module HGamer3D.Bindings.Ogre.ClassRenderTarget where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
delete :: HG3DClass
-> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
getName :: HG3DClass
-> IO (String)
getName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
getMetrics :: HG3DClass
-> IO (Int, Int, Int)
getMetrics a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
alloca $ \a3' ->
alloca $ \a4' ->
getMetrics'_ a1' a2' a3' a4' >>= \res ->
peekIntConv a2'>>= \a2'' ->
peekIntConv a3'>>= \a3'' ->
peekIntConv a4'>>= \a4'' ->
return (a2'', a3'', a4'')
getWidth :: HG3DClass
-> IO (Int)
getWidth a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getWidth'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
getHeight :: HG3DClass
-> IO (Int)
getHeight a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getHeight'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
getColourDepth :: HG3DClass
-> IO (Int)
getColourDepth a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getColourDepth'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
update :: HG3DClass
-> Bool
-> IO ()
update a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
update'_ a1' a2' >>= \res ->
return ()
swapBuffers :: HG3DClass
-> Bool
-> IO ()
swapBuffers a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
swapBuffers'_ a1' a2' >>= \res ->
return ()
addViewport :: HG3DClass
-> HG3DClass
-> Int
-> Float
-> Float
-> Float
-> Float
-> IO (HG3DClass)
addViewport a1 a2 a3 a4 a5 a6 a7 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
let {a3' = fromIntegral a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
let {a6' = realToFrac a6} in
let {a7' = realToFrac a7} in
alloca $ \a8' ->
addViewport'_ a1' a2' a3' a4' a5' a6' a7' a8' >>= \res ->
peek a8'>>= \a8'' ->
return (a8'')
getNumViewports :: HG3DClass
-> IO (Int)
getNumViewports a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getNumViewports'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
getViewport :: HG3DClass
-> Int
-> IO (HG3DClass)
getViewport a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getViewport'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
removeViewport :: HG3DClass
-> Int
-> IO ()
removeViewport a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeViewport'_ a1' a2' >>= \res ->
return ()
removeAllViewports :: HG3DClass
-> IO ()
removeAllViewports a1 =
withHG3DClass a1 $ \a1' ->
removeAllViewports'_ a1' >>= \res ->
return ()
getStatistics :: HG3DClass
-> IO (Float, Float, Float, Float)
getStatistics a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
alloca $ \a3' ->
alloca $ \a4' ->
alloca $ \a5' ->
getStatistics'_ a1' a2' a3' a4' a5' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
peekFloatConv a3'>>= \a3'' ->
peekFloatConv a4'>>= \a4'' ->
peekFloatConv a5'>>= \a5'' ->
return (a2'', a3'', a4'', a5'')
getLastFPS :: HG3DClass
-> IO (Float)
getLastFPS a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLastFPS'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getAverageFPS :: HG3DClass
-> IO (Float)
getAverageFPS a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAverageFPS'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getBestFPS :: HG3DClass
-> IO (Float)
getBestFPS a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getBestFPS'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getWorstFPS :: HG3DClass
-> IO (Float)
getWorstFPS a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getWorstFPS'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getBestFrameTime :: HG3DClass
-> IO (Float)
getBestFrameTime a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getBestFrameTime'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getWorstFrameTime :: HG3DClass
-> IO (Float)
getWorstFrameTime a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getWorstFrameTime'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
resetStatistics :: HG3DClass
-> IO ()
resetStatistics a1 =
withHG3DClass a1 $ \a1' ->
resetStatistics'_ a1' >>= \res ->
return ()
removeAllListeners :: HG3DClass
-> IO ()
removeAllListeners a1 =
withHG3DClass a1 $ \a1' ->
removeAllListeners'_ a1' >>= \res ->
return ()
isActive :: HG3DClass
-> IO (Bool)
isActive a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isActive'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setActive :: HG3DClass
-> Bool
-> IO ()
setActive a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setActive'_ a1' a2' >>= \res ->
return ()
setAutoUpdated :: HG3DClass
-> Bool
-> IO ()
setAutoUpdated a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setAutoUpdated'_ a1' a2' >>= \res ->
return ()
isAutoUpdated :: HG3DClass
-> IO (Bool)
isAutoUpdated a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isAutoUpdated'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
writeContentsToFile :: HG3DClass
-> String
-> IO ()
writeContentsToFile a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
writeContentsToFile'_ a1' a2' >>= \res ->
return ()
writeContentsToTimestampedFile :: HG3DClass
-> String
-> String
-> IO (String)
writeContentsToTimestampedFile a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
alloc64k $ \a4' ->
writeContentsToTimestampedFile'_ a1' a2' a3' a4' >>= \res ->
peekCString a4'>>= \a4'' ->
return (a4'')
requiresTextureFlipping :: HG3DClass
-> IO (Bool)
requiresTextureFlipping a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
requiresTextureFlipping'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getTriangleCount :: HG3DClass
-> IO (Int)
getTriangleCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTriangleCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
getBatchCount :: HG3DClass
-> IO (Int)
getBatchCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getBatchCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
isPrimary :: HG3DClass
-> IO (Bool)
isPrimary a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isPrimary'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isHardwareGammaEnabled :: HG3DClass
-> IO (Bool)
isHardwareGammaEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHardwareGammaEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getFSAA :: HG3DClass
-> IO (Int)
getFSAA a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getFSAA'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
getFSAAHint :: HG3DClass
-> IO (String)
getFSAAHint a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getFSAAHint'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getName"
getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getMetrics"
getMetrics'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> ((Ptr CUInt) -> ((Ptr CUInt) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getWidth"
getWidth'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getHeight"
getHeight'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getColourDepth"
getColourDepth'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_update"
update'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_swapBuffers"
swapBuffers'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_addViewport"
addViewport'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> ((HG3DClassPtr) -> (IO ())))))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getNumViewports"
getNumViewports'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getViewport"
getViewport'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_removeViewport"
removeViewport'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_removeAllViewports"
removeAllViewports'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getStatistics"
getStatistics'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> ((Ptr CFloat) -> ((Ptr CFloat) -> ((Ptr CFloat) -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getLastFPS"
getLastFPS'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getAverageFPS"
getAverageFPS'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getBestFPS"
getBestFPS'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getWorstFPS"
getWorstFPS'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getBestFrameTime"
getBestFrameTime'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getWorstFrameTime"
getWorstFrameTime'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_resetStatistics"
resetStatistics'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_removeAllListeners"
removeAllListeners'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_isActive"
isActive'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_setActive"
setActive'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_setAutoUpdated"
setAutoUpdated'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_isAutoUpdated"
isAutoUpdated'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_writeContentsToFile"
writeContentsToFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_writeContentsToTimestampedFile"
writeContentsToTimestampedFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_requiresTextureFlipping"
requiresTextureFlipping'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getTriangleCount"
getTriangleCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getBatchCount"
getBatchCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_isPrimary"
isPrimary'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_isHardwareGammaEnabled"
isHardwareGammaEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getFSAA"
getFSAA'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h ogre_rtgt_getFSAAHint"
getFSAAHint'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))