueryFlags :: HG3DClass
-> Int
-> IO ()
setQueryFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setQueryFlags'_ a1' a2' >>= \res ->
return ()
addQueryFlags :: HG3DClass
-> Int
-> IO ()
addQueryFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
addQueryFlags'_ a1' a2' >>= \res ->
return ()
removeQueryFlags :: HG3DClass
-> Int
-> IO ()
removeQueryFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeQueryFlags'_ a1' a2' >>= \res ->
return ()
getQueryFlags :: HG3DClass
-> IO (Int)
getQueryFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getQueryFlags'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
setVisibilityFlags :: HG3DClass
-> Int
-> IO ()
setVisibilityFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setVisibilityFlags'_ a1' a2' >>= \res ->
return ()
addVisibilityFlags :: HG3DClass
-> Int
-> IO ()
addVisibilityFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
addVisibilityFlags'_ a1' a2' >>= \res ->
return ()
removeVisibilityFlags :: HG3DClass
-> Int
-> IO ()
removeVisibilityFlags a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeVisibilityFlags'_ a1' a2' >>= \res ->
return ()
getVisibilityFlags :: HG3DClass
-> IO (Int)
getVisibilityFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getVisibilityFlags'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
getLightMask :: HG3DClass
-> IO (Int)
getLightMask a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLightMask'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
setLightMask :: HG3DClass
-> Int
-> IO ()
setLightMask a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setLightMask'_ a1' a2' >>= \res ->
return ()
hasEdgeList :: HG3DClass
-> IO (Bool)
hasEdgeList a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasEdgeList'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setCastShadows :: HG3DClass
-> Bool
-> IO ()
setCastShadows a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setCastShadows'_ a1' a2' >>= \res ->
return ()
getCastShadows :: HG3DClass
-> IO (Bool)
getCastShadows a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCastShadows'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getReceivesShadows :: HG3DClass
-> IO (Bool)
getReceivesShadows a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getReceivesShadows'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getPointExtrusionDistance :: HG3DClass
-> HG3DClass
-> IO (Float)
getPointExtrusionDistance a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getPointExtrusionDistance'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
getTypeFlags :: HG3DClass
-> IO (Int)
getTypeFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTypeFlags'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
setDebugDisplayEnabled :: HG3DClass
-> Bool
-> IO ()
setDebugDisplayEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setDebugDisplayEnabled'_ a1' a2' >>= \res ->
return ()
isDebugDisplayEnabled :: HG3DClass
-> IO (Bool)
isDebugDisplayEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isDebugDisplayEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setDefaultQueryFlags :: Int
-> IO ()
setDefaultQueryFlags a1 =
let {a1' = fromIntegral a1} in
setDefaultQueryFlags'_ a1' >>= \res ->
return ()
getDefaultQueryFlags :: IO (Int)
getDefaultQueryFlags =
alloca $ \a1' ->
getDefaultQueryFlags'_ a1' >>= \res ->
peekIntConv a1'>>= \a1'' ->
return (a1'')
setDefaultVisibilityFlags :: Int
-> IO ()
setDefaultVisibilityFlags a1 =
let {a1' = fromIntegral a1} in
setDefaultVisibilityFlags'_ a1' >>= \res ->
return ()
getDefaultVisibilityFlags :: IO (Int)
getDefaultVisibilityFlags =
alloca $ \a1' ->
getDefaultVisibilityFlags'_ a1' >>= \res ->
peekIntConv a1'>>= \a1'' ->
return (a1'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getName"
getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getMovableType"
getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getParentNode"
getParentNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getParentSceneNode"
getParentSceneNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isParentTagPoint"
isParentTagPoint'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isAttached"
isAttached'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_detachFromParent"
detachFromParent'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isInScene"
isInScene'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getBoundingRadius"
getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setVisible"
setVisible'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getVisible"
getVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isVisible"
isVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setRenderingDistance"
setRenderingDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getRenderingDistance"
getRenderingDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setQueryFlags"
setQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_addQueryFlags"
addQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_removeQueryFlags"
removeQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getQueryFlags"
getQueryFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setVisibilityFlags"
setVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_addVisibilityFlags"
addVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_removeVisibilityFlags"
removeVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getVisibilityFlags"
getVisibilityFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getLightMask"
getLightMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setLightMask"
setLightMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_hasEdgeList"
hasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setCastShadows"
setCastShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getCastShadows"
getCastShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getReceivesShadows"
getReceivesShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getPointExtrusionDistance"
getPointExtrusionDistance'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getTypeFlags"
getTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDebugDisplayEnabled"
setDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isDebugDisplayEnabled"
isDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDefaultQueryFlags"
setDefaultQueryFlags'_ :: (CUInt -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getDefaultQueryFlags"
getDefaultQueryFlags'_ :: ((Ptr CUInt) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDefaultVisibilityFlags"
setDefaultVisibilityFlags'_ :: (CUInt -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getDefaultVisibilityFlags"
getDefaultVisibilityFlags'_ :: ((Ptr CUInt) -> (IO ()))