-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassBillboardChain.chs

-- 

module HGamer3D.Bindings.Ogre.ClassBillboardChain where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.EnumBillboardChainTexCoordDirection
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.StructVec3
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | destructor 
delete :: HG3DClass  -- ^ classpointer - pointer of Class instance which is going to be deleted.
  ->  IO ()
 -- ^ 
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 50 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Set the maximum number of chain elements per chain 
setMaxChainElements :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Int  -- ^ maxElements
  ->  IO ()
 -- ^ 
setMaxChainElements a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setMaxChainElements'_ a1' a2' >>= \res ->
  return ()
{-# LINE 55 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Get the maximum number of chain elements per chain 
getMaxChainElements :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Int)
 -- ^ 
getMaxChainElements a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMaxChainElements'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 60 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Set the number of chain segments (this class can render multiple chains at once using the same material). 
setNumberOfChains :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Int  -- ^ numChains
  ->  IO ()
 -- ^ 
setNumberOfChains a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setNumberOfChains'_ a1' a2' >>= \res ->
  return ()
{-# LINE 65 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Get the number of chain segments (this class can render multiple chains
--
getNumberOfChains :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Int)
 -- ^ 
getNumberOfChains a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getNumberOfChains'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 70 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Sets whether texture coordinate information should be included in the
--final buffers generated.
--You must use either texture coordinates or vertex colour since the vertices have no normals and without one of these there is no source of colour for the vertices. 
setUseTextureCoords :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ use
  ->  IO ()
 -- ^ 
setUseTextureCoords a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setUseTextureCoords'_ a1' a2' >>= \res ->
  return ()
{-# LINE 75 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Gets whether texture coordinate information should be included in the final buffers generated. 
getUseTextureCoords :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
getUseTextureCoords a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getUseTextureCoords'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 80 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Sets the direction in which texture coords specified on each element
--are deemed to run along the length of the chain.
--
setTextureCoordDirection :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  EnumBillboardChainTexCoordDirection  -- ^ dir - The direction, default is TCD_U. 
  ->  IO ()
 -- ^ 
setTextureCoordDirection a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = cIntFromEnum a2} in 
  setTextureCoordDirection'_ a1' a2' >>= \res ->
  return ()
{-# LINE 85 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Gets the direction in which texture coords specified on each element are deemed to run. 
getTextureCoordDirection :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (EnumBillboardChainTexCoordDirection)
 -- ^ 
getTextureCoordDirection a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getTextureCoordDirection'_ a1' a2' >>= \res ->
  peekEnumUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 90 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Set the range of the texture coordinates generated across the width of
--the chain elements.
--
setOtherTextureCoordRange :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Float  -- ^ start - Start coordinate, default 0.0 
  ->  Float  -- ^ end - End coordinate, default 1.0 
  ->  IO ()
 -- ^ 
setOtherTextureCoordRange a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  setOtherTextureCoordRange'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 96 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Sets whether vertex colour information should be included in the
--final buffers generated.
--You must use either texture coordinates or vertex colour since the vertices have no normals and without one of these there is no source of colour for the vertices. 
setUseVertexColours :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ use
  ->  IO ()
 -- ^ 
setUseVertexColours a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setUseVertexColours'_ a1' a2' >>= \res ->
  return ()
{-# LINE 101 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Gets whether vertex colour information should be included in the final buffers generated. 
getUseVertexColours :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
getUseVertexColours a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getUseVertexColours'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 106 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Sets whether or not the buffers created for this object are suitable for dynamic alteration. 
setDynamic :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ dyn
  ->  IO ()
 -- ^ 
setDynamic a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setDynamic'_ a1' a2' >>= \res ->
  return ()
{-# LINE 111 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Gets whether or not the buffers created for this object are suitable for dynamic alteration. 
getDynamic :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
getDynamic a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getDynamic'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 116 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Remove an element from the 'tail' of a chain.
--
removeChainElement :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Int  -- ^ chainIndex - The index of the chain 
  ->  IO ()
 -- ^ 
removeChainElement a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  removeChainElement'_ a1' a2' >>= \res ->
  return ()
{-# LINE 121 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Returns the number of chain elements. 
getNumChainElements :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Int  -- ^ chainIndex
  ->  IO (Int)
 -- ^ 
getNumChainElements a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  getNumChainElements'_ a1' a2' a3' >>= \res ->
  peekIntConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 127 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Remove all elements of a given chain (but leave the chain intact). 
clearChain :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Int  -- ^ chainIndex
  ->  IO ()
 -- ^ 
clearChain a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  clearChain'_ a1' a2' >>= \res ->
  return ()
{-# LINE 132 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Remove all elements from all chains (but leave the chains themselves intact). 
clearAllChains :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ 
clearAllChains a1 =
  withHG3DClass a1 $ \a1' -> 
  clearAllChains'_ a1' >>= \res ->
  return ()
{-# LINE 136 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Sets whether the billboard should always be facing the camera or a custom direction
--set by each point element.
--Billboards facing the camera are useful for smoke trails, light beams, etc by simulating a cylinder. However, because of this property, wide trails can cause several artefacts unless the head is properly covered. Therefore, non-camera-facing billboards are much more convenient for leaving big trails of movement from thin objects, for example a sword swing as seen in many fighting games. 
setFaceCamera :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ faceCamera - True to be always facing the camera (Default value: True) 
  ->  Vec3  -- ^ normalVector - Only used when faceCamera == false. Must be a non-zero vector. This vector is the "point of reference" for each point orientation. For example, if normalVector is Vector3::UNIT_Z, and the point's orientation is an identity matrix, the segment corresponding to that point will be facing towards UNIT_Z This vector is internally normalized. 
  ->  IO ()
 -- ^ 
setFaceCamera a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  withVec3 a3 $ \a3' -> 
  setFaceCamera'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 142 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Get the material name in use. 
getMaterialName :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (String)
 -- ^ 
getMaterialName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getMaterialName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 147 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Set the material name to use for rendering. 
setMaterialName :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  String  -- ^ name
  ->  String  -- ^ groupName
  ->  IO ()
 -- ^ 
setMaterialName a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  setMaterialName'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 153 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Returns the camera-relative squared depth of this renderable.
--Used to sort transparent objects. Squared depth is used rather than actual depth to avoid having to perform a square root on the result. 
getSquaredViewDepth :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  HG3DClass  -- ^ cam
  ->  IO (Float)
 -- ^ 
getSquaredViewDepth a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  alloca $ \a3' -> 
  getSquaredViewDepth'_ a1' a2' a3' >>= \res ->
  peekFloatConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 159 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Retrieves the radius of the origin-centered bounding sphere for this object. 
getBoundingRadius :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Float)
 -- ^ 
getBoundingRadius a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getBoundingRadius'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 164 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Retrieves a weak reference to the material this renderable object uses.
--Note that the Renderable
getMaterial :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (SharedPtr)
 -- ^ 
getMaterial a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMaterial'_ a1' a2' >>= \res ->
  peekSharedPtr  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 169 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Returns the type name of this object. 
getMovableType :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (String)
 -- ^ 
getMovableType a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getMovableType'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 174 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

-- | Called just prior to the Renderable being rendered. 
--OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it. This method allows a RenderableRenderableRenderable
preRender :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  HG3DClass  -- ^ sm
  ->  HG3DClass  -- ^ rsys
  ->  IO (Bool)
 -- ^ return value - true if the automatic render should proceed, false to skip it on the assumption that the     
preRender a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  withHG3DClass a3 $ \a3' -> 
  alloca $ \a4' -> 
  preRender'_ a1' a2' a3' a4' >>= \res ->
  peekBoolUtil  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 181 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setMaxChainElements"
  setMaxChainElements'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMaxChainElements"
  getMaxChainElements'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setNumberOfChains"
  setNumberOfChains'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getNumberOfChains"
  getNumberOfChains'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setUseTextureCoords"
  setUseTextureCoords'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getUseTextureCoords"
  getUseTextureCoords'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setTextureCoordDirection"
  setTextureCoordDirection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getTextureCoordDirection"
  getTextureCoordDirection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setOtherTextureCoordRange"
  setOtherTextureCoordRange'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setUseVertexColours"
  setUseVertexColours'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getUseVertexColours"
  getUseVertexColours'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setDynamic"
  setDynamic'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getDynamic"
  getDynamic'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_removeChainElement"
  removeChainElement'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getNumChainElements"
  getNumChainElements'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_clearChain"
  clearChain'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_clearAllChains"
  clearAllChains'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setFaceCamera"
  setFaceCamera'_ :: ((HG3DClassPtr) -> (CInt -> ((Vec3Ptr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMaterialName"
  getMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setMaterialName"
  setMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getSquaredViewDepth"
  getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getBoundingRadius"
  getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMaterial"
  getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMovableType"
  getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_preRender"
  preRender'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))))