Safe Haskell | None |
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Documentation
setPosition2 :: HG3DClass -> Vec3 -> IO ()Source
getPosition :: HG3DClass -> IO Vec3Source
moveRelative :: HG3DClass -> Vec3 -> IO ()Source
setDirection2 :: HG3DClass -> Vec3 -> IO ()Source
getDirection :: HG3DClass -> IO Vec3Source
rotate2 :: HG3DClass -> Quaternion -> IO ()Source
setOrientation :: HG3DClass -> Quaternion -> IO ()Source
getDerivedUp :: HG3DClass -> IO Vec3Source
getDerivedRight :: HG3DClass -> IO Vec3Source
getRealPosition :: HG3DClass -> IO Vec3Source
getRealRight :: HG3DClass -> IO Vec3Source
setLodBias :: HG3DClass -> Float -> IO ()Source
getLodBias :: HG3DClass -> IO FloatSource
setLodCamera :: HG3DClass -> HG3DClass -> IO ()Source
resetWindow :: HG3DClass -> IO ()Source
isWindowSet :: HG3DClass -> IO BoolSource
setAutoAspectRatio :: HG3DClass -> Bool -> IO ()Source
setCullingFrustum :: HG3DClass -> HG3DClass -> IO ()Source
isVisible3 :: HG3DClass -> Vec3 -> IO (EnumFrustumPlane, Bool)Source
setUseRenderingDistance :: HG3DClass -> Bool -> IO ()Source
synchroniseBaseSettingsWith :: HG3DClass -> HG3DClass -> IO ()Source
setUseMinPixelSize :: HG3DClass -> Bool -> IO ()Source
new'_ :: Ptr CChar -> HG3DClassPtr -> HG3DClassPtr -> IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
getSceneManager'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
setPosition'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> IO ()Source
setPosition2'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getPosition'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
move'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
moveRelative'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
setDirection'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> IO ()Source
setDirection2'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getDirection'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getUp'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getRight'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
lookAt'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
roll'_ :: HG3DClassPtr -> RadiansPtr -> IO ()Source
yaw'_ :: HG3DClassPtr -> RadiansPtr -> IO ()Source
pitch'_ :: HG3DClassPtr -> RadiansPtr -> IO ()Source
rotate'_ :: HG3DClassPtr -> Vec3Ptr -> RadiansPtr -> IO ()Source
rotate2'_ :: HG3DClassPtr -> QuaternionPtr -> IO ()Source
setFixedYawAxis'_ :: HG3DClassPtr -> CInt -> Vec3Ptr -> IO ()Source
getOrientation'_ :: HG3DClassPtr -> QuaternionPtr -> IO ()Source
setOrientation'_ :: HG3DClassPtr -> QuaternionPtr -> IO ()Source
getDerivedOrientation'_ :: HG3DClassPtr -> QuaternionPtr -> IO ()Source
getDerivedPosition'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getDerivedDirection'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getDerivedUp'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getDerivedRight'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getRealOrientation'_ :: HG3DClassPtr -> QuaternionPtr -> IO ()Source
getRealPosition'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getRealDirection'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getRealUp'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getRealRight'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getMovableType'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
setLodBias'_ :: HG3DClassPtr -> CFloat -> IO ()Source
getLodBias'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
setLodCamera'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getLodCamera'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
setWindow'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> CFloat -> IO ()Source
resetWindow'_ :: HG3DClassPtr -> IO ()Source
isWindowSet'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getBoundingRadius'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getAutoTrackTarget'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getAutoTrackOffset'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getViewport'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
setAutoAspectRatio'_ :: HG3DClassPtr -> CInt -> IO ()Source
getAutoAspectRatio'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setCullingFrustum'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getCullingFrustum'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
isVisible3'_ :: HG3DClassPtr -> Vec3Ptr -> Ptr CInt -> Ptr CInt -> IO ()Source
getWorldSpaceCorners'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getNearClipDistance'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getFarClipDistance'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
setUseRenderingDistance'_ :: HG3DClassPtr -> CInt -> IO ()Source
getUseRenderingDistance'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getPositionForViewUpdate'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
setUseMinPixelSize'_ :: HG3DClassPtr -> CInt -> IO ()Source
getUseMinPixelSize'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getPixelDisplayRatio'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source