-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassMovableObjectFactory.chs

-- 

module HGamer3D.Bindings.Ogre.ClassMovableObjectFactory where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}

-- | 
delete :: HG3DClass  -- ^ classpointer - pointer of Class instance which is going to be deleted.
  ->  IO ()
 -- ^ 
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}

-- | Get the type of the object to be created. 
getType :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (String)
 -- ^ 
getType a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getType'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}

-- | Destroy an instance of the object 
destroyInstance :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  HG3DClass  -- ^ obj
  ->  IO ()
 -- ^ 
destroyInstance a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  destroyInstance'_ a1' a2' >>= \res ->
  return ()
{-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}

-- | Does this factory require the allocation of a 'type flag', used to 
--selectively include / exclude this type from scene queries?
--The default implementation here is to return 'false', ie not to request a unique type mask from RootMovableObject::getTypeFlagsMovableObjectRoot
requestTypeFlags :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
requestTypeFlags a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  requestTypeFlags'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}

-- | Gets the type flag for this factory.
--A type flag is like a query flag, except that it applies to all instances of a certain type of object. 
getTypeFlags :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Int)
 -- ^ 
getTypeFlags a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getTypeFlags'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_getType"
  getType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_destroyInstance"
  destroyInstance'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_requestTypeFlags"
  requestTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_getTypeFlags"
  getTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))