-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassNodeAnimationTrack.chs

-- 

module HGamer3D.Bindings.Ogre.ClassNodeAnimationTrack where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

-- | Constructor. 
new :: HG3DClass  -- ^ parent
  ->  Int  -- ^ handle
  ->  IO (HG3DClass)
 -- ^ 
new a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  new'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 49 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

-- | Destructor. 
delete :: HG3DClass  -- ^ classpointer - pointer of Class instance which is going to be deleted.
  ->  IO ()
 -- ^ 
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 53 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

-- | Returns a pointer to the associated Node
getAssociatedNode :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (HG3DClass)
 -- ^ 
getAssociatedNode a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getAssociatedNode'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

-- | Sets the associated Node
setAssociatedNode :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  HG3DClass  -- ^ node
  ->  IO ()
 -- ^ 
setAssociatedNode a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  setAssociatedNode'_ a1' a2' >>= \res ->
  return ()
{-# LINE 63 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

-- | As the 'apply' method but applies to a specified Node
applyToNode :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  HG3DClass  -- ^ node
  ->  HG3DClass  -- ^ timeIndex
  ->  Float  -- ^ weight
  ->  Float  -- ^ scale
  ->  IO ()
 -- ^ 
applyToNode a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  withHG3DClass a3 $ \a3' -> 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  applyToNode'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

-- | Sets the method of rotation calculation 
setUseShortestRotationPath :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  Bool  -- ^ useShortestPath
  ->  IO ()
 -- ^ 
setUseShortestRotationPath a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setUseShortestRotationPath'_ a1' a2' >>= \res ->
  return ()
{-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

-- | Gets the method of rotation calculation 
getUseShortestRotationPath :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
getUseShortestRotationPath a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getUseShortestRotationPath'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

-- | Applies an animation track to the designated target.
--
apply :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  HG3DClass  -- ^ timeIndex
  ->  Float  -- ^ weight
  ->  Float  -- ^ scale
  ->  IO ()
 -- ^ 
apply a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  apply'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

-- | Method to determine if this track has any KeyFrames which are doing anything useful - can be used to determine if this track can be optimised out. 
hasNonZeroKeyFrames :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
hasNonZeroKeyFrames a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  hasNonZeroKeyFrames'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

-- | Optimise the current track by removing any duplicate keyframes. 
optimise :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO ()
 -- ^ 
optimise a1 =
  withHG3DClass a1 $ \a1' -> 
  optimise'_ a1' >>= \res ->
  return ()
{-# LINE 97 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_construct"
  new'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_getAssociatedNode"
  getAssociatedNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_setAssociatedNode"
  setAssociatedNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_applyToNode"
  applyToNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_setUseShortestRotationPath"
  setUseShortestRotationPath'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_getUseShortestRotationPath"
  getUseShortestRotationPath'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_apply"
  apply'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_hasNonZeroKeyFrames"
  hasNonZeroKeyFrames'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_optimise"
  optimise'_ :: ((HG3DClassPtr) -> (IO ()))