-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\StructColour.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- StructColour.chs

-- 

module HGamer3D.Bindings.Ogre.StructColour where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle



import Data.Bits
import HGamer3D.Data.Colour

instance Storable Colour where
  alignment _ = alignment (undefined :: CDouble)
  sizeOf _ = 16
{-# LINE 48 ".\\HGamer3D\\Bindings\\Ogre\\StructColour.chs" #-}
  peek p = do
	r <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p
	g <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p
	b <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p
	a <- (\ptr -> do {peekByteOff ptr 12 ::IO CFloat}) p
	let cv = Colour (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a)
	return cv
  poke p (Colour r g b a) = do
    (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac r)
    (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac g)
    (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac b)
    (\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac a)
    
type ColourPtr = Ptr (Colour)
{-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\StructColour.chs" #-}

withColour :: Colour -> (ColourPtr -> IO b) -> IO b
withColour = with
peekColour :: ColourPtr -> IO Colour
peekColour = peek